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Tim Jay

dblp:84/5778 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2013
0000-0003-4759-9543ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 77% User interface design and tools · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › non-visual interaction › auditory interaction
audio notifications
0.112009
Auditory icon and earcon mobile service notifications: intuitiveness, learnability, memorability and preference · CHI 2009
User interface design and tools
notification design
0.012009
Auditory icon and earcon mobile service notifications: intuitiveness, learnability, memorability and preference · CHI 2009

Methods — techniques the papers use, named apart from their topics

web-based experiment · 0.1longitudinal study · 0.1field study · 0.1
YearPublicationVenuePosition
2013 My neighbourhood: Studying perceptions of urban space and neighbourhood with moblogging
abstract
We describe a novel methodology that examines perceptions of urban space, and present a study using this methodology that explores people’s perceptions of their neighbourhood. Previous studies of spatial cues have involved a variety of tasks such as pointing and sketching to externalise participants’ internal spatial maps. Our methodology extends these approaches by introducing mobile technologies alongside traditional materials and tasks. Participants use mobile phones to carry out self-guided neighbourhood tours. We collected rich qualitative data from 15 participants during two workshops and a self-directed neighbourhood tour. Our study highlights the use of public and private landmarks, differences in spatial maps of rural versus urban dwellers, and individual variance in orientation strategies. These themes suggest guidelines for the design of technologies with personalised spatial profiles.
Danaë Emma Beckford Stanton Fraser, Tim Jay, Eamonn O'Neill, Alan Penn 0001
Pervasive Mob. Comput.2
2009 Auditory icon and earcon mobile service notifications: intuitiveness, learnability, memorability and preference
abstract
With an ever increasing number of mobile services, meaningful audio notifications could effectively inform users of the incoming services while minimising undesired and intrusive interruptions. Therefore, careful design of mobile service notification is needed. In this paper we evaluate two types of audio (auditory icons and earcons) as mobile service notifications, by comparing them on 4 measures: intuitiveness, learnability, memorability and user preference. A 4-stage longitudinal evaluation involving two lab experiments, a field study and a web-based experiment indicated that auditory icons performed significantly better in all measures. Implications for mobile audio notification design are presented.
Stavros Garzonis, Simon L. Jones, Tim Jay, Eamonn O'Neill
CHI3
2008 The role of a cohort in the design and evaluation of pervasive systems
abstract
In this paper, we describe a new methodology for the design and evaluation of pervasive systems. We have recruited a cohort of 30 participants who are engaging with an interdisciplinary pervasive computing project Cityware over 3 years. The cohort has been selected in order to represent a broad mix of ages and technological abilities so as to increase the ecological validity of evaluation of systems and applications developed in Cityware. We discuss some of the techniques and methods that we have been able to employ as a result of maintaining this group of participants and illustrate how their data feeds into Cityware studies and applications. While the costs of recruiting and maintaining a cohort such as this are relatively high, the benefits in terms of the depth, richness and validity of results produced in this way are considered to be significant. We discuss this in terms of the potential for new designs, the type of data one can collect and engagement within the city.
Tim Jay, Danaë Emma Beckford Stanton Fraser
Conference on Designing Interactive Systems1