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Daniel Wang 0004

dblp:84/6804-4 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2005
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 87% Health and well-being technologies · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › haptic simulation
cutting simulation
0.112005
Cutting on Triangle Mesh: Local Model-Based Haptic Display for Dental Preparation Surgery Simulation · IEEE Trans. Vis. Comput. Graph. 2005
Haptics and multimodal interaction
haptic rendering
0.112005
Cutting on Triangle Mesh: Local Model-Based Haptic Display for Dental Preparation Surgery Simulation · IEEE Trans. Vis. Comput. Graph. 2005
Health and well-being technologies › medical simulation
surgical simulation
0.012005
Cutting on Triangle Mesh: Local Model-Based Haptic Display for Dental Preparation Surgery Simulation · IEEE Trans. Vis. Comput. Graph. 2005

Methods — techniques the papers use, named apart from their topics

piecewise contact force model · 0.1multirate simulation · 0.1impedance display · 0.1
YearPublicationVenuePosition
2005 Cutting on Triangle Mesh: Local Model-Based Haptic Display for Dental Preparation Surgery Simulation
abstract
A new method to realize stable and realistic cutting simulation using an impedance display haptic device and microcomputer is presented in this paper. Material removal or cutting simulation is a critical task in dental preparation surgery simulation. In this paper, a piecewise contact force model is proposed to approximately describe the cutting process. Challenging issues of minimizing the difference between the cutting simulation and haptic contact simulation are analyzed. The proposed contact-based simulation method is developed for a one-dimensional cutting task and can be expanded to three-dimensional cases. Local model-based multirate simulation cutting architecture is proposed and force control of the haptic device is decoupled from the cutting simulation loop, which can both ensure high fidelity of dynamical simulation as well as maintain stability of the haptic device. The cutting operation is realized using spherical and cylindrical shaped tools. An experiment based on the Phantom desktop proves that fidelity in one-dimensional cutting can be realized and stability in three-dimensional cutting can be ensured using the force-filtering method.
Daniel Wang 0004, Yuan-Shin Lee, Pei-Jun Lü
IEEE Trans. Vis. Comput. Graph.1