Demo Data from SIGIR 2026 / reviewers in the wild / expert
Oswald D. Kothgassner
dblp:84/9147 · also Oswald David Kothgassner
· DBLP profile ↗
7ranked-venue papers
2as first author
1since 2021 · last 2024
0000-0002-3243-0238ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 7 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Collaborative and social computing · 41% Immersive interaction · 24% Human-robot interaction · 24% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing › social interaction
virtual human interaction |
0.4 | 1 | 2019 | The mere presence of an attentive and emotionally responsive virtual character influences focus of attention and perceived stress · Int. J. Hum. Comput. Stud. 2019 |
Human-robot interaction
emotion induction |
0.2 | 1 | 2015 | Is virtual reality emotionally arousing? Investigating five emotion inducing virtual park scenarios · Int. J. Hum. Comput. Stud. 2015 |
Immersive interaction
virtual reality |
0.2 | 1 | 2015 | Is virtual reality emotionally arousing? Investigating five emotion inducing virtual park scenarios · Int. J. Hum. Comput. Stud. 2015 |
Virtual and augmented reality
virtual environment |
0.1 | 1 | 2015 | Is virtual reality emotionally arousing? Investigating five emotion inducing virtual park scenarios · Int. J. Hum. Comput. Stud. 2015 |
Methods — techniques the papers use, named apart from their topics
experimental study · 0.8emotion measures · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | A Virtual Character's Agency Affects Social Responses in Immersive Virtual Reality: A Systematic Review and Meta-AnalysisabstractSocial responses to virtual humans in immersive Virtual Reality (VR) may depend on whether users perceive them to be controlled by a person (avatar) or by the computer (agent). As related evidence is growing, this meta-analysis set out to synthesize corresponding findings. Specifically, we analyzed whether the perceived agency of a virtual human affects (1) social presence, (2) the evaluation of the virtual entity, and (3) behaviors toward it differently. Additionally, we controlled for task type, the virtual entity’s appearance, the type of interaction, and agency manipulation. A literature search yielded 20 studies examining 911 participants (agent condition: 460, avatar condition: 451). Differences between perceived avatars and agents in social responses were calculated using Hedges’ g. Results showed differences for social presence (g = 0.65, p = .001) and evaluation (g = 0.30, p = .024) in favor of avatars over agents. No effects emerged for behavioral outcomes. Meta-regressions revealed larger agency-differences in social presence for neutral than for negative tasks, and differences in evaluation for positive compared to mixed and neutral tasks. Overall, our findings suggest that while deliberate social responses like social presence and evaluation depend on perceived agency, automatic behaviors do not. For future research, particularly consistent conceptualizations of key variables are necessitated. Anna Felnhofer, Thiemo Knaust, Lisa Weiss, Katharina Goinska, Anna Mayer, Oswald D. Kothgassner |
Int. J. Hum. Comput. Interact. | 6 |
| 2020 | Conquer Catharsis - A VR Environment for Anxiety Treatment of Children and Adolescents
Helmut Hlavacs, Oswald D. Kothgassner, Anna Felnhofer |
ICEC | 3 |
| 2019 | The mere presence of an attentive and emotionally responsive virtual character influences focus of attention and perceived stress
Anna Felnhofer, Marlene Kaufmann, Katharina Atteneder, Johanna Xenia Kafka, Helmut Hlavacs, Leon Beutl, Kristina Hennig-Fast, Oswald D. Kothgassner |
Int. J. Hum. Comput. Stud. | 8 |
| 2016 | Two Experimental Virtual Paradigms for Stress Research: Developing Avatar-Based Approaches for Interpersonal and Evaluative Stressors
Oswald D. Kothgassner, Helmut Hlavacs, Leon Beutl, Lisa Maria Glenk, Rupert Palme, Anna Felnhofer |
ICEC | 1 |
| 2015 | Is virtual reality emotionally arousing? Investigating five emotion inducing virtual park scenarios
Anna Felnhofer, Oswald D. Kothgassner, Mareike Schmidt, Anna-Katharina Heinzle, Leon Beutl, Helmut Hlavacs, Ilse Kryspin-Exner |
Int. J. Hum. Comput. Stud. | 2 |
| 2013 | Why Does It Always Rain on Me? Influence of Gender and Environmental Factors on Usability, Technology Related Anxiety and Immersion in Virtual Environments
Mareike Schmidt, Johanna Xenia Kafka, Oswald D. Kothgassner, Helmut Hlavacs, Leon Beutl, Anna Felnhofer |
Advances in Computer Entertainment | 3 |
| 2013 | Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment
Oswald D. Kothgassner, Anna Felnhofer, Helmut Hlavacs, Leon Beutl, Jasmine Gomm, Nathalie Hauk, Elisabeth Kastenhofer, Ilse Kryspin-Exner |
ICEC | 1 |