Demo Data from SIGIR 2026 / reviewers in the wild / expert
Lev Markhasin
dblp:84/9520
· DBLP profile ↗
7ranked-venue papers
1as first author
5since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021Theory of computation · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Geometric modeling and processing · 55% Visual content generation and editing · 46% | |
| Artificial intelligence
3 papers |
Generative modeling · 54% 3D vision · 41% Deep learning architectures and training · 5% | |
| Network and information security
1 paper |
Security and privacy of machine learning · 100% |
Topics — the 14 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
1.0 | 2 | 2024 | DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis · CVPR 2024 DPHMs: Diffusion Parametric Head Models for Depth-Based Tracking · CVPR 2024 |
Computer vision › 3D vision
3d reconstruction |
0.8 | 1 | 2024 | DPHMs: Diffusion Parametric Head Models for Depth-Based Tracking · CVPR 2024 |
Machine learning › Generative modeling › diffusion model › score-based generative model
denoising diffusion |
0.8 | 1 | 2024 | DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis · CVPR 2024 |
Visual content generation and editing
3d scene generation |
0.8 | 1 | 2024 | DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis · CVPR 2024 |
Visual content generation and editing › 3d scene generation
indoor scene synthesis |
0.8 | 1 | 2024 | DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis · CVPR 2024 |
Geometric modeling and processing › mesh deformation
deformation handles |
0.6 | 1 | 2022 | Neural Shape Deformation Priors · NeurIPS 2022 |
Geometric modeling and processing
mesh deformation |
0.6 | 1 | 2022 | Neural Shape Deformation Priors · NeurIPS 2022 |
Geometric modeling and processing
shape deformation |
0.6 | 1 | 2022 | Neural Shape Deformation Priors · NeurIPS 2022 |
Geometric modeling and processing › shape deformation
shape manipulation |
0.6 | 1 | 2022 | Neural Shape Deformation Priors · NeurIPS 2022 |
Security and privacy of machine learning
adversarial attack |
0.6 | 1 | 2022 | TAFIM: Targeted Adversarial Attacks Against Facial Image Manipulations · ECCV (14) 2022 |
Machine learning › Generative modeling › diffusion model › diffusion prior
latent diffusion prior |
0.2 | 1 | 2024 | DPHMs: Diffusion Parametric Head Models for Depth-Based Tracking · CVPR 2024 |
Visual content generation and editing
3d shape generation |
0.2 | 1 | 2024 | DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis · CVPR 2024 |
Machine learning › Deep learning architectures and training
transformer |
0.2 | 1 | 2022 | Neural Shape Deformation Priors · NeurIPS 2022 |
Visual content generation and editing
face editing |
0.2 | 1 | 2022 | TAFIM: Targeted Adversarial Attacks Against Facial Image Manipulations · ECCV (14) 2022 |
Methods — techniques the papers use, named apart from their topics
unordered set parametrization · 1.5denoising diffusion · 1.5transformer-based deformation network · 1.1continuous deformation field · 1.1parametric head model · 0.8latent diffusion model · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | DPHMs: Diffusion Parametric Head Models for Depth-Based TrackingabstractWe introduce Diffusion Parametric Head Models (DPHMs), a generative model that enables robust volumetric head reconstruction and tracking from monocular depth sequences. While recent volumetric head models, such as NPHMs, can now excel in representing high-fidelity head geometries, tracking and reconstructing heads from real-world single-view depth sequences remains very challenging, as the fitting to partial and noisy observations is under-constrained. To tackle these challenges, we propose a latent diffusion-based prior to regularize volumetric head reconstruction and tracking. This prior-based regularizer effectively constrains the identity and expression codes to lie on the underlying latent manifold which represents plausible head shapes. To evaluate the effectiveness of the diffusion-based prior, we collect a dataset of monocular Kinect sequences consisting of various complex facial expression motions and rapid transitions. We compare our method to state-of-the-art tracking methods and demonstrate improved head identity reconstruction as well as robust expression tracking. Jiapeng Tang, Angela Dai, Yinyu Nie, Lev Markhasin, Justus Thies, Matthias Nießner |
CVPR | 4 |
| 2024 | DiffuScene: Denoising Diffusion Models for Generative Indoor Scene SynthesisabstractWe present DiffuScene for indoor 3D scene synthesis based on a novel scene configuration denoising diffusion model. It generates 3D instance properties stored in an unordered object set and retrieves the most similar geometry for each object configuration, which is characterized as a concatenation of different attributes, including location, size, orientation, semantics, and geometry features. We introduce a diffusion network to synthesize a collection of 3D indoor objects by denoising a set of unordered object attributes. Unordered parametrization simplifies and eases the joint distribution approximation. The shape feature diffusion facilitates natural object placements, including symmetries. Our method enables many downstream applications, including scene completion, scene arrangement, and text-conditioned scene synthesis. Experiments on the 3D-FRONT dataset show that our method can synthesize more physically plausible and diverse indoor scenes than state-of-the-art methods. Extensive ablation studies verify the effectiveness of our design choice in scene diffusion models. Jiapeng Tang, Yinyu Nie, Lev Markhasin, Angela Dai, Justus Thies, Matthias Nießner |
CVPR | 3 |
| 2022 | TAFIM: Targeted Adversarial Attacks Against Facial Image Manipulations
Shivangi Aneja, Lev Markhasin, Matthias Nießner |
ECCV (14) | 2 |
| 2022 | Neural Shape Deformation PriorsabstractWe present Neural Shape Deformation Priors, a novel method for shape manipulation that predicts mesh deformations of non-rigid objects from user-provided handle movements. State-of-the-art methods cast this problem as an optimization task, where the input source mesh is iteratively deformed to minimize an objective function according to hand-crafted regularizers such as ARAP. In this work, we learn the deformation behavior based on the underlying geometric properties of a shape, while leveraging a large-scale dataset containing a diverse set of non-rigid deformations. Specifically, given a source mesh and desired target locations of handles that describe the partial surface deformation, we predict a continuous deformation field that is defined in 3D space to describe the space deformation. To this end, we introduce transformer-based deformation networks that represent a shape deformation as a composition of local surface deformations. It learns a set of local latent codes anchored in 3D space, from which we can learn a set of continuous deformation functions for local surfaces. Our method can be applied to challenging deformations and generalizes well to unseen deformations. We validate our approach in experiments using the DeformingThing4D dataset, and compare to both classic optimization-based and recent neural network-based methods. Jiapeng Tang, Lev Markhasin, Justus Thies, Matthias Nießner |
NeurIPS | 2 |
| 2021 | Spatial Cross-Attention RGB-D Fusion Module for Object DetectionabstractWe investigate different RGB and depth fusion techniques for object detection with the aim to improve the detection accuracy compared to RGB-only systems. We consider recent proposal-free convolutional object detectors which we modify for RGB-D data. We introduce a third mixed branch in our network beside the RGB and depth branches and define a novel attention mechanism which extracts weighted features from the depth branch and applies them to the RGB feature map thus fusing the branches adaptively. Our method, which we call spatial Cross-Attention Fusion network or CAF-Net yields a state-of-the-art mean average precision of 60.3% on the SUN RGB-D dataset outperforming all previous techniques by a significant margin. Shangyin Gao, Lev Markhasin |
MMSP | 2 |
| 2013 | Quasi-Monte Carlo methods for integration of functions with dominating mixed smoothness in arbitrary dimension
Lev Markhasin |
J. Complex. | 1 |
| 2011 | On lower bounds for the L2-discrepancy
Aicke Hinrichs, Lev Markhasin |
J. Complex. | 2 |