Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Lev Markhasin

dblp:84/9520 · DBLP profile ↗
← Back
7ranked-venue papers
1as first author
5since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021Theory of computation · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 55% Visual content generation and editing · 46%
Artificial intelligence
3 papers
Generative modeling · 54% 3D vision · 41% Deep learning architectures and training · 5%
Network and information security
1 paper
Security and privacy of machine learning · 100%

Topics — the 14 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
1.022024
DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis · CVPR 2024
DPHMs: Diffusion Parametric Head Models for Depth-Based Tracking · CVPR 2024
Computer vision › 3D vision
3d reconstruction
0.812024
DPHMs: Diffusion Parametric Head Models for Depth-Based Tracking · CVPR 2024
Machine learning › Generative modeling › diffusion model › score-based generative model
denoising diffusion
0.812024
DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis · CVPR 2024
Visual content generation and editing
3d scene generation
0.812024
DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis · CVPR 2024
Visual content generation and editing › 3d scene generation
indoor scene synthesis
0.812024
DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis · CVPR 2024
Geometric modeling and processing › mesh deformation
deformation handles
0.612022
Neural Shape Deformation Priors · NeurIPS 2022
Geometric modeling and processing
mesh deformation
0.612022
Neural Shape Deformation Priors · NeurIPS 2022
Geometric modeling and processing
shape deformation
0.612022
Neural Shape Deformation Priors · NeurIPS 2022
Geometric modeling and processing › shape deformation
shape manipulation
0.612022
Neural Shape Deformation Priors · NeurIPS 2022
Security and privacy of machine learning
adversarial attack
0.612022
TAFIM: Targeted Adversarial Attacks Against Facial Image Manipulations · ECCV (14) 2022
Machine learning › Generative modeling › diffusion model › diffusion prior
latent diffusion prior
0.212024
DPHMs: Diffusion Parametric Head Models for Depth-Based Tracking · CVPR 2024
Visual content generation and editing
3d shape generation
0.212024
DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis · CVPR 2024
Machine learning › Deep learning architectures and training
transformer
0.212022
Neural Shape Deformation Priors · NeurIPS 2022
Visual content generation and editing
face editing
0.212022
TAFIM: Targeted Adversarial Attacks Against Facial Image Manipulations · ECCV (14) 2022

Methods — techniques the papers use, named apart from their topics

unordered set parametrization · 1.5denoising diffusion · 1.5transformer-based deformation network · 1.1continuous deformation field · 1.1parametric head model · 0.8latent diffusion model · 0.8
YearPublicationVenuePosition
2024 DPHMs: Diffusion Parametric Head Models for Depth-Based Tracking
abstract
We introduce Diffusion Parametric Head Models (DPHMs), a generative model that enables robust volumetric head reconstruction and tracking from monocular depth sequences. While recent volumetric head models, such as NPHMs, can now excel in representing high-fidelity head geometries, tracking and reconstructing heads from real-world single-view depth sequences remains very challenging, as the fitting to partial and noisy observations is under-constrained. To tackle these challenges, we propose a latent diffusion-based prior to regularize volumetric head reconstruction and tracking. This prior-based regularizer effectively constrains the identity and expression codes to lie on the underlying latent manifold which represents plausible head shapes. To evaluate the effectiveness of the diffusion-based prior, we collect a dataset of monocular Kinect sequences consisting of various complex facial expression motions and rapid transitions. We compare our method to state-of-the-art tracking methods and demonstrate improved head identity reconstruction as well as robust expression tracking.
Jiapeng Tang, Angela Dai, Yinyu Nie, Lev Markhasin, Justus Thies, Matthias Nießner
CVPR4
2024 DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis
abstract
We present DiffuScene for indoor 3D scene synthesis based on a novel scene configuration denoising diffusion model. It generates 3D instance properties stored in an unordered object set and retrieves the most similar geometry for each object configuration, which is characterized as a concatenation of different attributes, including location, size, orientation, semantics, and geometry features. We introduce a diffusion network to synthesize a collection of 3D indoor objects by denoising a set of unordered object attributes. Unordered parametrization simplifies and eases the joint distribution approximation. The shape feature diffusion facilitates natural object placements, including symmetries. Our method enables many downstream applications, including scene completion, scene arrangement, and text-conditioned scene synthesis. Experiments on the 3D-FRONT dataset show that our method can synthesize more physically plausible and diverse indoor scenes than state-of-the-art methods. Extensive ablation studies verify the effectiveness of our design choice in scene diffusion models.
Jiapeng Tang, Yinyu Nie, Lev Markhasin, Angela Dai, Justus Thies, Matthias Nießner
CVPR3
2022 TAFIM: Targeted Adversarial Attacks Against Facial Image Manipulations
Shivangi Aneja, Lev Markhasin, Matthias Nießner
ECCV (14)2
2022 Neural Shape Deformation Priors
abstract
We present Neural Shape Deformation Priors, a novel method for shape manipulation that predicts mesh deformations of non-rigid objects from user-provided handle movements. State-of-the-art methods cast this problem as an optimization task, where the input source mesh is iteratively deformed to minimize an objective function according to hand-crafted regularizers such as ARAP. In this work, we learn the deformation behavior based on the underlying geometric properties of a shape, while leveraging a large-scale dataset containing a diverse set of non-rigid deformations. Specifically, given a source mesh and desired target locations of handles that describe the partial surface deformation, we predict a continuous deformation field that is defined in 3D space to describe the space deformation. To this end, we introduce transformer-based deformation networks that represent a shape deformation as a composition of local surface deformations. It learns a set of local latent codes anchored in 3D space, from which we can learn a set of continuous deformation functions for local surfaces. Our method can be applied to challenging deformations and generalizes well to unseen deformations. We validate our approach in experiments using the DeformingThing4D dataset, and compare to both classic optimization-based and recent neural network-based methods.
Jiapeng Tang, Lev Markhasin, Justus Thies, Matthias Nießner
NeurIPS2
2021 Spatial Cross-Attention RGB-D Fusion Module for Object Detection
abstract
We investigate different RGB and depth fusion techniques for object detection with the aim to improve the detection accuracy compared to RGB-only systems. We consider recent proposal-free convolutional object detectors which we modify for RGB-D data. We introduce a third mixed branch in our network beside the RGB and depth branches and define a novel attention mechanism which extracts weighted features from the depth branch and applies them to the RGB feature map thus fusing the branches adaptively. Our method, which we call spatial Cross-Attention Fusion network or CAF-Net yields a state-of-the-art mean average precision of 60.3% on the SUN RGB-D dataset outperforming all previous techniques by a significant margin.
Shangyin Gao, Lev Markhasin
MMSP2
2013 Quasi-Monte Carlo methods for integration of functions with dominating mixed smoothness in arbitrary dimension
Lev Markhasin
J. Complex.1
2011 On lower bounds for the L2-discrepancy
Aicke Hinrichs, Lev Markhasin
J. Complex.2