Demo Data from SIGIR 2026 / reviewers in the wild / expert
Kai Ye 0007
dblp:85/1383-7
· DBLP profile ↗
2ranked-venue papers
2as first author
2since 2021 · last 2025
0000-0003-4696-3948ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% | |
| Artificial intelligence
1 paper |
Robot navigation and mapping · 50% Reinforcement learning · 50% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › gaussian splatting
3d gaussian splatting |
0.9 | 1 | 2025 | GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-Based Inverse Rendering · ICCV 2025 |
Rendering
inverse rendering |
0.9 | 1 | 2025 | GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-Based Inverse Rendering · ICCV 2025 |
Rendering
physically based rendering |
0.9 | 1 | 2025 | GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-Based Inverse Rendering · ICCV 2025 |
Robotics › Robot navigation and mapping › active perception
active mapping |
0.6 | 1 | 2022 | Multi-Robot Active Mapping via Neural Bipartite Graph Matching · CVPR 2022 |
Machine learning › Reinforcement learning
exploration |
0.6 | 1 | 2022 | Multi-Robot Active Mapping via Neural Bipartite Graph Matching · CVPR 2022 |
Machine learning › Reinforcement learning › exploration › autonomous exploration
frontier-based exploration |
0.6 | 1 | 2022 | Multi-Robot Active Mapping via Neural Bipartite Graph Matching · CVPR 2022 |
Robotics › Robot navigation and mapping › robot mapping
multi-robot mapping |
0.6 | 1 | 2022 | Multi-Robot Active Mapping via Neural Bipartite Graph Matching · CVPR 2022 |
Rendering
relighting |
0.3 | 1 | 2025 | GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-Based Inverse Rendering · ICCV 2025 |
Methods — techniques the papers use, named apart from their topics
mesh-based ray tracing · 0.9material-lighting disentanglement · 0.9differentiable rendering · 0.9reinforcement learning · 0.6graph neural network · 0.6bipartite graph matching · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-Based Inverse RenderingabstractRecent 3D Gaussian Splatting (3DGS) representations have demonstrated remarkable performance in novel view synthesis; further, material-lighting disentanglement on 3DGS warrants relighting capabilities and its adaptability to broader applications. While the general approach to the latter operation lies in integrating differentiable physically-based rendering (PBR) techniques to jointly recover BRDF materials and environment lighting, achieving a precise disentanglement remains an inherently difficult task due to the challenge of accurately modeling light transport. Existing approaches typically approximate Gaussian points' normals, which constitute an implicit geometric constraint. However, they usually suffer from inaccuracies in normal estimation that subsequently degrade light transport, resulting in noisy material decomposition and flawed relighting results. To address this, we propose GeoSplatting, a novel approach that augments 3DGS with explicit geometry guidance for precise light transport modeling. By differentiably constructing a surface-grounded 3DGS from an optimizable mesh, our approach leverages well-defined mesh normals and the opaque mesh surface, and additionally facilitates the use of mesh-based ray tracing techniques for efficient, occlusion-aware light transport calculations. This enhancement ensures precise material decomposition while preserving the efficiency and high-quality rendering capabilities of 3DGS. Comprehensive evaluations across diverse datasets demonstrate the effectiveness of GeoSplatting, highlighting its superior efficiency and state-of-the-art inverse rendering performance. The project page can be found at https://pku-vcl-geometry.github.io/GeoSplatting/. Kai Ye 0007, Guanbin Li, Wenzheng Chen, Baoquan Chen |
ICCV | 1 |
| 2022 | Multi-Robot Active Mapping via Neural Bipartite Graph MatchingabstractWe study the problem of multi-robot active mapping, which aims for complete scene map construction in minimum time steps. The key to this problem lies in the goal position estimation to enable more efficient robot movements. Previous approaches either choose the frontier as the goal position via a myopic solution that hinders the time efficiency, or maximize the long-term value via reinforcement learning to directly regress the goal position, but does not guarantee the complete map construction. In this paper, we propose a novel algorithm, namely NeuralCoMapping, which takes advantage of both approaches. We reduce the problem to bipartite graph matching, which establishes the node correspondences between two graphs, denoting robots and frontiers. We introduce a multiplex graph neural network (mGNN) that learns the neural distance to fill the affinity matrix for more effective graph matching. We optimize the mGNN with a differentiable linear assignment layer by maximizing the long-term values that favor time efficiency and map completeness via reinforcement learning. We compare our algorithm with several state-of-the-art multi-robot active mapping approaches and adapted reinforcement-learning baselines. Experimental results demonstrate the superior performance and exceptional generalization ability of our algorithm on various indoor scenes and unseen number of robots, when only trained with 9 indoor scenes. Kai Ye 0007, Siyan Dong, Qingnan Fan, He Wang 0010, Li Yi 0001, Fei Xia 0002, Jue Wang 0001, Baoquan Chen |
CVPR | 1 |