Demo Data from SIGIR 2026 / reviewers in the wild / expert
Jong-Yeul Suh
dblp:85/2265
· DBLP profile ↗
3ranked-venue papers
0as first author
2since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Image and video coding · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video coding › video compression
object-based video coding |
0.0 | 1 | 2000 | Generalized interframe vertex-based shape encoding scheme for video sequences · IEEE Trans. Image Process. 2000 |
Image and video coding
shape coding |
0.0 | 1 | 2000 | Generalized interframe vertex-based shape encoding scheme for video sequences · IEEE Trans. Image Process. 2000 |
Methods — techniques the papers use, named apart from their topics
graph simplification · 0.0directed acyclic graph shortest path · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Efficient Rotation Compression for Gaussian Splats via Geometry-Based Point Cloud CompressionabstractRecent progress in 3D scene representation, including Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), has enabled photorealistic rendering with real-time performance. Among these, 3DGS has gained attention due to its capability to represent complex scenes using Gaussian splats. However, this representation introduces significant storage challenges because each splat contains 59 attributes—far more than conventional point clouds. Efficient compression of these attributes, particularly rotation parameters, is essential for practical deployment. Jongseok Lee, Alexander Alshin, Hyejung Hur, Minseok Lee, Hyn-Mook Oh, Jong-Yeul Suh |
DCC | 6 |
| 2023 | Scalable Video-based Dynamic Mesh CodingabstractVideo-based dynamic mesh compression is being developed for a standard for compressing time-varying mesh data by using existing 2D video codecs. In this paper, we propose a spatial scalable structure for video-based dynamic mesh compression to support scalable applications of the dynamic mesh coding. To support the spatial scalable functionality for geometry, we propose a level of detail based displacement frame packing method that enables decoding up to a certain level. For texture scalable coding, multi-layer texture map is generated from high resolution texture map, and then the scalable high efficiency video coding (SHVC) is employed to remove redundancy between layers. The experimental results demonstrate that our proposed scalable coding method can improve the BD-rate in a 3-layer scalable configuration. Joohyung Byeon, Naseong Kwon, Hanje Park, Jong-Yeul Suh, Dong-Gyu Sim |
VCIP | 4 |
| 2000 | Generalized interframe vertex-based shape encoding scheme for video sequencesabstractThe efficiency of shape coding is an important problem concerning content-based image manipulations and object-based coding of the video sequences. In order to encode the shape information of an object, the boundary is approximated by a polygon which can be encoded with the smallest number of bits for maximum allowable distortion. The conventional boundary coding schemes, however, does not successfully remove the temporal redundancy of the video sequences. This paper proposes a new boundary encoding scheme by which the temporal redundancy between two successive frames is efficiently removed, resulting in lower bit-rate than the conventional algorithms. The interframe vertex selection problem is solved by finding the path with the minimum cost in the directed acyclic graph (DAG) and its fast version using a simplified graph is introduced to reduce the computational load. The vertices were selected from both the current frame to be encoded and the previous frame already encoded, and thus, the temporal redundancy was effectively removed. Kyeong Joong Kim, Jong-Yeul Suh, Moon Gi Kang |
IEEE Trans. Image Process. | 2 |