Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Sasi Kanth Ala

dblp:85/4890 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 44% Collaborative and social computing · 44% Interaction techniques and input · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › avatar
avatar realism
0.112008
Social copresence in anonymous social interactions using a mobile video telephone · CHI 2008
Collaborative and social computing
social presence
0.112008
Social copresence in anonymous social interactions using a mobile video telephone · CHI 2008
Interaction techniques and input
mobile interaction
0.012008
Social copresence in anonymous social interactions using a mobile video telephone · CHI 2008

Methods — techniques the papers use, named apart from their topics

within-subjects experiment · 0.1
YearPublicationVenuePosition
2008 Social copresence in anonymous social interactions using a mobile video telephone
abstract
In this paper, we describe research exploring the effect of behavioral and visual realism of avatars on users' social copresence in emotionally engaged conversations conducted via a simulated mobile video telephone. We offer an elaborated definition of Social Copresence to better measure users' engagement with conversational partners in social interactions that do not involve specific tasks or concrete outcomes. We investigate ways to secure mobile telephone users' anonymity while preserving their most important nonverbal affective behaviors. Experimental results with 180 participants using different combinations of static and dynamic, high and low iconic (both video and graphically animated) avatars show increased Social Copresence with dynamic high-iconic (similar to the human communicator) avatars incorporating correct facial expressions, even when these are presented on the small screen of mobile telephones in such a way that individual identities are masked. The results point to an economical combination of behavioral and iconic realism of avatars that produces maximum emotional engagement in anonymous social interactions using mobile video telephones.
Sin-Hwa Kang, James H. Watt, Sasi Kanth Ala
CHI3