Demo Data from SIGIR 2026 / reviewers in the wild / expert
Sasi Kanth Ala
dblp:85/4890
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2008
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 44% Collaborative and social computing · 44% Interaction techniques and input · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction › avatar
avatar realism |
0.1 | 1 | 2008 | Social copresence in anonymous social interactions using a mobile video telephone · CHI 2008 |
Collaborative and social computing
social presence |
0.1 | 1 | 2008 | Social copresence in anonymous social interactions using a mobile video telephone · CHI 2008 |
Interaction techniques and input
mobile interaction |
0.0 | 1 | 2008 | Social copresence in anonymous social interactions using a mobile video telephone · CHI 2008 |
Methods — techniques the papers use, named apart from their topics
within-subjects experiment · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2008 | Social copresence in anonymous social interactions using a mobile video telephoneabstractIn this paper, we describe research exploring the effect of behavioral and visual realism of avatars on users' social copresence in emotionally engaged conversations conducted via a simulated mobile video telephone. We offer an elaborated definition of Social Copresence to better measure users' engagement with conversational partners in social interactions that do not involve specific tasks or concrete outcomes. We investigate ways to secure mobile telephone users' anonymity while preserving their most important nonverbal affective behaviors. Experimental results with 180 participants using different combinations of static and dynamic, high and low iconic (both video and graphically animated) avatars show increased Social Copresence with dynamic high-iconic (similar to the human communicator) avatars incorporating correct facial expressions, even when these are presented on the small screen of mobile telephones in such a way that individual identities are masked. The results point to an economical combination of behavioral and iconic realism of avatars that produces maximum emotional engagement in anonymous social interactions using mobile video telephones. Sin-Hwa Kang, James H. Watt, Sasi Kanth Ala |
CHI | 3 |