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Frank Hopfgartner

dblp:85/5730 · DBLP profile ↗
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59ranked-venue papers
19as first author
12since 2021 · last 2026
0000-0003-0380-6088ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 29 · 8 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 22 · 10 first-authorHuman-computer interaction and ubiquitous computing · 10 · 3 first-author · 5 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 3 since 2021Artificial intelligence and machine learning · 2 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
8 papers
Information retrieval · 65% Recommender systems · 35%
Computer graphics and multimedia
4 papers
Multimedia analysis and retrieval · 100%
Human-computer interaction and pervasive computing
2 papers
Games and playful interaction · 100%

Topics — the 25 heaviest of 27, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Recommender systems
fairness-aware recommendation
1.012026
Trustworthy Personalized Retrieval in the LLM Era: Fairness, Bias Awareness, Privacy, and Multimodality · SIGIR 2026
Information retrieval
personalized search
1.012026
Trustworthy Personalized Retrieval in the LLM Era: Fairness, Bias Awareness, Privacy, and Multimodality · SIGIR 2026
Information retrieval › trustworthy information retrieval
privacy-preserving search
1.012026
Trustworthy Personalized Retrieval in the LLM Era: Fairness, Bias Awareness, Privacy, and Multimodality · SIGIR 2026
Recommender systems
trustworthy recommendation
1.012026
Trustworthy Personalized Retrieval in the LLM Era: Fairness, Bias Awareness, Privacy, and Multimodality · SIGIR 2026
Games and playful interaction
gamification
0.522019
Strengthening gamification studies: Current trends and future opportunities of gamification research · Int. J. Hum. Comput. Stud. 2019
Third International Workshop on Gamification for Information Retrieval (GamifIR 2016) · SIGIR 2016
Information retrieval
evaluation
0.422016
NTCIR Lifelog: The First Test Collection for Lifelog Research · SIGIR 2016
Workshop on benchmarking adaptive retrieval and recommender systems: BARS 2013 · SIGIR 2013
Multimedia analysis and retrieval › video retrieval
interactive video search
0.432015
Interactive Video Search · ACM Multimedia 2015
Studying interaction methodologies in video retrieval · Proc. VLDB Endow. 2008
Search trails using user feedback to improve video search · ACM Multimedia 2008
Information retrieval › retrieval-augmented generation
multimodal retrieval-augmented generation
0.312026
Trustworthy Personalized Retrieval in the LLM Era: Fairness, Bias Awareness, Privacy, and Multimodality · SIGIR 2026
Information retrieval
retrieval-augmented generation
0.312026
Trustworthy Personalized Retrieval in the LLM Era: Fairness, Bias Awareness, Privacy, and Multimodality · SIGIR 2026
Information retrieval › evaluation › online evaluation
a/b testing
0.312017
A Stream-based Resource for Multi-Dimensional Evaluation of Recommender Algorithms · SIGIR 2017
Information retrieval › evaluation
online evaluation
0.312017
A Stream-based Resource for Multi-Dimensional Evaluation of Recommender Algorithms · SIGIR 2017
Recommender systems
recommender system evaluation
0.312017
A Stream-based Resource for Multi-Dimensional Evaluation of Recommender Algorithms · SIGIR 2017
Recommender systems › online recommendation
streaming recommendation
0.312017
A Stream-based Resource for Multi-Dimensional Evaluation of Recommender Algorithms · SIGIR 2017
Information retrieval
multimodal retrieval
0.212016
NTCIR Lifelog: The First Test Collection for Lifelog Research · SIGIR 2016
Information retrieval › evaluation
test collection
0.212016
NTCIR Lifelog: The First Test Collection for Lifelog Research · SIGIR 2016
Multimedia analysis and retrieval
video retrieval
0.232015
Studying interaction methodologies in video retrieval · Proc. VLDB Endow. 2008
Search trails using user feedback to improve video search · ACM Multimedia 2008
Interactive Video Search · ACM Multimedia 2015
Multimedia analysis and retrieval
multimodal fusion
0.212013
Violence detection in hollywood movies by the fusion of visual and mid-level audio cues · ACM Multimedia 2013
Multimedia analysis and retrieval
video understanding
0.212013
Violence detection in hollywood movies by the fusion of visual and mid-level audio cues · ACM Multimedia 2013
Multimedia analysis and retrieval › event detection
violence detection
0.212013
Violence detection in hollywood movies by the fusion of visual and mid-level audio cues · ACM Multimedia 2013
Information retrieval
multimedia analysis and retrieval
0.112011
Effects of Usage-Based Feedback on Video Retrieval: A Simulation-Based Study · ACM Trans. Inf. Syst. 2011
Information retrieval › multimedia analysis and retrieval
video retrieval
0.112011
Effects of Usage-Based Feedback on Video Retrieval: A Simulation-Based Study · ACM Trans. Inf. Syst. 2011
Recommender systems › social recommendation
community recommendation
0.112008
Search trails using user feedback to improve video search · ACM Multimedia 2008
Information retrieval
relevance feedback
0.112008
Studying interaction methodologies in video retrieval · Proc. VLDB Endow. 2008
Information retrieval
retrieval models
0.112008
Studying interaction methodologies in video retrieval · Proc. VLDB Endow. 2008
Information retrieval › evaluation › benchmark evaluation
shared task
0.112016
NTCIR Lifelog: The First Test Collection for Lifelog Research · SIGIR 2016

Methods — techniques the papers use, named apart from their topics

multimodal deep learning · 1.0large language model · 1.0support vector machine · 0.2mel-frequency cepstral coefficients · 0.2decision-level fusion · 0.2user feedback mining · 0.2search trails · 0.2implicit relevance feedback · 0.2simulation-based evaluation · 0.1implicit feedback · 0.1graph-based model · 0.1
YearPublicationVenuePosition
2026 Scaffolding-First Constraint Design for LLM Tutors in Data-Science Problem Solving
Stefania Zourlidou, Shokooh Ebri, Tai Le Quy, Frank Hopfgartner
AIED (3)4
2026 Plot-Grounded Feedback with Local Vision-Language Models for Clustering Labs
Rana Arslan Khalid, Stefania Zourlidou, Frank Hopfgartner
CSEDU (2)3
2026 Grading the Reasoning, Not the Answer: Assessable Artifacts for LLM-Assisted Ethics in Data Science Projects
Stefania Zourlidou, Peter Oloke, Frank Hopfgartner
CSEDU (2)3
2026 Explainable AI for Ethical Counter Speech Generation in Hate Speech Mitigation
Ashiful Islam Ridoy, Mohammed Faisal, Md Mamun-Ur Rashid, Marina Ernst, Frank Hopfgartner
LREC6
2026 Trustworthy Personalized Retrieval in the LLM Era: Fairness, Bias Awareness, Privacy, and Multimodality
abstract
Personalized search and recommendation are increasingly powered by large language models (LLMs) and multimodal deep learning, yet these advances raise practical concerns about bias, unfair outcomes, privacy risks, and limited transparency . At the same time, personalization pipelines are increasingly end-to-end and adaptive, meaning that small modeling or logging choices can propagate into downstream exposure effects and feedback loops that are hard to detect post hoc. As conversational and generative interfaces become the default access layer, users also face new challenges in judging provenance, uncertainty, and whether recommendations reflect their intent or the model's priors. This tutorial provides a unified, retrieval-centric view of trustworthy personalization: (1) how to measure and mitigate unfairness and bias in ranking, clustering, and classification; (2) how to design bias-aware retrieval experiences that improve user awareness; (3) how to support privacy-aware personal information retrieval (e.g., archived email, lifelogs) without sacrificing utility; and (4) how these concerns evolve for multimodal and retrieval-augmented generative recommendation, including LLM-based retriever/reranker settings. Participants will leave with concrete evaluation protocols, common failure modes, and a practical blueprint for building and auditing end-to-end IR/Rec pipelines for effectiveness, fairness, and privacy.
Frank Hopfgartner, Jialie Shen 0001
SIGIR1
2025 FACROC: A Fairness Measure for Fair Clustering Through ROC Curves
Tai Le Quy, Long Le Thanh, Lan Luong Thi Hong, Frank Hopfgartner
PAKDD (6)4
2024 The Effect of Simulated Contextual Factors on Recipe Rating and Nutritional Intake Behaviour
abstract
Despite the importance of context in Recommender Systems (RSs) more generally, and its clear applicability in the food domain, most existing research focuses on single contextual factors, and only considers simple extrinsic factors such as location and time. No RSs research has systematically explored the impact of multiple dynamic factors, or investigated the effect of emotion in determining people’s eating, recipe rating and nutritional intake behaviour. To bridge these gaps, we conducted a comprehensive large-scale (n=397) crowdsourced experimental study to uncover the intricate relationship between various simulated contextual factors and users’ subsequent recipe rating and implied nutritional intake behaviour. We further aimed to explore how these contextual factors can be incorporated to improve recommendation performance. Four distinct types of contextual factors were investigated: seasonal, emotional, busyness and physical activity, encompassing a total of seven elements. Our findings show that people’s eating preferences and the likelihood of them choosing to eat healthy recipes vary depending on the simulated context they find themselves in. Moreover, we demonstrate how these contextual features can be used to significantly improve recipe rating prediction performance. Our research has implications for the future development of food RSs, and shows that emotion-aware systems could lead to better healthy food recommendations.
Mengyisong Zhao, Morgan Harvey, David Cameron, Frank Hopfgartner
CHIIR4
2024 Towards improving user awareness of search engine biases: A participatory design approach
abstract
Abstract Bias in news search engines has been shown to influence users' perceptions of a news topic and contribute to the polarisation of society. As a result, there is a need for news search engines that increase user awareness of biases in the search results. While technical approaches have been developed to mitigate biases in search, very few studies have investigated user preferences in interface designs for potentially raising their awareness of biases in news search engines. In this study, we utilized a participatory design methodology to develop eight prototypes with different features that could potentially be used to raise user awareness of biases in news search engines. We conducted three user studies, involving 132 participants with Computer Science backgrounds, to evaluate these prototypes. Our findings indicate the importance of news search engines that (a) inform users of possible biases in the results (bias visualization approach) and (b) allow users to access alternative search results (results‐reranking approach). Our study provides further insights into the strengths and possible risks of each approach, which are important for future research on designing interfaces for raising user awareness of biases in news search engines.
Monica Lestari Paramita, Maria Kasinidou, Styliani Kleanthous, Paolo Rosso, Tsvi Kuflik, Frank Hopfgartner
J. Assoc. Inf. Sci. Technol.6
2023 Using a Narrative-based Gamified Teaching Approach to Improve International Students' Sense of Belonging
abstract
It is well-established that a sense of belonging is important for students' academic success. This is especially true for international students in introductory programming courses. In higher education, students' sense of belonging is closely associated with their interest in the subject and related career. This study explores the use of a narrative-based gamification approach to enhance students' sense of belonging in introductory programming courses. The gamified design was piloted with 32 Chinese students enrolled in a big data analytic course using Python at a British university. Results showed that the narrative-based gamified approach greatly improved students' sense of belonging in terms of peer relationships and related-ness to the subject, and increased their learning motivation, career interest, class engagement, and learning retention.
Chen Cao 0005, Laura Sbaffi, Xin Zhao 0019, Frank Hopfgartner
SIGCSE (2)4
2023 Data science curriculum in the iField
abstract
Many disciplines, including the broad Field of Information (iField), have been offering Data Science (DS) programs. There have been significant efforts exploring an individual discipline's identity and unique contributions to the broader DS education landscape. To advance DS education in the iField, the iSchool Data Science Curriculum Committee (iDSCC) was formed and charged with building and recommending a DS education framework for iSchools. This paper reports on the research process and findings of a series of studies to address important questions: What is the iField identity in the multidisciplinary DS education landscape? What is the status of DS education in iField schools? What knowledge and skills should be included in the core curriculum for iField DS education? What are the jobs available for DS graduates from the iField? What are the differences between graduate-level and undergraduate-level DS education? Answers to these questions will not only distinguish an iField approach to DS education but also define critical components of DS curriculum. The results will inform individual DS programs in the iField to develop curriculum to support undergraduate and graduate DS education in their local context.
Yin Zhang 0007, Dan Wu 0003, Loni Hagen, Il-Yeol Song, Javed Mostafa, Sam Gyun Oh, Theresa Dirndorfer Anderson, Chirag Shah 0001, Bradley Wade Bishop, Frank Hopfgartner, Kai Eckert 0001, Lisa Federer, Jeffrey S. Saltz
J. Assoc. Inf. Sci. Technol.10
2021 Clustering and Classifying Users from the National Museums Liverpool Website
David Walsh 0001, Paul D. Clough, Mark M. Hall, Frank Hopfgartner, Jonathan Foster
TPDL4
2021 Do you see what I see? Images of the COVID-19 pandemic through the lens of Google
abstract
During times of crisis, information access is crucial. Given the opaque processes behind modern search engines, it is important to understand the extent to which the "picture" of the Covid-19 pandemic accessed by users differs. We explore variations in what users "see" concerning the pandemic through Google image search, using a two-step approach. First, we crowdsource a search task to users in four regions of Europe, asking them to help us create a photo documentary of Covid-19 by providing image search queries. Analysing the queries, we find five common themes describing information needs. Next, we study three sources of variation - users' information needs, their geo-locations and query languages - and analyse their influences on the similarity of results. We find that users see the pandemic differently depending on where they live, as evidenced by the 46% similarity across results. When users expressed a given query in different languages, there was no overlap for most of the results. Our analysis suggests that localisation plays a major role in the (dis)similarity of results, and provides evidence of the diverse "picture" of the pandemic seen through Google.
Monica Lestari Paramita, Kalia Orphanou, Evgenia Christoforou, Jahna Otterbacher, Frank Hopfgartner
Inf. Process. Manag.5
2020 Rethinking the Test Collection Methodology for Personal Self-tracking Data
Frank Hopfgartner, Cathal Gurrin, Hideo Joho
MMM (2)1
2020 Leveraging digital forensics and data exploration to understand the creative work of a filmmaker: A case study of Stephen Dwoskin's digital archive
Zoe Bartliff, Yunhyong Kim, Frank Hopfgartner, Guy Baxter
Inf. Process. Manag.3
2020 Special issue on knowledge discovery and user modeling for smart cities
Marcelo Gabriel Armentano, Frank Hopfgartner, Ioanna Lykourentzou, Antonela Tommasel
Pers. Ubiquitous Comput.2
2020 Preface to the special issue on harnessing personal tracking data for personalization and sense-making
Frank Hopfgartner, Judy Kay, Amon Rapp
User Model. User Adapt. Interact.1
2019 Analysis of Transaction Logs from National Museums Liverpool
David Walsh 0001, Paul D. Clough, Mark M. Hall, Frank Hopfgartner, Jonathan Foster, Georgios Kontonatsios
TPDL4
2019 A Test Collection for Interactive Lifelog Retrieval
Cathal Gurrin, Klaus Schöffmann, Hideo Joho, Bernd Münzer, Rami Albatal, Frank Hopfgartner, Liting Zhou, Duc-Tien Dang-Nguyen
MMM (1)6
2019 Strengthening gamification studies: Current trends and future opportunities of gamification research
Amon Rapp, Frank Hopfgartner, Juho Hamari, Conor Linehan, Federica Cena
Int. J. Hum. Comput. Stud.2
2017 Interactive Search in Video & Lifelogging Repositories
abstract
Due to increasing possibilities to create digital video, we are facing the emergence of large video archives that are made accessible either online or offline. Though a lot of research has been spent on video retrieval tools and methods, which allow for automatic search in videos, still the performance of automatic video retrieval is far from optimal. At the same time, the organization of personal data is receiving increasing research attention due to the challenges that are faced in gathering, enriching, searching and visualizing this data. Given the increasing quantities of personal data being gathered by individuals, the concept of a heterogeneous personal digital libraries of rich multimedia and sensory content for every individual is becoming a reality.
Frank Hopfgartner, Klaus Schöffmann
CHIIR1
2017 A Stream-based Resource for Multi-Dimensional Evaluation of Recommender Algorithms
abstract
Recommender System research has evolved to focus on developing algorithms capable of high performance in online systems. This development calls for a new evaluation infrastructure that supports multi-dimensional evaluation of recommender systems. Today's researchers should analyze algorithms with respect to a variety of aspects including predictive performance and scalability. Researchers need to subject algorithms to realistic conditions in online A/B tests. We introduce two resources supporting such evaluation methodologies: the new data set of stream recommendation interactions released for CLEF NewsREEL 2017, and the new Open Recommendation Platform (ORP). The data set allows researchers to study a stream recommendation problem closely by "replaying" it locally, and ORP makes it possible to take this evaluation "live" in a living lab scenario. Specifically, ORP allows researchers to deploy their algorithms in a live stream to carry out A/B tests. To our knowledge, NewsREEL is the first online news recommender system resource to be put at the disposal of the research community. In order to encourage others to develop comparable resources for a wide range of domains, we present a list of practical lessons learned in the development of the dataset and ORP.
Benjamin Kille, Andreas Lommatzsch, Frank Hopfgartner, Martha A. Larson, Arjen P. de Vries
SIGIR3
2017 A comprehensive study on mid-level representation and ensemble learning for emotional analysis of video material
Esra Acar, Frank Hopfgartner, Sahin Albayrak
Multim. Tools Appl.2
2016 First International Workshop on Recent Trends in News Information Retrieval (NewsIR'16)
Miguel Martinez-Alvarez, Udo Kruschwitz, Gabriella Kazai, Frank Hopfgartner, David P. A. Corney, Ricardo Campos 0001, M-Dyaa Albakour
ECIR4
2016 Algorithms Aside: Recommendation As The Lens Of Life
abstract
In this position paper, we take the experimental approach of putting algorithms aside, and reflect on what recommenders would be for people if they were not tied to technology. By looking at some of the shortcomings that current recommenders have fallen into and discussing their limitations from a human point of view, we ask the question: if freed from all limitations, what should, and what could, RecSys be? We then turn to the idea that life itself is the best recommender system, and that people themselves are the query. By looking at how life brings people in contact with options that suit their needs or match their preferences, we hope to shed further light on what current RecSys could be doing better. Finally, we look at the forms that RecSys could take in the future. By formulating our vision beyond the reach of usual considerations and current limitations, including business models, algorithms, data sets, and evaluation methodologies, we attempt to arrive at fresh conclusions that may inspire the next steps taken by the community of researchers working on RecSys.
Tamas Motajcsek, Jean-Yves Le Moine, Martha A. Larson, Daniel Kohlsdorf, Andreas Lommatzsch, Domonkos Tikk, Omar Alonso, Paolo Cremonesi, Andrew M. Demetriou, Kristaps Dobrajs, Franca Garzotto, Ayse Göker, Frank Hopfgartner, Davide Malagoli, Thuy Ngoc Nguyen 0001, Jasminko Novak, Francesco Ricci 0001, Mario Scriminaci, Marko Tkalcic, Anna Zacchi
RecSys13
2016 NTCIR Lifelog: The First Test Collection for Lifelog Research
abstract
Test collections have a long history of supporting repeatable and comparable evaluation in Information Retrieval (IR). However, thus far, no shared test collection exists for IR systems that are designed to index and retrieve multimodal lifelog data. In this paper we introduce the first test collection for personal lifelog data, which has been employed for the NTCIR12-Lifelog task. In this paper, the requirements for the test collection are motivated, the process of creating the test collection is described, along with an overview of the test collection. Finally suggestions are given for possible applications of the test collection.
Cathal Gurrin, Hideo Joho, Frank Hopfgartner, Liting Zhou, Rami Albatal
SIGIR3
2016 Third International Workshop on Gamification for Information Retrieval (GamifIR 2016)
abstract
Stronger engagement and greater participation is often crucial to reach a goal or to solve an issue. Issues like the emerging employee engagement crisis, insufficient knowledge sharing, and chronic procrastination. In many cases we need and search for tools to beat procrastination or to change people's habits. Gamification is the approach to learn from often fun, creative and engaging games. In principle, it is about understanding games and applying game design elements in a non-gaming environments. This offers possibilities for wide area improvements. For example more accurate work, better retention rates and more cost effective solutions by relating motivations for participating as more intrinsic than conventional methods. In the context of Information Retrieval (IR) it is not hard to imagine that many tasks could benefit from gamification techniques. Besides several manual annotation tasks of data sets for IR research, user participation is important in order to gather implicit or even explicit feedback to feed the algorithms. Gamification, however, comes with its own challenges and its adoption in IR is still in its infancy. Given the enormous response to the first and second GamifIR workshops that were both co-located with ECIR, and the broad range of topics discussed, we now organized the third workshop at SIGIR 2016 to address a range of emerging challenges and opportunities.
Michael Meder, Frank Hopfgartner, Gabriella Kazai, Udo Kruschwitz
SIGIR2
2016 Breaking down violence detection: Combining divide-et-impera and coarse-to-fine strategies
Esra Acar, Frank Hopfgartner, Sahin Albayrak
Neurocomputing2
2015 Join the Living Lab: Evaluating News Recommendations in Real-Time
Frank Hopfgartner, Torben Brodt
ECIR1
2015 Second International Workshop on Gamification for Information Retrieval (GamifIR'15)
Frank Hopfgartner, Gabriella Kazai, Udo Kruschwitz, Michael Meder, Mark Shovman
ECIR1
2015 Interactive Video Search
abstract
With an increasing amount of video data in our daily life, the need for content-based search in videos increases as well. Though a lot of research has been spent on video retrieval tools and methods which allow for automatic search in videos through content-based queries, still the performance of automatic video retrieval is far from optimal. In this tutorial we discussed (i) proposed solutions for improved video content navigation, (ii) typical interaction of content-based querying features, and (iii) advanced video content visualization methods. Moreover, we discussed interactive video search systems and ways to evaluate their performance.
Klaus Schöffmann, Frank Hopfgartner
ACM Multimedia2
2015 Real-time Recommendation of Streamed Data
Frank Hopfgartner, Benjamin Kille, Tobias Heintz, Roberto Turrin
RecSys1
2014 Workshop on Gamification for Information Retrieval (GamifIR'14)
Frank Hopfgartner, Gabriella Kazai, Udo Kruschwitz, Michael Meder
ECIR1
2014 DAIKnow: A Gamified Enterprise Bookmarking System
Michael Meder, Till Plumbaum, Frank Hopfgartner
ECIR3
2014 A Visualization Tool for Violent Scenes Detection
abstract
We present a browser-based visualization tool that allows users to explore movies and online videos based on the violence level of these videos. The system offers visualizations of annotations and results of the MediaEval 2012 Affect Task and can interactively download and analyze content from video hosting sites like YouTube.
Dominique Maniry, Esra Acar, Frank Hopfgartner, Sahin Albayrak
ICMR3
2014 Understanding Affective Content of Music Videos through Learned Representations
Esra Acar, Frank Hopfgartner, Sahin Albayrak
MMM (1)2
2014 Audio-Visual Classification Video Browser
David Scott, Rami Albatal, Kevin McGuinness, Esra Acar, Frank Hopfgartner, Cathal Gurrin, Noel E. O'Connor, Alan F. Smeaton
MMM (2)6
2014 An experimental evaluation of ontology-based user profiles
Frank Hopfgartner, Joemon M. Jose
Multim. Tools Appl.1
2013 Violence detection in hollywood movies by the fusion of visual and mid-level audio cues
abstract
Detecting violent scenes in movies is an important video content understanding functionality e.g., for providing automated youth protection services. One key issue in designing algorithms for violence detection is the choice of discriminative features. In this paper, we employ mid-level audio features and compare their discriminative power against low-level audio and visual features. We fuse these mid-level audio cues with low-level visual ones at the decision level in order to further improve the performance of violence detection. We use Mel-Frequency Cepstral Coefficients (MFCC) as audio and average motion as visual features. In order to learn a violence model, we choose two-class support vector machines (SVMs). Our experimental results on detecting violent video shots in Hollywood movies show that mid-level audio features are more discriminative and provide more precise results than low-level ones. The detection performance is further enhanced by fusing the mid-level audio cues with low-level visual ones using an SVM-based decision fusion.
Esra Acar, Frank Hopfgartner, Sahin Albayrak
ACM Multimedia2
2013 Quality Assessment of User-Generated Video Using Camera Motion
Jinlin Guo, Cathal Gurrin, Frank Hopfgartner, Songyang Lao
MMM (1)3
2013 Helping the Helpers: How Video Retrieval Can Assist Special Interest Groups
Frank Hopfgartner, Jinlin Guo, David Scott, Yang Yang 0076, Lijuan Marissa Zhou, Cathal Gurrin
MMM (2)1
2013 DCU at MMM 2013 Video Browser Showdown
David Scott, Jinlin Guo, Cathal Gurrin, Frank Hopfgartner, Kevin McGuinness, Noel E. O'Connor, Alan F. Smeaton, Yang Yang 0076
MMM (2)4
2013 Evaluating Novice and Expert Users on Handheld Video Retrieval Systems
David Scott, Frank Hopfgartner, Jinlin Guo, Cathal Gurrin
MMM (2)2
2013 Workshop and challenge on news recommender systems
abstract
Recommending news articles entails additional requirements to recommender systems. Such requirements include special consumption patterns, fluctuating itemcollections, and highly sparse user profiles. This workshop (NRS'[email protected]) brought together researchers and practitioners around the topics of designing and evaluating novel news recommender systems. Additionally, we offered a challenge allowing participants to evaluate their recommendation algorithms with actual user feedback.
Mozhgan Tavakolifard, Jon Atle Gulla, Kevin C. Almeroth, Frank Hopfgartner, Benjamin Kille, Till Plumbaum, Andreas Lommatzsch, Torben Brodt, Arthur Bucko, Tobias Heintz
RecSys4
2013 Workshop on benchmarking adaptive retrieval and recommender systems: BARS 2013
abstract
Evaluating adaptive and personalized information retrieval tech-niques is known to be a difficult endeavor. The rapid evolution of novel technologies in this scope raises additional challenges that further stress the need for new evaluation approaches and method-ologies. The BARS 2013 workshop seeks to provide a specific venue for work on novel, personalization-centric benchmarking approaches to evaluate adaptive retrieval and recommender systems.
Pablo Castells, Frank Hopfgartner, Alan Said, Mounia Lalmas-Roelleke
SIGIR2
2012 Supporting browsing of user generated video on a tablet
abstract
In this demo paper, we describe our user-generated video search system, compromising of an iPad interface communicating with a remote server. The goal of this system is to provide an easy access to video content lacking textual annotations by clustering key frames. Moreover, the graphical user interface allows users to filter video content based on various semantic concepts.
Frank Hopfgartner, David Scott, Jinlin Guo, Yang Yang 0076, Cathal Gurrin, Alan F. Smeaton
ICMR1
2012 Clipboard: A Visual Search and Browsing Engine for Tablet and PC
David Scott, Jinlin Guo, Yang Yang 0076, Frank Hopfgartner, Cathal Gurrin
MMM5
2011 Effects of Usage-Based Feedback on Video Retrieval: A Simulation-Based Study
abstract
We present a model for exploiting community-based usage information for video retrieval, where implicit usage information from past users is exploited in order to provide enhanced assistance in video retrieval tasks, and alleviate the effects of the semantic gap problem. We propose a graph-based model for all types of implicit and explicit feedback, in which the relevant usage information is represented. Our model is designed to capture the complex interactions of a user with an interactive video retrieval system, including the representation of sequences of user-system interaction during a search session. Building upon this model, four recommendation strategies are defined and evaluated. An evaluation strategy is proposed based on simulated user actions, which enables the evaluation of our recommendation strategies over a usage information pool obtained from 24 users performing four different TRECVid tasks. Furthermore, the proposed simulation approach is used to simulate usage information pools with different characteristics, with which the recommendation approaches are further evaluated on a larger set of tasks, and their performance is studied with respect to the scalability and quality of the available implicit information.
David Vallet, Frank Hopfgartner, Joemon M. Jose, Pablo Castells
ACM Trans. Inf. Syst.2
2010 Semantic User Modelling for Personal News Video Retrieval
Frank Hopfgartner, Joemon M. Jose
MMM1
2010 TV News Story Segmentation Based on Semantic Coherence and Content Similarity
Hemant Misra, Frank Hopfgartner, Anuj Goyal, P. Punitha 0001, Joemon M. Jose
MMM2
2010 Semantic user profiling techniques for personalised multimedia recommendation
Frank Hopfgartner, Joemon M. Jose
Multim. Syst.1
2010 Simulated evaluation of faceted browsing based on feature selection
Frank Hopfgartner, Thierry Urruty, Pablo Bermejo 0001, Robert Villa, Joemon M. Jose
Multim. Tools Appl.1
2009 Split and Merge Based Story Segmentation in News Videos
Anuj Goyal, P. Punitha 0001, Frank Hopfgartner, Joemon M. Jose
ECIR3
2009 Diversity, Assortment, Dissimilarity, Variety: A Study of Diversity Measures Using Low Level Features for Video Retrieval
Martin Halvey, P. Punitha 0001, David Hannah, Robert Villa, Frank Hopfgartner, Anuj Goyal, Joemon M. Jose
ECIR5
2009 Aspect-based video browsing - A user study
abstract
In this paper, we present a user study on a novel video search interface based on the concept of aspect browsing. We aim to confirm whether automatically suggesting new aspects can increase the performance of an aspect-based browser. The proposed strategy is to assist the user in exploratory video search by actively suggesting new query terms and video shots. We use a clustering technique to identify potential aspects and use the results to propose suggestions to the user to help them in their search task. We evaluate this approach by analysing the users' perception and by exploiting the log files.
Frank Hopfgartner, Thierry Urruty, David Hannah, Desmond Elliott, Joemon M. Jose
ICME1
2009 Facet-Based Browsing in Video Retrieval: A Simulation-Based Evaluation
Frank Hopfgartner, Thierry Urruty, Robert Villa, Joemon M. Jose
MMM1
2009 On User Modelling for Personalised News Video Recommendation
Frank Hopfgartner, Joemon M. Jose
UMAP1
2008 Use of Implicit Graph for Recommending Relevant Videos: A Simulated Evaluation
David Vallet, Frank Hopfgartner, Joemon M. Jose
ECIR2
2008 Search trails using user feedback to improve video search
abstract
In this paper we present an innovative approach for aiding users in the difficult task of video search. We use community based feedback mined from the interactions of previous users of our video search system to aid users in their search tasks. This feedback is the basis for providing recommendations to users of our video retrieval system. The ultimate goal of this system is to improve the quality of the results that users find, and in doing so, help users to explore a large and difficult information space and help them consider search options that they may not have considered otherwise. In particular we wish to make the difficult task of search for video much easier for users. The results of a user evaluation indicate that we achieved our goals, the performance of the users in retrieving relevant videos improved, and users were able to explore the collection to a greater extent.
Frank Hopfgartner, David Vallet, Martin Halvey, Joemon M. Jose
ACM Multimedia1
2008 Studying interaction methodologies in video retrieval
abstract
So far, several approaches have been studied to bridge the problem of the Semantic Gap, the bottleneck in image and video retrieval. However, no approach is successful enough to increase retrieval performances significantly. One reason is the lack of understanding the user's interest, a major condition towards adapting results to a user. This is partly due to the lack of appropriate interfaces and the missing knowledge of how to interpret user's actions with these interfaces. In this paper, we propose to study the importance of various implicit indicators of relevance. Furthermore, we propose to investigate how this implicit feedback can be combined with static user profiles towards an adaptive video retrieval model.
Frank Hopfgartner
Proc. VLDB Endow.1