Demo Data from SIGIR 2026 / reviewers in the wild / expert
Alan Heirich
dblp:85/6058
· DBLP profile ↗
7ranked-venue papers
3as first author
0since 2021 · last 2007
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 6 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
image-based rendering |
0.0 | 1 | 2000 | Efficient image-based methods for rendering soft shadows · SIGGRAPH 2000 |
Rendering
ray tracing |
0.0 | 1 | 2000 | Efficient image-based methods for rendering soft shadows · SIGGRAPH 2000 |
Rendering › shadow rendering
shadow mapping |
0.0 | 1 | 2000 | Efficient image-based methods for rendering soft shadows · SIGGRAPH 2000 |
Rendering
shadow rendering |
0.0 | 1 | 2000 | Efficient image-based methods for rendering soft shadows · SIGGRAPH 2000 |
Rendering › shadow rendering
soft shadows |
0.0 | 1 | 2000 | Efficient image-based methods for rendering soft shadows · SIGGRAPH 2000 |
Methods — techniques the papers use, named apart from their topics
layered attenuation maps · 0.0depth image warping · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2007 | Parallel graphics and visualization
Luís Paulo Santos, Bruno Raffin, Alan Heirich |
Parallel Comput. | 3 |
| 2003 | Distributed rendering of interactive soft shadows
Michael Isard, Mark Shand, Alan Heirich |
Parallel Comput. | 3 |
| 2000 | Efficient image-based methods for rendering soft shadowsabstractWe present two efficient imaged-based approaches for computation and display of high-quality soft shadows from area light sources. Our methods are related to shadow maps and provide the associated benefits. The computation time and memory requirements for adding soft shadows to an image depend on image size and the number of lights, not geometric scene complexity. We also show that because area light sources are localized in space, soft shadow computations are particularly well suited to imaged-based rendering techniques. Our first approach—layered attenuation maps—achieves interactive rendering rates, but limits sampling flexibility, while our second method—coherence-based raytracing of depth images—is not interactive, but removes the limitations on sampling and yields high quality images at a fraction of the cost of conventional raytracers. Combining the two algorithms allows for rapid previewing followed by efficient high-quality rendering. Maneesh Agrawala, Ravi Ramamoorthi, Alan Heirich, Laurent Moll |
SIGGRAPH | 3 |
| 1999 | Sepia: Scalable 3D Compositing Using PCI PametteabstractWe have implemented an image combining architecture that allows distributed rendering of a partitioned data set at interactive rates. The architecture achieves real-time frame rates and low latency through pipelining and the use of a high bandwidth network technology to transfer the image data. It is flexible because it uses programmable FPGA devices to implement the combining logic. The implementation cost is kept low by using only commodity components for the network and graphics, and FPGA logic. The result is a cost-effective interactive visualization system that can be used with a variety of applications running on distributed computing systems such as cluster of workstations and personal computers. We first motivate the development of a distributed rendering system and we introduce some of the concepts related to the 3D-visualization domain. We then describe our implementation of this system using the PCI Pamette FPGA-based board. We emphasize the advantages of using a programmable board for the prototype development and also for a potential commercial version. Laurent Moll, Mark Shand, Alan Heirich |
FCCM | 3 |
| 1998 | A Competitive Analysis of Load Balancing Strategies for Parallel Ray Tracing
Alan Heirich, James Arvo |
J. Supercomput. | 1 |
| 1997 | Scalable Monte Carlo Image Synthesis
Alan Heirich, James Arvo |
Parallel Comput. | 1 |
| 1995 | A Parabolic Load Balancing Method
Alan Heirich |
ICPP (3) | 1 |