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David Whitney

dblp:85/8320 · DBLP profile ↗
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16ranked-venue papers
4as first author
3since 2021 · last 2024
0000-0002-4531-5570ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 4 first-author · 1 since 2021Systems, architecture and hardware · 6 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 6 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Probabilistic and Bayesian machine learning · 44% Trustworthy machine learning · 22% Learning theory · 22%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%
Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 100%

Topics — the 6 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Probabilistic and Bayesian machine learning
causal inference
0.812024
On Doubly Robust Inference for Double Machine Learning in Semiparametric Regression · J. Mach. Learn. Res. 2024
Machine learning › Trustworthy machine learning › causal machine learning
double machine learning
0.812024
On Doubly Robust Inference for Double Machine Learning in Semiparametric Regression · J. Mach. Learn. Res. 2024
Machine learning › Learning theory › statistical estimation › semiparametric inference
partially linear model
0.812024
On Doubly Robust Inference for Double Machine Learning in Semiparametric Regression · J. Mach. Learn. Res. 2024
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › regression
semiparametric regression
0.812024
On Doubly Robust Inference for Double Machine Learning in Semiparametric Regression · J. Mach. Learn. Res. 2024
Machine learning › Reinforcement learning › exploration › intrinsic motivation
curiosity-driven exploration
0.212014
Curiosity based exploration for learning terrain models · ICRA 2014
Robotics › Robot navigation and mapping
terrain modeling
0.212014
Curiosity based exploration for learning terrain models · ICRA 2014

Methods — techniques the papers use, named apart from their topics

targeted minimum loss estimation · 0.8doubly robust estimation · 0.8controlled experiment · 0.3spatiotemporal topic modeling · 0.2information-theoretic path planning · 0.2
YearPublicationVenuePosition
2024 SkinCON: Towards Consensus for the Uncertainty of Skin Cancer Sub-typing Through Distribution Regularized Adaptive Predictive Sets (DRAPS)
Zhihang Ren, Xinrong Xie, Erik P. Duhaime, Kathy Fang, Tapabrata Chakraborti, Yunhui Guo, Stella X. Yu, David Whitney
MICCAI (1)10
2024 VEATIC: Video-based Emotion and Affect Tracking in Context Dataset
abstract
Human affect recognition has been a significant topic in psychophysics and computer vision. However, the currently published datasets have many limitations. For example, most datasets contain frames that contain only information about facial expressions. Due to the limitations of previous datasets, it is very hard to either understand the mechanisms for affect recognition of humans or generalize well on common cases for computer vision models trained on those datasets. In this work, we introduce a brand new large dataset, the Video-based Emotion and Affect Tracking in Context Dataset (VEATIC), that can conquer the limitations of the previous datasets. VEATIC has 124 video clips from Hollywood movies, documentaries, and home videos with continuous valence and arousal ratings of each frame via real-time annotation. Along with the dataset, we propose a new computer vision task to infer the affect of the selected character via both context and character information in each video frame. Additionally, we propose a simple model to benchmark this new computer vision task. We also compare the performance of the pretrained model using our dataset with other similar datasets. Experiments show the competing results of our pretrained model via VEATIC, indicating the generalizability of VEATIC. Our dataset is available at https://veatic.github.io.
Zhihang Ren, Jefferson Ortega, Yunhui Guo, Stella X. Yu, David Whitney
WACV7
2024 On Doubly Robust Inference for Double Machine Learning in Semiparametric Regression
abstract
Due to concerns about parametric model misspecification, there is interest in using machine learning to adjust for confounding when evaluating the causal effect of an exposure on an outcome. Unfortunately, exposure effect estimators that rely on machine learning predictions are generally subject to so-called plug-in bias, which can render naive p-values and confidence intervals invalid. Progress has been made via proposals like targeted minimum loss estimation and more recently double machine learning, which rely on learning the conditional mean of both the outcome and exposure. Valid inference can then be obtained so long as both predictions converge (sufficiently fast) to the truth. Focusing on partially linear regression models, we show that a specific implementation of the machine learning techniques can yield exposure effect estimators that have small bias even when one of the first-stage predictions does not converge to the truth. The resulting tests and confidence intervals are doubly robust. We also show that the proposed estimators may fail to be regular when only one nuisance parameter is consistently estimated; nevertheless, we observe in simulation studies that our proposal can lead to reduced bias and improved confidence interval coverage in moderate-to-large samples.
Oliver Dukes, Stijn Vansteelandt, David Whitney
J. Mach. Learn. Res.3
2020 Situated and Interactive Multimodal Conversations
abstract
Seungwhan Moon, Satwik Kottur, Paul Crook, Ankita De, Shivani Poddar, Theodore Levin, David Whitney, Daniel Difranco, Ahmad Beirami, Eunjoon Cho, Rajen Subba, Alborz Geramifard. Proceedings of the 28th International Conference on Computational Linguistics. 2020.
Seungwhan Moon, Satwik Kottur, Paul A. Crook, Ankita De, Shivani Poddar, Theodore Levin, David Whitney, Daniel Difranco, Ahmad Beirami, Eunjoon Cho, Rajen Subba, Alborz Geramifard
COLING7
2020 Mixed Reality as a Bidirectional Communication Interface for Human-Robot Interaction
abstract
We present a decision-theoretic model and robot system that interprets multimodal human communication to disambiguate item references by asking questions via a mixed reality (MR) interface. Existing approaches have either chosen to use physical behaviors, like pointing and eye gaze, or virtual behaviors, like mixed reality. However, there is a gap of research on how MR compares to physical actions for reducing robot uncertainty. We test the hypothesis that virtual deictic gestures are better for human-robot interaction (HRI) than physical behaviors. To test this hypothesis, we propose the Physio-Virtual Deixis Partially Observable Markov Decision Process (PVD-POMDP), which interprets multimodal observations (speech, eye gaze, and pointing gestures) from the human and decides when and how to ask questions (either via physical or virtual deictic gestures) in order to recover from failure states and cope with sensor noise. We conducted a between-subjects user study with 80 participants distributed across three conditions of robot communication: no feedback control, physical feedback, and MR feedback. We tested performance of each condition with objective measures (accuracy, time), as well as evaluated user experience with subjective measures (usability, trust, workload). We found the MR feedback condition was 10% more accurate than the physical condition and a speedup of 160%. We also found that the feedback conditions significantly outperformed the no feedback condition in all subjective metrics.
Eric Rosen, David Whitney, Michael Fishman 0001, Daniel Ullman 0002, Stefanie Tellex
IROS2
2020 Periphery-Fovea Multi-Resolution Driving Model Guided by Human Attention
abstract
Inspired by human vision, we propose a new periphery-fovea multi-resolution driving model that predicts vehicle speed from dash camera videos. The peripheral vision module of the model processes the full video frames in low resolution with large receptive fields. Its foveal vision module selects sub-regions and uses high-resolution input from those regions to improve its driving performance. We train the fovea selection module with supervision from driver gaze. We show that adding high-resolution input from predicted human driver gaze locations significantly improves the driving accuracy of the model. Our periphery-fovea multi-resolution model outperforms a uni-resolution periphery-only model that has the same amount of floating-point operations. More importantly, we demonstrate that our driving model achieves a significantly higher performance gain in pedestrian-involved critical situations than in other non-critical situations. Our code is publicly available at https://github.com/pascalxia/periphery_fovea_driving.
Ye Xia 0006, Jinkyu Kim 0001, John F. Canny, Karl Zipser, Teresa Canas-Bajo, David Whitney
WACV6
2018 Predicting Driver Attention in Critical Situations
Ye Xia 0006, Danqing Zhang, Jinkyu Kim 0001, Ken Nakayama, Karl Zipser, David Whitney
ACCV (5)6
2018 ROS Reality: A Virtual Reality Framework Using Consumer-Grade Hardware for ROS-Enabled Robots
abstract
Virtual reality (VR)systems let users intuitively interact with 3D environments and have been used extensively for robotic teleoperation tasks. While more immersive than their 2D counterparts, early VR systems were expensive and required specialized hardware. Fortunately, there has been a recent proliferation of consumer-grade VR systems at affordable price points. These systems are inexpensive, relatively portable, and can be integrated into existing robotic frameworks. Our group has designed a VR teleoperation package for the Robot Operating System (ROS), ROS Reality, that can be easily integrated into such frameworks. ROS Reality is an open-source, over-the-Internet teleoperation interface between any ROS-enabled robot and any Unity-compatible VR headset. We completed a pilot study to test the efficacy of our system, with expert human users controlling a Baxter robot via ROS Reality to complete 24 dexterous manipulation tasks, compared to the same users controlling the robot via direct kinesthetic handling. This study provides insight into the feasibility of robotic teleoperation tasks in VR with current consumer-grade resources and exposes issues that need to be addressed in these VR systems. In addition, this paper presents a description of ROS Reality, its components, and architecture. We hope this system will be adopted by other research groups to allow for easy integration of VR teleoperated robots into future experiments.
David Whitney, Eric Rosen, Daniel Ullman 0002, Elizabeth Phillips, Stefanie Tellex
IROS1
2017 Mooney face classification and prediction by learning across tone
abstract
Mooney faces are special two-tone images that elicit a rich impression of identity and facial expression in human observers. While Mooney faces are important, there exist only a small number of instances hand-crafted from source photos which are often no longer available. We first apply deep learning methods to generate a plausible Mooney face automatically from any face photo. We are then able to create a large-scale face dataset with paired grayscale and two-tone images. We then study how well two-tone versions make face predictions, using conditional Generative Adversarial Networks. We show that faces predicted from Mooney images bear striking resemblance to source photos, and they are better than two-tone images obtained by global intensity thresholding. We also demonstrate remarkable face predictions from very low resolution surveillance photos. Our findings reveal great potentials of combining deep learning and Mooney faces for more effective face recognition in a wide range of conditions.
Tsung-Wei Ke, Stella X. Yu, David Whitney
ICIP3
2017 Reducing errors in object-fetching interactions through social feedback
abstract
Fetching items is an important problem for a social robot. It requires a robot to interpret a person's language and gesture and use these noisy observations to infer what item to deliver. If the robot could ask questions, it would help the robot be faster and more accurate in its task. Existing approaches either do not ask questions, or rely on fixed question-asking policies. To address this problem, we propose a model that makes assumptions about cooperation between agents to perform richer signal extraction from observations. This work defines a mathematical framework for an item-fetching domain that allows a robot to increase the speed and accuracy of its ability to interpret a person's requests by reasoning about its own uncertainty as well as processing implicit information (implicatures). We formalize the item-delivery domain as a Partially Observable Markov Decision Process (POMDP), and approximately solve this POMDP in real time. Our model improves speed and accuracy of fetching tasks by asking relevant clarifying questions only when necessary. To measure our model's improvements, we conducted a real world user study with 16 participants. Our method achieved greater accuracy and a faster interaction time compared to state-of-the-art baselines. Our model is 2.17 seconds faster (25% faster) than a state-of-the-art baseline, while being 2.1% more accurate.
David Whitney, Eric Rosen, James MacGlashan, Lawson L. S. Wong, Stefanie Tellex
ICRA1
2017 Communicating Robot Arm Motion Intent Through Mixed Reality Head-Mounted Displays
Eric Rosen, David Whitney, Elizabeth Phillips, Gary Chien, James Tompkin 0001, George Dimitri Konidaris, Stefanie Tellex
ISRR2
2017 Comparing Robot Grasping Teleoperation Across Desktop and Virtual Reality with ROS Reality
David Whitney, Eric Rosen, Elizabeth Phillips, George Dimitri Konidaris, Stefanie Tellex
ISRR1
2016 Interpreting multimodal referring expressions in real time
abstract
Humans communicate about objects using language, gesture, and context, fusing information from multiple modalities over time. Robots need to interpret this communication in order to collaborate with humans on shared tasks. Processing communicative input incrementally has the potential to increase the speed and accuracy of a robot's reaction. It also enables the robot to incorporate the relative timing of words and gestures into the understanding process. To address this problem, we define a multimodal Bayes filter for interpreting a person's referential expressions to objects. Our approach outputs a distribution over the referent object at 14Hz, updating dynamically as it receives new observations of the person's spoken words and gestures. We collected a new dataset of people referring to one of four objects in a tabletop setting and demonstrate that our approach is able to infer the correct object with 90% accuracy. Additionally, we augment and improve our filter in a simulated home kitchen domain by learning contextual knowledge in an unsupervised manner from existing written text, increasing our maximum accuracy to 96%, even with an increase in the number of objects from four to seventy.
David Whitney, Miles Eldon, John Oberlin, Stefanie Tellex
ICRA1
2014 Curiosity based exploration for learning terrain models
abstract
We present a robotic exploration technique in which the goal is to learn a visual model that can be used to distinguish between different terrains and other visual components in an unknown environment. We use ROST, a realtime online spatiotemporal topic modeling framework to model these terrains using the observations made by the robot, and then use an information theoretic path planning technique to define the exploration path. We conduct experiments with aerial view and underwater datasets with millions of observations and varying path lengths, and find that paths that are biased towards locations with high topic perplexity produce better terrain models with high discriminative power.
Yogesh A. Girdhar, David Whitney, Gregory Dudek
ICRA2
2014 Ear-based exploration on hybrid metric/topological maps
abstract
In this paper we propose a hierarchy of techniques for performing loop closure in indoor environments together with an exploration strategy designed to reduce uncertainty in the resulting map. We use the generalized Voronoi graph to represent the indoor environment and an extended Kalman filter to track the pose of the robot and the position of the junctions (vertices) of the topological graph. Every time a vertex is revisited, the robot re-localizes and updates the uncertainty estimate accordingly. Finally, since the reduction of the map uncertainty remains one of the main concerns, the robot will optimize its schedule of revisiting junctions in the environment in order to reduce the accumulated uncertainty. Experimental results from a mobile robot equipped with a laser range-finder and results from realistic simulations that validate our approach are presented.
Qiwen Zhang, David Whitney, Florian Shkurti, Ioannis M. Rekleitis
IROS2
2012 How Capacity Limits of Attention Influence Information Visualization Effectiveness
abstract
In this paper, we explore how the capacity limits of attention influence the effectiveness of information visualizations. We conducted a series of experiments to test how visual feature type (color vs. motion), layout, and variety of visual elements impacted user performance. The experiments tested users' abilities to (1) determine if a specified target is on the screen, (2) detect an odd-ball, deviant target, different from the other visible objects, and (3) gain a qualitative overview by judging the number of unique categories on the screen. Our results show that the severe capacity limits of attention strongly modulate the effectiveness of information visualizations, particularly the ability to detect unexpected information. Keeping in mind these capacity limits, we conclude with a set of design guidelines which depend on a visualization's intended use.
Steve Haroz, David Whitney
IEEE Trans. Vis. Comput. Graph.2