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Andrzej Grabowski

dblp:85/9075 · DBLP profile ↗
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6ranked-venue papers
4as first author
2since 2021 · last 2021
0000-0002-0924-2140ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 2 · 1 first-authorDatabases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 62% Immersive interaction · 19% Usability and user experience research · 19%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › teleoperation
tele-operated robot
0.512021
Teleoperated mobile robot with two arms: the influence of a human-machine interface, VR training and operator age · Int. J. Hum. Comput. Stud. 2021
Usability and user experience research › individual differences
age differences
0.112021
Teleoperated mobile robot with two arms: the influence of a human-machine interface, VR training and operator age · Int. J. Hum. Comput. Stud. 2021
Immersive interaction
virtual reality training
0.112021
Teleoperated mobile robot with two arms: the influence of a human-machine interface, VR training and operator age · Int. J. Hum. Comput. Stud. 2021
YearPublicationVenuePosition
2021 Teleoperated mobile robot with two arms: the influence of a human-machine interface, VR training and operator age
Andrzej Grabowski, Jaroslaw Jankowski, Mieszko Wodzynski
Int. J. Hum. Comput. Stud.1
2021 The use of virtual reality in the training of professionals: with the example of firefighters
abstract
Abstract The article presents a brief history of the development of virtual reality (VR), followed by a comprehensive literature overview on the matter as well as an example of the application of VR in the training of professionals on the example of firefighters. The history, starting in 1965 with the ideas, concepts, and solutions presented by the VR's “forefather”—Ivan Sutherland, delves into multiple projects. The literature review presents various examples of the use of VR in the training of professionals coming from multiple fields, such as medicine, psychology, forestry, iron casting, or construction. The case study shows it can be used to recreate even the most complex scenarios and surroundings, even those of the firefight in confined spaces where enclosed fires tend to appear and have been considered vastly hazardous for not only civilians or equipment but also to firefighters dispatched to contain them.
Andrzej Grabowski, Kamil Jach
Comput. Animat. Virtual Worlds1
2015 Sense of Touch in Training Tasks Demanding High Precision and Short Time of Execution
abstract
Engaging the sense of touch in virtual environments is a challenging and important issue. Currently, the most common way to address this issue is the use of a set of actuators that restrict hand movement. This article presents an alternative method to track physical surrogate representations of virtual objects using a vision-based system. Using real objects that can be manipulated by a person immersed in a virtual environment is an alternative to expensive robotized haptic systems. Moreover, this technique allows the user to move objects over long distances. Research conducted with 30 volunteers shows that the sense of touch can significantly reduce the execution time of tasks demanding high precision. Despite this decrease in execution time, an increase in precision has been observed. The conclusion of this article looks at the pros and cons of the use of physical surrogates for virtual objects, for example, less time needed for virtual reality-based training with the use of physical surrogates.
Andrzej Grabowski
Int. J. Hum. Comput. Interact.1
2015 Usability Evaluation of VR Interface for Mobile Robot Teleoperation
abstract
This article presents the results from research in which 3 different remote control interfaces were compared to assess the impact of interface structure on the performance of the operator for remotely controlled mobile inspection robots. The primary control interface of a mobile robot consists of a head-mounted display, data gloves for gripper control, joystick for movement control of the robot platform, and a motion tracking system for measuring head orientation and hand position. In order to compare different control interfaces, an additional system, based on a Liquid Crystal Display monitor and joystick, was prepared. Results of this study show that the use of virtual reality techniques in the interfaces of mobile inspection robots increases operator productivity, the level of spatial presence, and distance evaluation while facilitating the execution of tasks, as well as improving and speeding up their execution and reducing the operator’s time needed to adapt to the control interface. The latter is achieved with the increased level of intuitive control while ensuring comfort.
Jaroslaw Jankowski, Andrzej Grabowski
Int. J. Hum. Comput. Interact.2
2011 Vision safety system based on cellular neural networks
Andrzej Grabowski, Robert A. Kosinski, Marek Dzwiarek
Mach. Vis. Appl.1
2010 Intelligent Agents System for Evacuation Processes Modeling
abstract
In the paper an intelligent agents system is used for modeling evacuating processes of rooms and buildings. The motion of each agent is described using Langevin equation with the social force term, which make possible to take into account mental component in agents motion - connected with the level of hazard. In numerical simulations it is possible to observe the trajectories of agents and emergent phenomena accompanying evacuation. Calculation of times of evacuation for different rooms and buildings enable to discuss factors influencing the effectiveness of evacuation.
Robert A. Kosinski, Andrzej Grabowski
Web Intelligence2