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Stefan Marti

dblp:85/963 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2005
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 46% Human-robot interaction · 32% Personal fabrication and tangible interfaces · 22%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
social robot
0.112005
Physical embodiments for mobile communication agents · UIST 2005
Personal fabrication and tangible interfaces
tangible interaction
0.012004
I/O brush: drawing with everyday objects as ink · CHI 2004
Human-robot interaction › robot embodiment
physical embodiment
0.012005
Physical embodiments for mobile communication agents · UIST 2005

Methods — techniques the papers use, named apart from their topics

movement primitives · 0.1finite state machine · 0.1prototype design · 0.0preliminary study · 0.0
YearPublicationVenuePosition
2005 Physical embodiments for mobile communication agents
abstract
This paper describes a physically embodied and animated user interface to an interactive call handling agent, consisting of a small wireless animatronic device in the form of a squirrel, bunny, or parrot. A software tool creates movement primitives, composes these primitives into complex behaviors, and triggers these behaviors dynamically at state changes in the conversational agent's finite state machine. Gaze and gestural cues from the animatronics alert both the user and co-located third parties of incoming phone calls, and data suggests that such alerting is less intrusive than conventional telephones.
Stefan Marti, Chris Schmandt
UIST1
2005 Active Messenger: E-Mail Filtering and Delivery in a Heterogeneous Network
Chris Schmandt, Stefan Marti
Hum. Comput. Interact.2
2004 I/O brush: drawing with everyday objects as ink
abstract
We introduce I/O Brush, a new drawing tool aimed at young children, ages four and up, to explore colors, textures, and movements found in everyday materials by "picking up" and drawing with them. I/O Brush looks like a regular physical paintbrush but has a small video camera with lights and touch sensors embedded inside. Outside of the drawing canvas, the brush can pick up color, texture, and movement of a brushed surface. On the canvas, children can draw with the special "ink" they just picked up from their immediate environment. In our preliminary study with kindergarteners, we found that children not only produced complex works of art using I/O Brush, but they also engaged in explicit talk about patterns and features available in their environment. I/O Brush invites children to explore the transformation from concrete and familiar raw material into abstract concepts about patterns of colors, textures and movements.
Kimiko Ryokai, Stefan Marti, Hiroshi Ishii 0001
CHI2