Demo Data from SIGIR 2026 / reviewers in the wild / expert
Thurid Vogt
dblp:86/2723
· DBLP profile ↗
14ranked-venue papers
3as first author
2since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 2 first-authorArtificial intelligence and machine learning · 7 · 2 first-authorHuman-computer interaction and ubiquitous computing · 4 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 77% Geometric modeling and processing · 23% | |
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › augmented reality › augmented reality applications
augmented reality art |
0.1 | 1 | 2008 | E-tree: emotionally driven augmented reality art · ACM Multimedia 2008 |
Geometric modeling and processing › procedural modeling
l-systems |
0.0 | 1 | 2008 | E-tree: emotionally driven augmented reality art · ACM Multimedia 2008 |
Methods — techniques the papers use, named apart from their topics
multimodal affective processing · 0.2PAD dimensional model of affect · 0.2ARToolkit · 0.2l-systems · 0.1l-system · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | How May I Interrupt? Linguistic-Driven Design Guidelines for Proactive in-Car Voice AssistantsabstractVoice assistants (VAs) are predicted to develop from merely reactive to increasingly proactive agents in the future. While proactivity allows a leap towards more intelligent conversations with VAs, designing proactive agents is not straightforward, as benefit and acceptance of proactive behavior is dependent on a plethora of factors. For instance, proactive agents run the risk of disrupting users who are already engaged in ongoing primary tasks. While a large body of research is therefore concerned with when to proactively interrupt users, how to interrupt them has received less attention. To close this gap, a driving simulator study was conducted to find linguistic best practices for designing proactive prompts in German. Low linguistic complexity as well as suggestive rather than imposing language were found to influence study participants’ preferences for proactive prompts. These findings underline that the existing framework for designing proactive interactions needs to be enhanced by nuanced linguistic considerations. Anna-Maria Meck, Christoph Draxler, Thurid Vogt |
Int. J. Hum. Comput. Interact. | 3 |
| 2024 | Failing with Grace: Exploring the Role of Repair Costs in Conversational Breakdowns with in-Car Voice AssistantsabstractTechnological advancements over the past years have led to a leap in Conversational User Interface (CUI) performance. However, interactions with CUIs are not error-free and error handling thus plays a crucial role in CUI design. So far, CUI repair strategies oftentimes neglect what is known from Human-Human Interaction (HHI). The present work borrows from human-centered error handling and applies the principle of Least Collaborative Effort to Human-Computer Interaction (HCI). A within-subjects WoZ driving simulator study (n = 48) is conducted to examine user preferences qualitatively and quantitatively for seven error handling strategies in an automotive setting. Our findings show that human-centered repair strategies comply with the principle of Least Collaborative Effort and lead to significantly lower repair costs than a classic HCI error handling strategy. These results introduce costs as a measurement tool for examining strategy preferences when repairing erroneous dialogs and offer assistance for designing user-centric error handling strategies. Anna-Maria Meck, Christoph Draxler, Thurid Vogt |
Int. J. Hum. Comput. Interact. | 3 |
| 2011 | Whodunnit - Searching for the most important feature types signalling emotion-related user states in speech
Anton Batliner, Stefan Steidl, Björn W. Schuller, Dino Seppi, Thurid Vogt, Johannes Wagner 0001, Laurence Devillers, Laurence Vidrascu, Vered Aharonson, Loïc Kessous, Noam Amir |
Comput. Speech Lang. | 5 |
| 2010 | Age and gender classification from speech using decision level fusion and ensemble based techniquesabstractIn this contribution to INTERSPEECH 2010 Paralinguistic Challenge we explore the capabilities of decision level fusion and ensemble based techniques for classification tasks on the provided AGENDER corpus.Ensemble members are generated by providing multiple feature sets generated by feature selection, and novel fusion methods (developed in order to give special support to under-represented classes) are applied for decision making.Results are compared to standard classification approaches and possible benefits are discussed. Florian Lingenfelser, Johannes Wagner 0001, Thurid Vogt, Jonghwa Kim 0001, Elisabeth André |
INTERSPEECH | 3 |
| 2010 | Exploring the usability of immersive interactive storytellingabstractThe Entertainment potential of Virtual Reality is yet to be fully realised.In recent years, this potential has been described through the Holodeck™ metaphor, without however addressing the issue of content creation and gameplay.Recent progress in Interactive Narrative technology makes it possible to envision immersive systems.Yet, little is known about the usability of such systems or which paradigms should be adopted for gameplay and interaction.We report user experiments carried out with a fully immersive Interactive Narrative system based on a CAVE-like system, which explore two interactivity paradigms for user involvement (Actor and Ghost).Our results confirm the potential of immersive Interactive Narratives in terms of performance but also of user acceptance. Jean-Luc Lugrin, Marc Cavazza, David Pizzi, Thurid Vogt, Elisabeth André |
VRST | 4 |
| 2009 | Exploring the benefits of discretization of acoustic features for speech emotion recognitionabstractWe present a contribution to the Open Performance subchallenge of the INTERSPEECH 2009 Emotion Challenge.We evaluate the feature extraction and classifier of EmoVoice, our framework for real-time emotion recognition from voice on the challenge database and achieve competitive results.Furthermore, we explore the benefits of discretizing numeric acoustic features and find it beneficial in a multi-class task. Thurid Vogt, Elisabeth André |
INTERSPEECH | 1 |
| 2008 | Patterns, prototypes, performance: classifying emotional user statesabstractIn this paper, we report on classification results for emotional user states (4 classes, German database of children interacting with a pet robot).Starting with 5 emotion labels per word, we obtained chunks with different degrees of prototypicality.Six sites computed acoustic and linguistic features independently from each other.A total of 4232 features were pooled together and grouped into 10 low level descriptor types.For each of these groups separately and for all taken together, classification results using Support Vector Machines are reported for 150 features each with the highest individual Information Gain Ratio, for a scale of prototypicality.With both acoustic and linguistic features, we obtained a relative improvement of up to 27.6%, going from low to higher prototypicality. Dino Seppi, Anton Batliner, Björn W. Schuller, Stefan Steidl, Thurid Vogt, Johannes Wagner 0001, Laurence Devillers, Laurence Vidrascu, Noam Amir, Vered Aharonson |
INTERSPEECH | 5 |
| 2008 | E-tree: emotionally driven augmented reality artabstractIn this paper, we describe an Augmented Reality Art installation, which reacts to user behaviour using Multimodal analysis of affective signals. The installation features a virtual tree, whose growth is influenced by the perceived emotional response from spectators. The system implements a 'magic mirror' paradigm (using a large-screen display or projection system) and is based on the ARToolkit with extended representations for scene graphs. The system relies on a PAD dimensional model of affect to support the fusion of different affective modalities, while also supporting the representation of affective responses that relate to aesthetic impressions. The influence of affective input on the visual component is achieved by mapping affective data to an L-System governing virtual tree behaviour. We have performed an early evaluation of the system, both from the technical perspective and in terms of user experience. Post-hoc questionnaires were generally consistent with data from multimodal affective processing, and users rated the overall experience as positive and enjoyable, regardless of how proactive they were in their interaction with the installation. Stephen W. Gilroy, Marc Cavazza, Rémi Chaignon, Satu-Marja Mäkelä, Markus Niiranen, Elisabeth André, Thurid Vogt, Jérôme Urbain, Mark Billinghurst, Hartmut Seichter, Maurice Benayoun |
ACM Multimedia | 7 |
| 2007 | I Know What I Did Last Summer: Autobiographic Memory in Synthetic Characters
João Dias 0001, Wan Ching Ho, Thurid Vogt, Nathalie Beeckman, Ana Paiva 0001, Elisabeth André |
ACII | 3 |
| 2007 | A Systematic Comparison of Different HMM Designs for Emotion Recognition from Acted and Spontaneous Speech
Johannes Wagner 0001, Thurid Vogt, Elisabeth André |
ACII | 2 |
| 2007 | The relevance of feature type for the automatic classification of emotional user states: low level descriptors and functionalsabstractIn this paper, we report on classification results for emotional user states (4 classes, German database of children interacting with a pet robot).Six sites computed acoustic and linguistic features independently from each other, following in part different strategies.A total of 4244 features were pooled together and grouped into 12 low level descriptor types and 6 functional types.For each of these groups, classification results using Support Vector Machines and Random Forests are reported for the full set of features, and for 150 features each with the highest individual Information Gain Ratio.The performance for the different groups varies mostly between ≈ 50% and ≈ 60%. Björn W. Schuller, Anton Batliner, Dino Seppi, Stefan Steidl, Thurid Vogt, Johannes Wagner 0001, Laurence Devillers, Laurence Vidrascu, Noam Amir, Loïc Kessous, Vered Aharonson |
INTERSPEECH | 5 |
| 2006 | Improving Automatic Emotion Recognition from Speech via Gender Differentiaion
Thurid Vogt, Elisabeth André |
LREC | 1 |
| 2005 | Comparing Feature Sets for Acted and Spontaneous Speech in View of Automatic Emotion RecognitionabstractWe present a data-mining experiment on feature selection for automatic emotion recognition. Starting from more than 1000 features derived from pitch, energy and MFCC time series, the most relevant features in respect to the data are selected from this set by removing correlated features. The features selected for acted and realistic emotions are analyzed and show significant differences. All features are computed automatically and we also contrast automatically with manually units of analysis. A higher degree of automation did not prove to be a disadvantage in terms of recognition accuracy Thurid Vogt, Elisabeth André |
ICME | 1 |
| 2005 | Integrating information from speech and physiological signals to achieve emotional sensitivityabstractRecently, there has been a significant amount of work on the recognition of emotions from speech and biosignals.Most approaches to emotion recognition so far concentrate on a single modality and do not take advantage of the fact that an integrated multimodal analysis may help to resolve ambiguities and compensate for errors.In this paper, we describe various methods for fusing physiological and voice data at the feature-level and the decision-level as well as a hybrid integration scheme.The results of the integrated recognition approach are then compared with the individual recognition results from each modality. Jonghwa Kim 0001, Elisabeth André, Matthias Rehm, Thurid Vogt, Johannes Wagner 0001 |
INTERSPEECH | 4 |