Demo Data from SIGIR 2026 / reviewers in the wild / expert
Maurizio Vecchione
dblp:86/3737
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 1997
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
cloth simulation |
0.0 | 1 | 1997 | Can we get there from here? Current challenges in cloth design, modeling and animation (panel) · SIGGRAPH 1997 |
Computer animation and physical simulation › physically-based modeling
cloth modeling |
0.0 | 1 | 1997 | Can we get there from here? Current challenges in cloth design, modeling and animation (panel) · SIGGRAPH 1997 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1997 | Can we get there from here? Current challenges in cloth design, modeling and animation (panel)abstractThis panel will address the technical, economic and marketing hurdles that inhibit the widespread use of cloth/clothing modeling, design and animation technology.Many of the fundamental technologies needed to support cloth modeling have already been developed.Still, we do not see computer-animated characters wearing realistic clothing, and clothing designers are not creating new fashions with computer-based 3-D design systems.The CAD industry is capable of providing the systems for designing the Boeing 777, but almost none of the clothing we wear is designed with 3-D CAD tools.The panel will explore the reasons that the design of cloth and clothing, a material that has been a part of the human experience for thousands of years, has not yet been fully computerized.A variety of issues related to cloth/clothing modeling will be explored.Are there fundamental technological barriers preventing us from fully deploying computer technology when modeling, designing, or animating cloth/clothing?Have the technical problems been solved and our computers are just not fast enough?Do we simply need good user interfaces to solve this difficult modeling problem?Is realism always important when modeling cloth?Does computer-based manufacturing place special demands on cloth modeling?Are designers, artists and clothing makers resisting the computerization of their "black art"?Can the average user even afford to do cloth modeling?Is the technology too expensive?These are some of the questions that the panelists will address. Can We Get There From Here?: Current Challenges in Cloth Design, Modeling and AnimationOrganizer David E. Breen, Jeffrey W. Eischen, Michael Kass, Nadia Magnenat-Thalmann, Maurizio Vecchione |
SIGGRAPH | 5 |