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Teemu Kinnunen

dblp:86/6711 · DBLP profile ↗
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5ranked-venue papers
3as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 50% Usability and user experience research · 50%
Databases, data mining, and information retrieval
1 paper
Web and social media mining · 100%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Web and social media mining › user engagement
social media engagement
0.112014
Media Experience of Complementary Information and Tweets on a Second Screen · ACM Multimedia 2014

Methods — techniques the papers use, named apart from their topics

self-report questionnaire · 0.4
YearPublicationVenuePosition
2014 Media Experience of Complementary Information and Tweets on a Second Screen
abstract
Television (TV) programs are increasingly augmented with second-screen applications that can provide complementary information and social media interaction related to the program. However, there is a lack of understanding about the optimal design of such applications. In this paper, we study the effects of complementary information and tweets on the media experience indexed by a comprehensive self-report questionnaire. We built a custom second-screen tablet application and conducted an experiment to investigate the effects of complementary information and tweets on the media experience of TV programs. Apart from reducing concentration and immersion, neither the presence of complementary information nor the presence of tweets affected the media experience of the TV programs, whereas the media experience of second-screen content depended on which program it accompanied. Our results demonstrate that the media experience of complementary information and tweets presented on second screens differs between TV programs.
Kenta Kusumoto, Teemu Kinnunen, Jari Kätsyri, Heikki Lindroos, Pirkko Oittinen
ACM Multimedia2
2012 Visual saliency and categorisation of abstract images
Mari Laine-Hernandez, Teemu Kinnunen, Joni-Kristian Kämäräinen, Lasse Lensu, Heikki Kälviäinen, Pirkko Oittinen
ICPR2
2012 Unsupervised object discovery via self-organisation
Teemu Kinnunen, Joni-Kristian Kämäräinen, Lasse Lensu, Heikki Kälviäinen
Pattern Recognit. Lett.1
2010 Unsupervised Visual Object Categorisation via Self-organisation
abstract
Visual object categorisation (VOC) has become one of the most actively investigated topic in computer vision. In the mainstream studies, the topic is considered as a supervised problem, but recently, the ultimate challenge has been posed: Unsupervised visual object categorisation. Hitherto only a few methods have been published, all of them being computationally demanding successors of their supervised counterparts. In this study, we address this problem with a simple and effective method: competitive learning leading to self organisation (self-categorisation). The unsupervised competitive learning approach is implemented using the Kohonen self-organising map algorithm (SOM). The SOM is used to perform the both unsupervised codebook generation and object categorisation. We present our method in detail and compare results to the supervised approach.
Teemu Kinnunen, Joni-Kristian Kämäräinen, Lasse Lensu, Heikki Kälviäinen
ICPR1
2010 Making Visual Object Categorization More Challenging: Randomized Caltech-101 Data Set
abstract
Visual object categorization is one of the most active research topics in computer vision, and Caltech-101 data set is one of the standard benchmarks for evaluating the method performance. Despite of its wide use, the data set has certain weaknesses: (i) the objects are practically in a standard pose and scale in the middle of the images and (ii) background varies too little in certain categories making it more discriminative than the foreground objects. In this work, we demonstrate how these weaknesses bias the evaluation results in an undesired manner. In addition, we reduce the bias effect by replacing the backgrounds with random landscape images from Google and by applying random Euclidean transformations to the foreground objects. We demonstrate how the proposed randomization process makes visual object categorization more challenging improving the relative results of methods which categorize objects by their visual appearance and are invariant to pose changes. The new data set is made publicly available for other researchers.
Teemu Kinnunen, Joni-Kristian Kämäräinen, Lasse Lensu, Jukka Lankinen, Heikki Kälviäinen
ICPR1