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Morgan Hibbert

dblp:86/8693 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 77% Ubiquitous computing and smart environments · 23%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Ubiquitous computing and smart environments › public displays
public interactive display
0.012010
Flow: an interactive public artwork · ACM Multimedia 2010
YearPublicationVenuePosition
2010 Flow: an interactive public artwork
abstract
This paper describes the conceptual, aesthetic, hardware, and software design of Flow, a photo/media-based permanent public interactive artwork in Vancouver, Canada. The work is located at street level in a new local community centre at one of the city's oldest intersections. In addition to the community centre location, it has a related interactive web component. It involves the animation and projection of continually recombining photographic images onto a large, interactive 4x4 array of electronically controlled switch glass windows. Over the course of the day and night, these photographic tableaux appear on the glass in combinations that depend upon image-to-image relationships, time of day, season and weather. In addition, lighting elements including water effect gobos are integrated at selected times of day. Images disappear when viewers inside the building come within close proximity to the work: the interactive windows respond to movement by changing from translucent to clear. In the daytime, when the projected image is off at the site, the work continues on the project's website, offering the visitor an interaction with the work. The work aims to provide an experience of the flux of people, animals, landscape and urban environment over time. It addresses the way landscape has transformed in response to colonialism, capital and local pressures, where change is rapid and histories are lost and rewritten.
Fiona Bowie, Sidney S. Fels, Morgan Hibbert
ACM Multimedia3