Demo Data from SIGIR 2026 / reviewers in the wild / expert
Amelia Nybakke
dblp:87/11181
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Accessibility and assistive technology · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
locomotion |
0.1 | 1 | 2012 | Are motorized wheelchairs an effective method of locomotion in virtual environments? · VR 2012 |
Virtual and augmented reality › spatial cognition
spatial awareness |
0.1 | 1 | 2012 | Are motorized wheelchairs an effective method of locomotion in virtual environments? · VR 2012 |
Methods — techniques the papers use, named apart from their topics
user study · 0.3search efficiency measures · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | Are motorized wheelchairs an effective method of locomotion in virtual environments?abstractIn this poster, we summarize the results of a user study that investigates the relative extent to which people are able to maintain spatial awareness when exploring a virtual environment using a motorized wheelchair. We asked 24 participants to travel through a 24' wide, circularly symmetric virtual room, searching the contents of 16 randomly positioned and oriented boxes to locate 8 hidden targets, using each of the following four locomotion methods: real walking; virtual translation with real rotation while standing and using a body-worn joystick; real driving in a motorized wheelchair; and virtual translation with real rotation while sitting in a swivel chair with a joystick mounted on one of its arms. We computed four measures of search efficiency: distance travelled, search time, number of targets revisited, and proportion of trials with no revisits. We found that participants performed significantly better, overall, with real walking than with either of the methods that involved virtual translation, while performance with the wheelchair was intermediate. These results confirm that a mobile, motorized wheelchair interface offers some advantages over stationary joystick travel. Amelia Nybakke, Ramya Ramakrishnan, Victoria Interrante |
VR | 1 |