Demo Data from SIGIR 2026 / reviewers in the wild / expert
Aaron Stafford
dblp:87/3505
· DBLP profile ↗
3ranked-venue papers
3as first author
0since 2021 · last 2008
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-authorHuman-computer interaction and ubiquitous computing · 3 · 3 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Collaborative and social computing · 60% Immersive interaction · 22% Interaction techniques and input · 18% | |
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 100% |
Topics — the 8 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing › remote collaboration
mixed-space collaboration |
0.1 | 2 | 2008 | HOG on a WIM · VR 2008 Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users · ISMAR 2006 |
Virtual and augmented reality
immersive interaction |
0.1 | 1 | 2008 | HOG on a WIM · VR 2008 |
Virtual and augmented reality › navigation
world in miniature |
0.1 | 1 | 2008 | HOG on a WIM · VR 2008 |
Collaborative and social computing › collaborative systems
collaborative navigation |
0.1 | 1 | 2008 | Efficiency of techniques for mixed-space collaborative navigation · ISMAR 2008 |
Virtual and augmented reality
augmented reality |
0.1 | 1 | 2006 | Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users · ISMAR 2006 |
Virtual and augmented reality › augmented reality › mobile augmented reality
outdoor augmented reality |
0.1 | 1 | 2006 | Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users · ISMAR 2006 |
Interaction techniques and input › surface computing
tabletop interaction |
0.0 | 1 | 2008 | HOG on a WIM · VR 2008 |
Interaction techniques and input
gesture input |
0.0 | 1 | 2006 | Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users · ISMAR 2006 |
Methods — techniques the papers use, named apart from their topics
speech interaction · 0.2gesture interaction · 0.2wireless network transmission · 0.1video-based rendering · 0.1camera capture · 0.1visual cues · 0.1user study · 0.1audio cues · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2008 | Efficiency of techniques for mixed-space collaborative navigationabstractThis paper describes the results of a study conducted to determine the efficiency of visual cues for a collaborative navigation task in a mixed-space environment. The task required a user with an exocentric view of a virtual room to navigate a fully immersed user with an egocentric view to an exit. The study compares natural hand-based gestures, a mouse-based interface and an audio only technique to determine their relative efficiency on task completion times. The results show that visual cue-based collaborative navigation techniques are significantly more efficient than an audio-only technique. Aaron Stafford, Bruce H. Thomas, Wayne Piekarski |
ISMAR | 1 |
| 2008 | HOG on a WIMabstractThis paper presents a new interaction metaphor for mixed space collaboration: HOG on a WIM. Hand of god (HOG) on a world in miniature (WIM) is the first collaborative WIM. It enables a table-top display user to collaborate with a virtual reality (VR) user. The tabletop display user has a god's eye view of the virtual world and communicates with the VR user through natural gestures and speech. The VR user controls a WIM to navigate and manipulate the virtual world with the aid of the tabletop display user's guidance. Aaron Stafford, Wayne Piekarski, Bruce H. Thomas |
VR | 1 |
| 2006 | Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop usersabstractThis paper presents a new interaction metaphor we have termed "god-like interaction". This is a metaphor for improved communication of situational and navigational information between outdoor users, equipped with mobile augmented reality systems, and indoor users, equipped with tabletop projector display systems. Physical objects are captured by a series of cameras viewing a table surface indoors, the data is sent over a wireless network, and is then reconstructed at a real-world location for outdoor augmented reality users. Our novel god-like interaction metaphor allows users to communicate information using physical props as well as natural gestures. We have constructed a system that implements our god-like interaction metaphor as well as a series of novel applications to facilitate collaboration between indoor and outdoor users. We have extended a well-known video based rendering algorithm to make it suitable for use on outdoor wireless networks of limited bandwidth. This paper also describes the limitations and lessons learned during the design and construction of the hardware that supports this research. Aaron Stafford, Wayne Piekarski, Bruce H. Thomas |
ISMAR | 1 |