Demo Data from SIGIR 2026 / reviewers in the wild / expert
Yuichi Sakano
dblp:87/50
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2022
0000-0002-4106-6386ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 67% Virtual and augmented reality · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
3d display |
0.6 | 1 | 2022 | Conditions of a Multi-View 3D Display for Accurate Reproduction of Perceived Glossiness · IEEE Trans. Vis. Comput. Graph. 2022 |
Rendering › material appearance
gloss perception |
0.6 | 1 | 2022 | Conditions of a Multi-View 3D Display for Accurate Reproduction of Perceived Glossiness · IEEE Trans. Vis. Comput. Graph. 2022 |
Rendering
material appearance |
0.6 | 1 | 2022 | Conditions of a Multi-View 3D Display for Accurate Reproduction of Perceived Glossiness · IEEE Trans. Vis. Comput. Graph. 2022 |
Methods — techniques the papers use, named apart from their topics
psychophysical experiment · 0.6multi-view display simulator · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Conditions of a Multi-View 3D Display for Accurate Reproduction of Perceived GlossinessabstractVisualizing objects as they are perceived in the real world is often critical in our daily experiences. We previously focused on objects' surface glossiness visualized with a 3D display and found that a multi-view 3D display reproduces perceived glossiness more accurately than a 2D display. This improvement of glossiness reproduction can be explained by the fact that a glossy surface visualized by a multi-view 3D display appropriately provides luminance differences between the two eyes and luminance changes accompanying the viewer's lateral head motion. In the present study, to determine the requirements of a multi-view 3D display for the accurate reproduction of perceived glossiness, we developed a simulator of a multi-view 3D display to independently and simultaneously manipulate the viewpoint interval and the magnitude of the optical inter-view crosstalk. Using the simulator, we conducted a psychophysical experiment and found that glossiness reproduction is most accurate when the viewpoint interval is small and there is just a small (but not too small) amount of crosstalk. We proposed a simple yet perceptually valid model that quantitatively predicts the reproduction accuracy of perceived glossiness. Yuichi Sakano, Hiroshi Ando |
IEEE Trans. Vis. Comput. Graph. | 1 |