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Yuichi Sakano

dblp:87/50 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2022
0000-0002-4106-6386ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 67% Virtual and augmented reality · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
3d display
0.612022
Conditions of a Multi-View 3D Display for Accurate Reproduction of Perceived Glossiness · IEEE Trans. Vis. Comput. Graph. 2022
Rendering › material appearance
gloss perception
0.612022
Conditions of a Multi-View 3D Display for Accurate Reproduction of Perceived Glossiness · IEEE Trans. Vis. Comput. Graph. 2022
Rendering
material appearance
0.612022
Conditions of a Multi-View 3D Display for Accurate Reproduction of Perceived Glossiness · IEEE Trans. Vis. Comput. Graph. 2022

Methods — techniques the papers use, named apart from their topics

psychophysical experiment · 0.6multi-view display simulator · 0.6
YearPublicationVenuePosition
2022 Conditions of a Multi-View 3D Display for Accurate Reproduction of Perceived Glossiness
abstract
Visualizing objects as they are perceived in the real world is often critical in our daily experiences. We previously focused on objects' surface glossiness visualized with a 3D display and found that a multi-view 3D display reproduces perceived glossiness more accurately than a 2D display. This improvement of glossiness reproduction can be explained by the fact that a glossy surface visualized by a multi-view 3D display appropriately provides luminance differences between the two eyes and luminance changes accompanying the viewer's lateral head motion. In the present study, to determine the requirements of a multi-view 3D display for the accurate reproduction of perceived glossiness, we developed a simulator of a multi-view 3D display to independently and simultaneously manipulate the viewpoint interval and the magnitude of the optical inter-view crosstalk. Using the simulator, we conducted a psychophysical experiment and found that glossiness reproduction is most accurate when the viewpoint interval is small and there is just a small (but not too small) amount of crosstalk. We proposed a simple yet perceptually valid model that quantitatively predicts the reproduction accuracy of perceived glossiness.
Yuichi Sakano, Hiroshi Ando
IEEE Trans. Vis. Comput. Graph.1