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Hiroaki Sugiyama

dblp:87/9254 · DBLP profile ↗
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18ranked-venue papers
8as first author
7since 2021 · last 2026
0000-0003-4962-0131ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 14 · 6 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 4 · 3 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Language models and text generation · 87% Trustworthy machine learning · 13%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 50% Human-AI interaction · 50%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation › pre-trained language model › conversational language models
role-playing language models
0.912025
ToMATO: Verbalizing the Mental States of Role-Playing LLMs for Benchmarking Theory of Mind · AAAI 2025
Natural language and speech › Language models and text generation › large language model evaluation › domain-specific benchmark
theory of mind benchmark
0.912025
ToMATO: Verbalizing the Mental States of Role-Playing LLMs for Benchmarking Theory of Mind · AAAI 2025
Machine learning › Trustworthy machine learning
robustness evaluation
0.312025
ToMATO: Verbalizing the Mental States of Role-Playing LLMs for Benchmarking Theory of Mind · AAAI 2025

Methods — techniques the papers use, named apart from their topics

prompting · 0.9LLM-LLM conversation generation · 0.9hidden markov model · 0.1head movement analysis · 0.1
YearPublicationVenuePosition
2026 Multi-dimensional Evaluation of Character-Authentic Dialogue Models Learned from Question-Answer Data
Atsushi Otsuka, Kazuya Matsuo, Kenta Hama, Masahiro Mizukami, Tsunehiro Arimoto, Hiroaki Sugiyama, Makoto Nakatsuji, Narichika Nomoto
LREC6
2026 Non-Real-Time Chatbot: Improving Anthropomorphism and Realizing Long-Term Human-Chatbot Interaction
abstract
Recent research has focused on developing non-task-oriented dialogue agents with high anthropomorphism, aiming to sustain users’ dialogue motivation over prolonged periods. Previous studies have introduced chatbots that deliberately incorporate short response delays to enhance anthropomorphism and user satisfaction. However, in the context of long-term casual conversations, the behavior of these chatbots, which reply within a few seconds, may lead to a perception of the chatbot as always on standby, lacking its own schedule or personal life, thus appearing less humanlike. To address this issue, we propose a non-real-time chatbot that interacts with users while introducing deliberate response delays on a larger time scale, ranging from a few minutes to several hours. A five-day dialogue experiment confirmed that the non-real-time chatbot was perceived as more humanlike and encouraged users to engage in extensive dialogue. These insights are invaluable for designing chatbots that can maintain casual conversations over prolonged periods.
Seiya Mitsuno, Midori Ban, Tsunehiro Arimoto, Hiroaki Sugiyama, Hiroshi Ishiguro, Yuichiro Yoshikawa
Int. J. Hum. Comput. Interact.4
2025 ToMATO: Verbalizing the Mental States of Role-Playing LLMs for Benchmarking Theory of Mind
abstract
Existing Theory of Mind (ToM) benchmarks diverge from real-world scenarios in three aspects: 1) they assess a limited range of mental states such as beliefs, 2) false beliefs are not comprehensively explored, and 3) the diverse personality traits of characters are overlooked. To address these challenges, we introduce ToMATO, a new ToM benchmark formulated as multiple-choice QA over conversations. ToMATO is generated via LLM-LLM conversations featuring information asymmetry. By employing a prompting method that requires role-playing LLMs to verbalize their thoughts before each utterance, we capture both first- and second-order mental states across five categories: belief, intention, desire, emotion, and knowledge. These verbalized thoughts serve as answers to questions designed to assess the mental states of characters within conversations. Furthermore, the information asymmetry introduced by hiding thoughts from others induces the generation of false beliefs about various mental states. Assigning distinct personality traits to LLMs further diversifies both utterances and thoughts. ToMATO consists of 5.4k questions, 753 conversations, and 15 personality trait patterns. Our analysis shows that this dataset construction approach frequently generates false beliefs due to the information asymmetry between role-playing LLMs, and effectively reflects diverse personalities. We evaluate nine LLMs on ToMATO and find that even GPT-4o mini lags behind human performance, especially in understanding false beliefs, and lacks robustness to various personality traits.
Kazutoshi Shinoda, Nobukatsu Hojo, Kyosuke Nishida, Saki Mizuno, Keita Suzuki, Ryo Masumura, Hiroaki Sugiyama, Kuniko Saito
AAAI7
2025 Training Dialogue Systems by AI Feedback for Improving Overall Dialogue Impression
abstract
To improve user engagement during conversations with dialogue systems, we must improve individual dialogue responses and dialogue impressions such as consistency, personality, and empathy throughout the entire dialogue. While such dialogue systems have been developing rapidly with the help of large language models (LLMs), reinforcement learning from AI feedback (RLAIF) has attracted attention to align LLM-based dialogue models for such dialogue impressions. In RLAIF, a reward model based on another LLM is used to create a training signal for an LLM-based dialogue model using zero-shot/few-shot prompting techniques. However, evaluating an entire dialogue only by prompting LLMs is challenging. In this study, the supervised fine-tuning (SFT) of LLMs prepared reward models corresponding to 12 metrics related to the impression of the entire dialogue for evaluating dialogue responses. We tuned our dialogue models using the reward model signals as feedback to improve the impression of the system. The results of automatic and human evaluations showed that tuning the dialogue model using our reward model corresponding to dialogue impression improved the evaluation of individual metrics and the naturalness of the dialogue response.
Kai Yoshida, Masahiro Mizukami, Seiya Kawano, Canasai Kruengkrai, Hiroaki Sugiyama, Koichiro Yoshino
ICASSP5
2025 RaPSIL: A Preference-Guided Interview Agent for Rapport-Aware Self-Disclosure
abstract
Facilitating self-disclosure without causing discomfort remains a difficult task—especially for AI systems. In real-world applications such as career counseling, wellbeing support, and onboarding interviews, eliciting personal information like concerns, goals, and personality traits is essential. However, asking such questions directly often leads to discomfort and disengagement. We address this issue with RaPSIL (Rapport-aware Preference-guided Self-disclosure Interview Learner), a two-stage LLM-based system that fosters natural, engaging conversations to promote self-disclosure. In the first stage, RaPSIL selectively imitates interviewer utterances that have been evaluated by LLMs for both strategic effectiveness and social sensitivity. It leverages LLMs as multi-perspective judges in this selection process. In the second stage, it conducts self-play simulations, using the Reflexion framework to analyze failures and expand a database with both successful and problematic utterances. This dual learning process allows RaPSIL to go beyond simple imitation, improving its ability to handle sensitive topics naturally by learning from both successful and failed utterances. In a comprehensive evaluation with real users, RaPSIL outperformed baselines in enjoyability, warmth, and willingness to re-engage, while also capturing self-descriptions more accurately. Notably, its impression scores remained stable even during prolonged interactions, demonstrating its ability to balance rapport building with effective information elicitation. These results show that RaPSIL enables socially aware AI interviewers capable of eliciting sensitive personal information while maintaining user trust and comfort—an essential capability for real-world dialogue systems.
Kenta Hama, Atsushi Otsuka, Masahiro Mizukami, Hiroaki Sugiyama, Makoto Nakatsuji
SIGDIAL4
2024 Comparison of the Intimacy Process between Real and Acting-based Long-term Text Chats
abstract
Long-term chatbots are expected to develop relationships with users. The major trend in this field’s recent long-term chatbot studies is to train systems with virtual long-term chat data called Multi-Session Chat (MSC), which collects text chat from multiple sessions of crowd workers playing the roles of speakers with defined personas. However, no investigation has attempted to determine whether such virtual long-term chat can successfully simulate relationship-building between speakers. To clarify the difference between an actual long-term intimacy process and an MSC intimacy process, this study collects real long-term chat and MSC in Japanese and compares them in terms of speech form and dialogue acts. The results of analyzing these factors suggest that MSC have an unnatural tendency to behave as if they have a close relationship with non-polite speech levels compared to actual long-term chats, but also as if they have a shallow relationship with more questions than real long-term chats.
Tsunehiro Arimoto, Hiroaki Sugiyama, Hiromi Narimatsu, Masahiro Mizukami
LREC/COLING2
2022 Empirical Analysis of Training Strategies of Transformer-Based Japanese Chit-Chat Systems
abstract
In recent years, several high-performance conversational systems have been proposed based on the Transformer encoder-decoder model. Although previous studies analyzed the effects of the model parameters and the decoding method on subjective dialogue evaluations with overall metrics, it is not analyzed enough how the differences of fine-tuning datasets affect the user's detailed impressions. In addition, the Transformer-based approach has mostly been verified for English, not for such languages as Japanese that have large inter-language distances. In this study, we developed large-scale Transformer-based Japanese dialogue models and Japanese chit-chat datasets and examined their effectiveness. We analyzed the relationships between users' multifaceted impressions and fine-tuning datasets.
Hiroaki Sugiyama, Masahiro Mizukami, Tsunehiro Arimoto, Hiromi Narimatsu, Yuya Chiba, Hideharu Nakajima, Toyomi Meguro
SLT1
2020 Collection and Analysis of Dialogues Provided by Two Speakers Acting as One
abstract
Tsunehiro Arimoto, Ryuichiro Higashinaka, Kou Tanaka, Takahito Kawanishi, Hiroaki Sugiyama, Hiroshi Sawada, Hiroshi Ishiguro. Proceedings of the 21th Annual Meeting of the Special Interest Group on Discourse and Dialogue. 2020.
Tsunehiro Arimoto, Ryuichiro Higashinaka, Kou Tanaka, Takahito Kawanishi, Hiroaki Sugiyama, Hiroshi Sawada, Hiroshi Ishiguro
SIGdial5
2019 Empirical feature analysis for dialogue breakdown detection*
Hiroaki Sugiyama
Comput. Speech Lang.1
2018 Collection of Multimodal Dialog Data and Analysis of the Result of Annotation of Users' Interest Level
Masahiro Araki, Sayaka Tomimasu, Mikio Nakano, Kazunori Komatani, Shogo Okada, Shinya Fujie, Hiroaki Sugiyama
LREC7
2018 Improving Dialogue Continuity using Inter-Robot Interaction
abstract
Research on conversational dialogue systems has attracted attention for achieving dialogue systems that can build social relationships with users. Although such systems are required for continuing long conversations with users to build relationships, they sometimes make sentences that are not related to the dialogue context, causing the dialogue to easily break down. The cause of the difficulty is simple. Unlike task-oriented dialogues, unexpected user utterances whose meaning the system cannot capture are frequently spoken in conversational dialogues, since the dialogue domain is much less restricted and the dialogue goal is less obvious. In this paper, we propose a novel strategy for dialogue systems through which two robots coordinate to create long conversations by avoiding dialogue breakdowns. If one of the two robots accepts user utterances with backchannel, the responsibility of responding to the user utterances is resolved and the other robot can change the dialogue topic, which decreases the risk of generating discontinuous utterances. Even if a dialogue nearly breaks down, such multiple robots can present predefined natural interactions among themselves to repair it. Our experiments show that the inter-robot interaction effectively improves the establishment of conversational dialogue that helps users continue the dialogue.
Hiroaki Sugiyama, Toyomi Meguro, Yuichiro Yoshikawa, Junji Yamato
RO-MAN1
2014 Towards an open-domain conversational system fully based on natural language processing
Ryuichiro Higashinaka, Kenji Imamura, Toyomi Meguro, Chiaki Miyazaki, Nozomi Kobayashi, Hiroaki Sugiyama, Toru Hirano, Toshiro Makino, Yoshihiro Matsuo
COLING6
2014 Evaluating coherence in open domain conversational systems
Ryuichiro Higashinaka, Toyomi Meguro, Kenji Imamura, Hiroaki Sugiyama, Toshiro Makino, Yoshihiro Matsuo
INTERSPEECH4
2014 Large-scale Collection and Analysis of Personal Question-Answer Pairs for Conversational Agents
Hiroaki Sugiyama, Toyomi Meguro, Ryuichiro Higashinaka, Yasuhiro Minami
IVA1
2014 Open-domain utterance generation using phrase pairs based on dependency relations
abstract
The development of open-domain conversational systems remains difficult since user utterances are widely varied for such systems to respond appropriately. To address this is- sue, previous research has retrieved sentences from the web as system utterances by shallow sentence matching with user utterances. However, since the retrieved sentences include the inherent contexts of the document in which the sentences originally appeared, the retrieved sentences have the possibility of containing information that is irrelevant to user utter-ances. We propose combining two strongly related semantic units (phrase pairs with dependency relations) to create a system utterance. Here, the first semantic unit is the one found in the user utterance and the second semantic unit is the one that has a dependency relation with the first one in a large text cor- pus. This way, we can guarantee that the generated utterance is related to the input user utterance. Our experiments, which examine the appropriateness of response sentences, show that our proposed method significantly outperforms other retrieval and rule-based approaches.
Hiroaki Sugiyama, Toyomi Meguro, Ryuichiro Higashinaka, Yasuhiro Minami
SLT1
2013 Open-domain Utterance Generation for Conversational Dialogue Systems using Web-scale Dependency Structures
Hiroaki Sugiyama, Toyomi Meguro, Ryuichiro Higashinaka, Yasuhiro Minami
SIGDIAL Conference1
2012 Preference-learning based Inverse Reinforcement Learning for Dialog Control
abstract
Dialog systems that realize dialog control with reinforcement learning have recently been proposed. However, reinforcement learning has an open problem that it requires a reward function that is difficult to set appropriately. To set the appropriate reward function automatically, we propose preference-learning based inverse reinforcement learning (PIRL) that estimates a reward function from dialog sequences and their pairwisepreferences, which is calculated with annotated ratings to the sequences. Inverse reinforcement learning finds a reward function, with which a system generates similar sequences to the training ones. This indicates that current IRL supposes that the sequences are equally appropriate for a given task; thus, it cannot utilize the ratings. In contrast, our PIRL can utilize pairwise preferences of the ratings to estimate the reward function. We examine the advantages of PIRL through comparisons between competitive algorithms that have been widely used to realize the dialog control. Our experiments show that our PIRL outperforms the other algorithms and has a potential to be an evaluation simulator of dialog control.
Hiroaki Sugiyama, Toyomi Meguro, Yasuhiro Minami
INTERSPEECH1
2011 Information provision-timing control for informational assistance robot
abstract
This paper proposes a HMM-based user's information demand estimation model for autonomous informational assistance robots to avoid providing information prematurely. The model estimates the user's implicit information demands by predicting a user's next information request using user's head movements. Through a word-association quiz-dialog experiment, our model demonstrated superior prediction performance over the usual HMM-based classifier.
Hiroaki Sugiyama, Yasuhiro Minami
HRI1