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Simon Chandler

dblp:88/10023 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2023
0000-0001-7890-7989ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Design research and methods · 77% Ubiquitous computing and smart environments · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Design research and methods
research through design
0.712023
On the Making of Alternative Data Encounters: The Odd Interpreters · CHI 2023
Ubiquitous computing and smart environments › internet of things
home internet of things
0.212023
On the Making of Alternative Data Encounters: The Odd Interpreters · CHI 2023

Methods — techniques the papers use, named apart from their topics

research through design · 0.7
YearPublicationVenuePosition
2023 On the Making of Alternative Data Encounters: The Odd Interpreters
abstract
While data are the backbone for home Internet of Things’ (IoT) functional and economic model, data remain elusive and abstract for home dwellers. In response, we present the Odd Interpreters (OIs): a collection of three artifacts that materialize alternative ways of engaging with IoT data in home environments. The OIs recast home data as imaginative sounds (Broadcast), fading fabric (Soft Fading), and cookie recipes (Data Bakery) with the intent to reveal the hidden human labor and material infrastructures of data and to critique data's assumed objectivity. Following a Research-through-Design approach, we unpack design events that mark our process for making the Odd Interpreters. We conclude with a discussion around the need for pluralizing data encounters, the tactic of designing between illusion and precision, and a reflection on living with the prototypes while designing.
Audrey Desjardins, Jena McWhirter, Justin Petelka, Simon Chandler, Yuna Shin, Ruby K. Peven, Philbert Widjaja
CHI4
2011 Quantitative Physiological Assessment of Stress Via Altered Immune Functioning Following Interaction With Differing Automotive Interface Technologies
abstract
Technology can enhance or diminish a user's psycho-physiological stress level; the ability to quantify these responses can help evaluate and refine design. The capability of drivers to accomplish basic tasks utilizing differing sensory modalities while maintaining lane discipline within a computer-simulated environment was assessed. Fifteen healthy subjects provided capillary blood samples before and after using three human–machine interface designs—touch-screen, voice control, and multimodal. Using a chemiluminescent technique termed Leukocyte Coping Capacity, the ability of leukocytes to produce reactive oxygen species in vitro was assessed. Significant poststressor changes in leukocyte activity of varying magnitude were observed following the use of all interfaces; with the multimodal interface provoking the most pronounced response and voice control the least. Although still requiring further research, the results support the proposition for using immune responsiveness as a means for quantifying psychological stress during assessment of ergonomic design and psycho-physiological and social interaction.
Graham K. Shelton-Rayner, Rubina Mian, Simon Chandler, Duncan Robertson, David W. Macdonald
Int. J. Hum. Comput. Interact.3