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Vasil Khalidov

dblp:88/105 · DBLP profile ↗
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12ranked-venue papers
4as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 2 first-authorHuman-computer interaction and ubiquitous computing · 5 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Face, body and person analysis · 27% Transfer learning and domain adaptation · 21% 3D vision · 21%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 4 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis › human pose estimation › 3d pose estimation
dense pose estimation
0.622020
Transferring Dense Pose to Proximal Animal Classes · CVPR 2020
Continuous Surface Embeddings · NeurIPS 2020
Machine learning › Transfer learning and domain adaptation › knowledge transfer
cross-category knowledge transfer
0.412020
Transferring Dense Pose to Proximal Animal Classes · CVPR 2020
Geometric modeling and processing › shape correspondence
dense correspondence
0.412020
Continuous Surface Embeddings · NeurIPS 2020
Robotics › Robot navigation and mapping
state prediction
0.312018
Forward Modeling for Partial Observation Strategy Games - A StarCraft Defogger · NeurIPS 2018

Methods — techniques the papers use, named apart from their topics

uncertainty estimation · 0.4surface embeddings · 0.4surface embedding · 0.4pseudo-labeling · 0.4R-CNN · 0.4recurrent neural network · 0.3encoder-decoder neural network · 0.3convolutional neural network · 0.3
YearPublicationVenuePosition
2020 Transferring Dense Pose to Proximal Animal Classes
abstract
Recent contributions have demonstrated that it is possible to recognize the pose of humans densely and accurately given a large dataset of poses annotated in detail. In principle, the same approach could be extended to any animal class, but the effort required for collecting new annotations for each case makes this strategy impractical, despite important applications in natural conservation, science and business. We show that, at least for proximal animal classes such as chimpanzees, it is possible to transfer the knowledge existing in dense pose recognition for humans, as well as in more general object detectors and segmenters, to the problem of dense pose recognition in other classes. We do this by (1) establishing a DensePose model for the new animal which is also geometrically aligned to humans (2) introducing a multi-head R-CNN architecture that facilitates transfer of multiple recognition tasks between classes, (3) finding which combination of known classes can be transferred most effectively to the new animal and (4) using self-calibrated uncertainty heads to generate pseudo-labels graded by quality for training a model for this class. We also introduce two benchmark datasets labelled in the manner of DensePose for the class chimpanzee and use them to evaluate our approach, showing excellent transfer learning performance.
Artsiom Sanakoyeu, Vasil Khalidov, Maureen S. McCarthy, Andrea Vedaldi, Natalia Neverova
CVPR2
2020 Continuous Surface Embeddings
abstract
In this work, we focus on the task of learning and representing dense correspondences in deformable object categories. While this problem has been considered before, solutions so far have been rather ad-hoc for specific object types (i.e., humans), often with significant manual work involved. However, scaling the geometry understanding to all objects in nature requires more automated approaches that can also express correspondences between related, but geometrically different objects. To this end, we propose a new, learnable image-based representation of dense correspondences. Our model predicts, for each pixel in a 2D image, an embedding vector of the corresponding vertex in the object mesh, therefore establishing dense correspondences between image pixels and 3D object geometry. We demonstrate that the proposed approach performs on par or better than the state-of-the-art methods for dense pose estimation for humans, while being conceptually simpler. We also collect a new in-the-wild dataset of dense correspondences for animal classes and demonstrate that our framework scales naturally to the new deformable object categories.
Natalia Neverova, David Novotný, Marc Szafraniec, Vasil Khalidov, Patrick Labatut, Andrea Vedaldi
NeurIPS4
2019 Consistent population control: generate plenty of points, but with a bit of resampling
abstract
Resampling methods, based on averaging the fitness of several clones, are the classical solution for dealing with noise. Population control has been proposed as a different tool for faster convergence of evolution strategies when the variance does not vanish around the optimum. However, we show that convergence may not hold even in the case of centered noise and construct a counterexample with variance dissymmetry, i.e. more variance on one side of the optimum than on the other. We propose a fix termed consistent population control and formally derive uniform constraints on deviations between averages and expectations within the proposed algorithm under either subgaussianity or finite variance assumptions on measurement noise. We prove convergence guarantees of consistent population control, verify it experimentally and show the effectiveness of population control in direct policy search, either with our fix or, in overparameterized cases, without our fix.
Vasil Khalidov, Maxime Oquab, Jérémy Rapin, Olivier Teytaud
FOGA1
2018 Forward Modeling for Partial Observation Strategy Games - A StarCraft Defogger
abstract
We formulate the problem of defogging as state estimation and future state prediction from previous, partial observations in the context of real-time strategy games. We propose to employ encoder-decoder neural networks for this task, and introduce proxy tasks and baselines for evaluation to assess their ability of capturing basic game rules and high-level dynamics. By combining convolutional neural networks and recurrent networks, we exploit spatial and sequential correlations and train well-performing models on a large dataset of human games of StarCraft: Brood War. Finally, we demonstrate the relevance of our models to downstream tasks by applying them for enemy unit prediction in a state-of-the-art, rule-based StarCraft bot. We observe improvements in win rates against several strong community bots.
Gabriel Synnaeve, Zeming Lin, Jonas Gehring, Daniel Gant, Vegard Mella, Vasil Khalidov, Nicolas Carion, Nicolas Usunier
NeurIPS6
2013 The vernissage corpus: a conversational human-robot-interaction dataset
Dinesh Babu Jayagopi, Samira Sheikhi, David Klotz, Johannes Wienke, Jean-Marc Odobez, Sebastian Wrede 0001, Vasil Khalidov, Laurent Nyugen, Britta Wrede, Daniel Gatica-Perez
HRI7
2013 Leveraging the robot dialog state for visual focus of attention recognition
abstract
The Visual Focus of Attention (what or whom a person is looking at) or VFOA is a fundamental cue in non-verbal communication and plays an important role when designing effective human-machine interaction systems. However, recognizing the VFOA of an interacting person is difficult for a robot, since due to low resolution imaging, eye gaze estimation is not possible. Rather, head pose cue is used as a substitute for gaze, but leads to ambiguities in its interpretation as VFOA indicator. In this paper, we investigate the use of the robot conversational state, which the robot is aware of, as contextual information to improve VFOA recognition from head pose. We propose a dynamic Bayesian model that accounts for the robot state (speaking status, person he addresses, reference to objects) along with a dynamic head-to-gaze mapping function. Experiments on a publicly available human-robot interaction dataset, where a humanoid robot plays the role of an art guide and quiz master, shows that using such conversational context is effective in improving VFOA.
Samira Sheikhi, Vasil Khalidov, David Klotz, Britta Wrede, Jean-Marc Odobez
ICMI2
2013 Alignment of binocular-binaural data using a moving audio-visual target
abstract
In this paper we address the problem of aligning visual (V) and auditory (A) data using a sensor that is composed of a camera-pair and a microphone-pair. The original contribution of the paper is a method for AV data aligning through estimation of the 3D positions of the microphones in the visual-centred coordinate frame defined by the stereo camera-pair. We exploit the fact that these two distinct data sets are conditioned by a common set of parameters, namely the (unknown) 3D trajectory of an AV object, and derive an EM-like algorithm that alternates between the estimation of the microphone-pair position and the estimation of the AV object trajectory. The proposed algorithm has a number of built-in features: it can deal with A and V observations that are misaligned in time, it estimates the reliability of the data, it is robust to outliers in both modalities, and it has proven theoretical convergence. We report experiments with both simulated and real data.
Vasil Khalidov, Florence Forbes, Radu Horaud
MMSP1
2011 Finding audio-visual events in informal social gatherings
abstract
In this paper we address the problem of detecting and localizing objects that can be both seen and heard, e.g., people. This may be solved within the framework of data clustering. We propose a new multimodal clustering algorithm based on a Gaussian mixture model, where one of the modalities (visual data) is used to supervise the clustering process. This is made possible by mapping both modalities into the same metric space. To this end, we fully exploit the geometric and physical properties of an audio-visual sensor based on binocular vision and binaural hearing. We propose an EM algorithm that is theoretically well justified, intuitive, and extremely efficient from a computational point of view. This efficiency makes the method implementable on advanced platforms such as humanoid robots. We describe in detail tests and experiments performed with publicly available data sets that yield very interesting results.
Xavier Alameda-Pineda, Vasil Khalidov, Radu Horaud, Florence Forbes
ICMI2
2011 Engagement-based Multi-party Dialog with a Humanoid Robot
David Klotz, Johannes Wienke, Julia Peltason, Britta Wrede, Sebastian Wrede 0001, Vasil Khalidov, Jean-Marc Odobez
SIGDIAL Conference6
2011 Conjugate Mixture Models for Clustering Multimodal Data
abstract
The problem of multimodal clustering arises whenever the data are gathered with several physically different sensors. Observations from different modalities are not necessarily aligned in the sense there there is no obvious way to associate or compare them in some common space. A solution may consist in considering multiple clustering tasks independently for each modality. The main difficulty with such an approach is to guarantee that the unimodal clusterings are mutually consistent. In this letter, we show that multimodal clustering can be addressed within a novel framework: conjugate mixture models. These models exploit the explicit transformations that are often available between an unobserved parameter space (objects) and each of the observation spaces (sensors). We formulate the problem as a likelihood maximization task and derive the associated conjugate expectation-maximization algorithm. The convergence properties of the proposed algorithm are thoroughly investigated. Several local and global optimization techniques are proposed in order to increase its convergence speed. Two initialization strategies are proposed and compared. A consistent model selection criterion is proposed. The algorithm and its variants are tested and evaluated within the task of 3D localization of several speakers using both auditory and visual data.
Vasil Khalidov, Florence Forbes, Radu Horaud
Neural Comput.1
2008 The CAVA corpus: synchronised stereoscopic and binaural datasets with head movements
abstract
This paper describes the acquisition and content of a new multi-modal database. Some tools for making use of the data streams are also presented. The Computational Audio-Visual Analysis (CAVA) database is a unique collection of three synchronised data streams obtained from a binaural microphone pair, a stereoscopic camera pair and a head tracking device. All recordings are made from the perspective of a person; i.e. what would a human with natural head movements see and hear in a given environment. The database is intended to facilitate research into humans' ability to optimise their multi-modal sensory input and fills a gap by providing data that enables human centred audio-visual scene analysis. It also enables 3D localisation using either audio, visual, or audio-visual cues. A total of 50 sessions, with varying degrees of visual and auditory complexity, were recorded. These range from seeing and hearing a single speaker moving in and out of field of view, to moving around a 'cocktail party' style situation, mingling and joining different small groups of people chatting.
Elise Arnaud, Heidi Christensen, Yan-Chen Lu, Jon Barker, Vasil Khalidov, Miles E. Hansard, Bertrand Holveck, Hervé Mathieu, Ramya Narasimha, Elise Taillant, Florence Forbes, Radu Horaud
ICMI5
2008 Detection and localization of 3d audio-visual objects using unsupervised clustering
abstract
International audience
Vasil Khalidov, Florence Forbes, Miles E. Hansard, Elise Arnaud, Radu Horaud
ICMI1