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Mark Bilandzic

dblp:88/3592 · DBLP profile ↗
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4ranked-venue papers
3as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Ubiquitous computing and smart environments · 77% Interaction techniques and input · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Ubiquitous computing and smart environments › location-based services
locative media
0.112012
A review of locative media, mobile and embodied spatial interaction · Int. J. Hum. Comput. Stud. 2012
Interaction techniques and input
mobile interaction
0.012012
A review of locative media, mobile and embodied spatial interaction · Int. J. Hum. Comput. Stud. 2012

Methods — techniques the papers use, named apart from their topics

literature review · 0.1
YearPublicationVenuePosition
2018 Bringing Transparency Design into Practice
abstract
Intelligent systems, which are on their way to becoming mainstream in everyday products, make recommendations and decisions for users based on complex computations. Researchers and policy makers increasingly raise concerns regarding the lack of transparency and comprehensibility of these computations from the user perspective. Our aim is to advance existing UI guidelines for more transparency in complex real-world design scenarios involving multiple stakeholders. To this end, we contribute a stage-based participatory process for designing transparent interfaces incorporating perspectives of users, designers, and providers, which we developed and validated with a commercial intelligent fitness coach. With our work, we hope to provide guidance to practitioners and to pave the way for a pragmatic approach to transparency in intelligent systems.
Malin Eiband, Hanna Schneider, Mark Bilandzic, Julian Fazekas-Con, Mareike Haug, Heinrich Hußmann
IUI3
2014 Learning beyond books - strategies for ambient media to improve libraries and collaboration spaces as interfaces for social learning
abstract
With the advent of digital media and online information resources, public libraries as physical destinations for information access are being increasingly challenged. As a response, many libraries follow the trend of removing bookshelves in order to provide more floorspace for social interaction and collaboration. Such spaces follow a Commons 2.0 model: they are designed to support collaborative work and social learning. The acquisition of skills and knowledge is facilitated as a result of being surrounded by and interacting with a community of likeminded others. Based on the results of a case study on a Commons 2.0 library space, this paper describes several issues of collaboration and social learning in public library settings. Acknowledging the significance of the architectural characteristics of the physical space, we discuss opportunities for ambient media to better reflect the social attributes of the library as a place; i.e. amplify the sense of other co-present library visitors and provide opportunities for shared encounters and conversations, which would remain invisible otherwise. We present the design of a user check-in system for improving the library as a physical destination for social learning, sharing, and inspiration for and by the community.
Mark Bilandzic, Marcus Foth
Multim. Tools Appl.1
2012 A review of locative media, mobile and embodied spatial interaction
Mark Bilandzic, Marcus Foth
Int. J. Hum. Comput. Stud.1
2008 CityFlocks: designing social navigation for urban mobile information systems
abstract
CityFlocks is a mobile system enabling visitors and new residents in a city to tap into the knowledge and experiences of local residents, so as to gather information about their new environment.Its design specifically aims to lower existing barriers of access and facilitate social navigation in urban places.This paper presents a design case study of a mobile system prototype that offers an easy way for information seeking new residents or visitors to access tacit knowledge from local people about their new community.In various user tests we evaluate two general user interaction alternatives -direct and indirect social navigation -and analyse under what conditions which interaction method works better for people using a mobile device to socially navigate urban environments.The outcomes are relevant for the user interaction design of future mobile information systems that leverage off of a social navigation approach.
Mark Bilandzic, Marcus Foth, Alexander De Luca
Conference on Designing Interactive Systems1