Demo Data from SIGIR 2026 / reviewers in the wild / expert
Shahtab Wahid
dblp:88/5117
· DBLP profile ↗
7ranked-venue papers
5as first author
0since 2021 · last 2011
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 6 · 4 first-authorArtificial intelligence and machine learning · 1 · 1 first-authorSoftware engineering, systems software and programming languages · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
User interface design and tools · 35% Design research and methods · 35% Collaborative and social computing · 30% | |
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% |
Topics — the 3 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
User interface design and tools
design tools |
0.1 | 1 | 2011 | Don't drop it!: pick it up and storyboard · CHI 2011 |
Design research and methods › ideation method
storyboarding |
0.1 | 1 | 2011 | Don't drop it!: pick it up and storyboard · CHI 2011 |
Collaborative and social computing › collaborative design
design communication |
0.0 | 1 | 2011 | Don't drop it!: pick it up and storyboard · CHI 2011 |
Methods — techniques the papers use, named apart from their topics
interviews · 0.1empirical evaluation · 0.1comparative study · 0.1long-term study · 0.1expert interviews · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | Don't drop it!: pick it up and storyboardabstractStoryboards offer designers a way to illustrate a narrative. Their creation can be enabled by tools supporting sketching or widget collections. As designers often incorporate previous ideas, we contribute the notion of blending the reappropriation of artifacts and their design tradeoffs with storyboarding. We present PIC-UP, a storyboarding tool supporting reappropriation, and report on two studies--a long-term investigation with novices and interviews with experts. We discuss how it may support design thinking, tailor to different expertise levels, facilitate reappropriation during storyboarding, and assist with communication. Shahtab Wahid, D. Scott McCrickard, Joseph DeGol, Nina Elias, Steve Harrison 0001 |
CHI | 1 |
| 2010 | Investigating the relationship between imagery and rationale in designabstractArtifacts can be used to inspire, guide, and create new designs. As approaches to design can range from focusing on inspiration to formalized reasoning, we seek to create and study artifacts that combine the use of images and rationale. In this paper, we contribute an understanding of the relationship between imagery and rationale through an investigation of an artifact made of both. Through a study of group design sessions, we find images can provide access to rationale, moments of inspiration can be balanced with rationale, and differences between images and rationale must be reconciled. We conclude with thoughts on how such artifacts might be leveraged by the design community. Shahtab Wahid, Stacy M. Branham, D. Scott McCrickard, Steve Harrison 0001 |
Conference on Designing Interactive Systems | 1 |
| 2009 | Picking Up Artifacts: Storyboarding as a Gateway to Reuse
Shahtab Wahid, Stacy M. Branham, Lauren Cairco, D. Scott McCrickard, Steve Harrison 0001 |
INTERACT (2) | 1 |
| 2007 | Task and social visualization in software development: evaluation of a prototypeabstractAs open source development has evolved, differentiation of roles and increased sophistication of collaborative processes has occurred. Recently, we described coordination issues in software development and an interactive visualization tool called the Social Health Overview (SHO) developed to address them [12]. This paper presents an empirical evaluation of SHO intended to identify its strengths and weaknesses. Eleven informants in various open source roles were interviewed about their work practices. Eight of these participated in an evaluation comparing three change management tasks in SHO and Bugzilla. Results are discussed with respect to task strategy with each tool and participants' roles. Jason B. Ellis, Shahtab Wahid, Catalina Danis, Wendy A. Kellogg |
CHI | 2 |
| 2006 | Investigating design knowledge reuse for interface developmentabstractReusing HCI design knowledge shows potential in allowing practitioners to design based on previously identified concerns. A reuse approach is presented that is based on claims, design knowledge units encapsulating tradeoffs. Fundamental characteristics of reuse include abstraction, selection, specification, and integration. Claim relationships provide the key to instantiating each of these traits within the claims reuse approach. A claims library is used implement a working model of the reuse process. Studies analyzing various components of this work validate existing efforts and provide impetus for future work. Shahtab Wahid |
Conference on Designing Interactive Systems | 1 |
| 2004 | Entering the Heart of Design: Relationships for Tracing Claim Evolution
Shahtab Wahid, C. F. Allgood, Christa M. Chewar, D. Scott McCrickard |
SEKE | 1 |
| 2003 | Usability Heuristics for Large Screen Information Exhibits
Jacob P. Somervell, Shahtab Wahid |
INTERACT | 2 |