Demo Data from SIGIR 2026 / reviewers in the wild / expert
Zhuang Li 0002
dblp:88/7870-2
· DBLP profile ↗
7ranked-venue papers
0as first author
7since 2021 · last 2025
0009-0006-3870-4275ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Generative modeling · 70% Knowledge representation and reasoning · 30% | |
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 54% Computer animation and physical simulation · 46% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | Paragraph-to-Image Generation with Information-Enriched Diffusion Model · Int. J. Comput. Vis. 2025 |
Machine learning › Generative modeling › diffusion model
text-to-image generation |
0.9 | 1 | 2025 | Paragraph-to-Image Generation with Information-Enriched Diffusion Model · Int. J. Comput. Vis. 2025 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › semantic representation
entity representation |
0.8 | 1 | 2024 | DragAnything: Motion Control for Anything Using Entity Representation · ECCV (22) 2024 |
Computer animation and physical simulation
motion control |
0.8 | 1 | 2024 | DragAnything: Motion Control for Anything Using Entity Representation · ECCV (22) 2024 |
Methods — techniques the papers use, named apart from their topics
diffusion model · 1.7motion control · 1.5entity representation · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Paragraph-to-Image Generation with Information-Enriched Diffusion Model
Weijia Wu 0001, Zhuang Li 0002, Yefei He, Zheng Shou 0001, Chunhua Shen, Lele Cheng, Tingting Gao |
Int. J. Comput. Vis. | 2 |
| 2025 | A large cross-modal video retrieval dataset with reading comprehension
Weijia Wu 0001, Yuzhong Zhao, Zhuang Li 0002, Zheng Shou 0001, Xiang Bai |
Pattern Recognit. | 3 |
| 2025 | A Bilingual, Open World Video Text Dataset and Real-Time Video Text Spotting With Contrastive LearningabstractMost existing video text spotting benchmarks focus on evaluating a single language and scenario with limited data. In this work, we introduce a large-scale, Bilingual, Open World Video text benchmark dataset (BOVText). There are four features for BOVText. Firstly, we provide 2,021 videos with more than 1,750,000 frames, 25 times larger than the existing largest dataset with incidental text in videos. Secondly, our dataset covers 32 open scenarios, including many virtual scenarios, e.g., Life Vlog, Driving, Movie, Game, etc. Thirdly, abundant text types annotation (i.e., title, caption or scene text) are provided for the different representational meanings in the video. Fourthly, the BOVText provides bilingual text annotation to promote multiple cultures’ lives and communication. Besides, we propose a real-time end-to-end video text spotting with Contrastive Learning of Semantic and Visual Representation (CoText), which includes two advantages: 1) With a lightweight architecture, CoText simultaneously addresses the three tasks (e.g., text detection, tracking, recognition) in a real-time end-to-end trainable framework. 2) CoText tracks texts by comprehending them and relating them to each other with visual and semantic representations. Extensive experiments show the superiority of our method. Especially, CoText achieves an video text spotting$\mathrm { ID_{F1}}$of 71.7% at 32.3 FPS on ICDAR2015video, with 10.2% and 23.3 FPS improvement the previous best method. The dataset and code of CoText can be found at: Dataset and CoText, respectively. Weijia Wu 0001, Zhuang Li 0002, Yuanqiang Cai, Zheng Shou 0001 |
IEEE Trans. Circuits Syst. Video Technol. | 2 |
| 2024 | DragAnything: Motion Control for Anything Using Entity Representation
Weijia Wu 0001, Zhuang Li 0002, Yuchao Gu, Rui Zhao 0001, Yefei He, Junhao Zhang 0001, Zheng Shou 0001, Tingting Gao |
ECCV (22) | 2 |
| 2024 | Continual Learning for Image Segmentation With Dynamic QueryabstractImage segmentation based on continual learning exhibits a critical drop of performance, mainly due to catastrophic forgetting and background shift, as they are required to incorporate new classes continually. In this paper, we propose a simple, yet effective Continual Image Segmentation method with incremental Dynamic Query (CISDQ), which decouples the representation learning of both old and new knowledge with lightweight query embedding. CISDQ mainly includes three contributions: 1) We definedynamic querieswith adaptive background class to exploit past knowledge and learn future classes naturally. 2) CISDQ proposes a class/instance-aware Query Guided Knowledge Distillation strategy to overcome catastrophic forgetting by capturing the inter-class diversity and intra-class identity. 3) Apart from semantic segmentation, CISDQ introduce the continual learning forinstance segmentationin which instance-wise labeling and supervision are considered. Extensive experiments on three datasets for two tasks (i.e. continual semantic and instance segmentation are conducted to demonstrate that CISDQ achieves the state-of-the-art performance, specifically, obtaining 4.4% and 2.9% mIoU improvements for the ADE 100-10 (6 steps) setting and ADE 100-5 (11 steps) setting. Weijia Wu 0001, Yuzhong Zhao, Zhuang Li 0002, Lianlei Shan, Zheng Shou 0001 |
IEEE Trans. Circuits Syst. Video Technol. | 3 |
| 2023 | ICDAR 2023 Competition on Video Text Reading for Dense and Small Text
Weijia Wu 0001, Yuzhong Zhao, Zhuang Li 0002, Zheng Shou 0001, Umapada Pal 0001, Dimosthenis Karatzas, Xiang Bai |
ICDAR (2) | 3 |
| 2023 | FlowText: Synthesizing Realistic Scene Text Video with Optical Flow EstimationabstractCurrent video text spotting methods can achieve preferable performance, powered with sufficient labeled training data. However, labeling data manually is time-consuming and labor-intensive. To overcome this, using low-cost synthetic data is a promising alternative. This paper introduces a novel video text synthesis technique called FlowText, which utilizes optical flow estimation to synthesize a large amount of text video data at a low cost for training robust video text spotters. Unlike existing methods that focus on image-level synthesis, FlowText concentrates on synthesizing temporal information of text instances across consecutive frames using optical flow. This temporal information is crucial for accurately tracking and spotting text in video sequences, including text movement, distortion, appearance, disappearance, shelter, and blur. Experiments show that combining general detectors like TransDETR with the proposed FlowText produces remarkable results on various datasets, such as ICDAR2015video and ICDAR2013video. Code is available at https://github.com/callsys/FlowText. Yuzhong Zhao, Weijia Wu 0001, Zhuang Li 0002, Weiqiang Wang 0001 |
ICME | 3 |