Demo Data from SIGIR 2026 / reviewers in the wild / expert
David Ruby
dblp:89/1910
· DBLP profile ↗
4ranked-venue papers
4as first author
0since 2021 · last 1993
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Planning, search and constraint satisfaction · 57% Reinforcement learning · 43% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Performance modeling and evaluation · 100% |
Topics — the 4 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
meta-reinforcement learning |
0.0 | 1 | 1992 | Learning Episodes for Optimization · ML 1992 |
Performance modeling and evaluation
benchmarking |
0.0 | 1 | 1991 | SteppingStone: An Empirical and Analytical Evaluation · AAAI 1991 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
hierarchical planning |
0.0 | 1 | 1989 | Learning Subgoal Sequences for Planning · IJCAI 1989 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › machine learning for planning
subgoal learning |
0.0 | 1 | 1989 | Learning Subgoal Sequences for Planning · IJCAI 1989 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 0.0empirical evaluation · 0.0analytical modeling · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1993 | Learning Steppingstones for Problem SolvingabstractOne goal of Artificial Intelligence is to develop and understand computational mechanisms for solving difficult real-world problems. Unfortunately, domains traditionally used in general problem-solving research lack important characteristics of real-world domains, making it difficult to apply the techniques developed. Most classic AI domains require satisfying a set of Boolean constraints. Real-world problems require finding a solution that meets a set of Boolean constraints and performs well on a set of real-valued constraints. In addition, most classic domains are static while domains from the real world change. In this paper we demonstrate that SteppingStone, a general learning problem solver, is capable of solving problems with these characteristics. SteppingStone heuristically decomposes a problem into simpler subproblems, and then learns to deal with the interactions that arise between the subproblems. In lieu of an agreed upon metric for problem difficulty, we choose significant problems that are difficult for both people and programs as good candidates for evaluating progress. Consequently we adopt the domain of logic synthesis from VLSI design to demonstrate SteppingStone’s capabilities. David Ruby, Dennis F. Kibler |
Int. J. Pattern Recognit. Artif. Intell. | 1 |
| 1992 | Learning Episodes for Optimization
David Ruby, Dennis F. Kibler |
ML | 1 |
| 1991 | SteppingStone: An Empirical and Analytical Evaluation
David Ruby, Dennis F. Kibler |
AAAI | 1 |
| 1989 | Learning Subgoal Sequences for Planning
David Ruby, Dennis F. Kibler |
IJCAI | 1 |