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David Ruby

dblp:89/1910 · DBLP profile ↗
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4ranked-venue papers
4as first author
0since 2021 · last 1993
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Planning, search and constraint satisfaction · 57% Reinforcement learning · 43%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Performance modeling and evaluation · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
meta-reinforcement learning
0.011992
Learning Episodes for Optimization · ML 1992
Performance modeling and evaluation
benchmarking
0.011991
SteppingStone: An Empirical and Analytical Evaluation · AAAI 1991
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
hierarchical planning
0.011989
Learning Subgoal Sequences for Planning · IJCAI 1989
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › machine learning for planning
subgoal learning
0.011989
Learning Subgoal Sequences for Planning · IJCAI 1989

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 0.0empirical evaluation · 0.0analytical modeling · 0.0
YearPublicationVenuePosition
1993 Learning Steppingstones for Problem Solving
abstract
One goal of Artificial Intelligence is to develop and understand computational mechanisms for solving difficult real-world problems. Unfortunately, domains traditionally used in general problem-solving research lack important characteristics of real-world domains, making it difficult to apply the techniques developed. Most classic AI domains require satisfying a set of Boolean constraints. Real-world problems require finding a solution that meets a set of Boolean constraints and performs well on a set of real-valued constraints. In addition, most classic domains are static while domains from the real world change. In this paper we demonstrate that SteppingStone, a general learning problem solver, is capable of solving problems with these characteristics. SteppingStone heuristically decomposes a problem into simpler subproblems, and then learns to deal with the interactions that arise between the subproblems. In lieu of an agreed upon metric for problem difficulty, we choose significant problems that are difficult for both people and programs as good candidates for evaluating progress. Consequently we adopt the domain of logic synthesis from VLSI design to demonstrate SteppingStone’s capabilities.
David Ruby, Dennis F. Kibler
Int. J. Pattern Recognit. Artif. Intell.1
1992 Learning Episodes for Optimization
David Ruby, Dennis F. Kibler
ML1
1991 SteppingStone: An Empirical and Analytical Evaluation
David Ruby, Dennis F. Kibler
AAAI1
1989 Learning Subgoal Sequences for Planning
David Ruby, Dennis F. Kibler
IJCAI1