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Gábor Bartók

dblp:89/2642 · DBLP profile ↗
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15ranked-venue papers
6as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 12 · 5 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2Theory of computation · 2 · 1 first-authorDatabases, data management, data science and information retrieval · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
Reinforcement learning · 52% Learning theory · 33% Efficient and distributed learning · 15%
Theoretical computer science
3 papers
Approximation and online algorithms · 72% Algorithmic game theory and mechanism design · 28%
Interdisciplinary, comprehensive, and emerging computing
2 papers
Computing education · 74% Smart cities and intelligent transportation · 26%
Databases, data mining, and information retrieval
1 paper
Data mining · 100%

Topics — the 13 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Learning theory
online learning
0.542015
Online Learning with Costly Features and Labels · NIPS 2013
A near-optimal algorithm for finite partial-monitoring games against adversarial opponents · COLT 2013
An adaptive algorithm for finite stochastic partial monitoring · ICML 2012
Machine learning › Reinforcement learning › bandit
partial monitoring
0.532014
Efficient Partial Monitoring with Prior Information · NIPS 2014
A near-optimal algorithm for finite partial-monitoring games against adversarial opponents · COLT 2013
An adaptive algorithm for finite stochastic partial monitoring · ICML 2012
Machine learning › Reinforcement learning
regret minimization
0.432015
A near-optimal algorithm for finite partial-monitoring games against adversarial opponents · COLT 2013
An adaptive algorithm for finite stochastic partial monitoring · ICML 2012
Incentivizing Users for Balancing Bike Sharing Systems · AAAI 2015
Machine learning › Reinforcement learning › bandit
combinatorial semi-bandits
0.212016
Importance Weighting Without Importance Weights: An Efficient Algorithm for Combinatorial Semi-Bandits · J. Mach. Learn. Res. 2016
Approximation and online algorithms › online learning
follow-the-perturbed-leader
0.212016
Importance Weighting Without Importance Weights: An Efficient Algorithm for Combinatorial Semi-Bandits · J. Mach. Learn. Res. 2016
Approximation and online algorithms › online algorithms
online combinatorial optimization
0.212016
Importance Weighting Without Importance Weights: An Efficient Algorithm for Combinatorial Semi-Bandits · J. Mach. Learn. Res. 2016
Machine learning › Efficient and distributed learning › federated learning
incentive mechanism
0.212015
Incentivizing Users for Balancing Bike Sharing Systems · AAAI 2015
Algorithmic game theory and mechanism design › pricing
pricing mechanism
0.212015
Incentivizing Users for Balancing Bike Sharing Systems · AAAI 2015
Data mining
crowdsourcing
0.212014
Near-Optimally Teaching the Crowd to Classify · ICML 2014
Machine learning › Learning theory › online learning
regret bounds
0.212013
Online Learning with Costly Features and Labels · NIPS 2013
Machine learning › Efficient and distributed learning
active learning
0.112010
Models of active learning in group-structured state spaces · Inf. Comput. 2010
Smart cities and intelligent transportation
bike sharing systems
0.112015
Incentivizing Users for Balancing Bike Sharing Systems · AAAI 2015
Approximation and online algorithms
online learning
0.112014
Efficient Partial Monitoring with Prior Information · NIPS 2014

Methods — techniques the papers use, named apart from their topics

regret minimization · 0.7optimal pricing · 0.7online learning · 0.7geometric resampling · 0.5follow-the-perturbed-leader · 0.5submodular optimization · 0.4stochastic learner model · 0.4prior information · 0.4greedy algorithm · 0.4point-local game analysis · 0.2online probing · 0.2adaptive algorithm · 0.1active learning · 0.1
YearPublicationVenuePosition
2020 Task-Aware Performance Prediction for Efficient Architecture Search
Effrosyni Kokiopoulou, Anja Hauth, Luciano Sbaiz, Andrea Gesmundo, Gábor Bartók, Jesse Berent
ECAI5
2016 Importance Weighting Without Importance Weights: An Efficient Algorithm for Combinatorial Semi-Bandits
abstract
We propose a sample-efficient alternative for importance weighting for situations where one only has sample access to the probability distribution that generates the observations. Our new method, called Geometric Resampling (GR), is described and analyzed in the context of online combinatorial optimization under semi-bandit feedback, where a learner sequentially selects its actions from a combinatorial decision set so as to minimize its cumulative loss. In particular, we show that the well-known Follow-the-Perturbed-Leader (FPL) prediction method coupled with Geometric Resampling yields the first computationally efficient reduction from offline to online optimization in this setting. We provide a thorough theoretical analysis for the resulting algorithm, showing that its performance is on par with previous, inefficient solutions. Our main contribution is showing that, despite the relatively large variance induced by the GR procedure, our performance guarantees hold with high probability rather than only in expectation. As a side result, we also improve the best known regret bounds for FPL in online combinatorial optimization with full feedback, closing the perceived performance gap between FPL and exponential weights in this setting. (A preliminary version of this paper was published as Neu and Bartók (2013). Parts of this work were completed while Gergely Neu was with the SequeL team at INRIA Lille -- Nord Europe, France and Gábor Bartók was with the Department of Computer Science at ETH Zürich.)
Gergely Neu, Gábor Bartók
J. Mach. Learn. Res.2
2015 Incentivizing Users for Balancing Bike Sharing Systems
abstract
Bike sharing systems have been recently adopted by a growing number of cities as a new means of transportation offering citizens a flexible, fast and green alternative for mobility. Users can pick up or drop off the bicycles at a station of their choice without prior notice or time planning. This increased flexibility comes with the challenge of unpredictable and fluctuating demand as well as irregular flow patterns of the bikes. As a result, these systems can incur imbalance problems such as the unavailability of bikes or parking docks at stations. In this light, operators deploy fleets of vehicles which re-distribute the bikes in order to guarantee a desirable service level. Can we engage the users themselves to solve the imbalance problem in bike sharing systems? In this paper, we address this question and present a crowdsourcing mechanism that incentivizes the users in the bike repositioning process by providing them with alternate choices to pick or return bikes in exchange for monetary incentives. We design the complete architecture of the incentives system which employs optimal pricing policies using the approach of regret minimization in online learning. We investigate the incentive compatibility of our mechanism and extensively evaluate it through simulations based on data collected via a survey study. Finally, we deployed the proposed system through a smartphone app among users of a large scale bike sharing system operated by a public transport company, and we provide results from this experimental deployment. To our knowledge, this is the first dynamic incentives system for bikes re-distribution ever deployed in a real-world bike sharing system.
Adish Singla, Marco Santoni, Gábor Bartók, Pratik Mukerji, Moritz Meenen, Andreas Krause 0001
AAAI3
2014 Contextual Procurement in Online Crowdsourcing Markets
abstract
Designing pricing mechanisms for recruitment of workers is a central challenge in online crowdsourcing markets. We consider a novel and realistic setting for such markets, where the private cost of the workers and utility derived from them is unknown to the mechanism; however, a set of the workers' features can be observed before making the price offer. How should the offered price be adapted to maximize the utility from recruited workers, while minimizing the cost of payments and the idling cost of failure to recruit? In this paper, we address these questions by formulating the problem as a {\em contextual partial monitoring game}, a generic framework for online learning problems that allows to deal with complex feedback structure. We present simulation results comparing our approach to the classical contextual bandit approach, demonstrating the complexity of the problem and the need for the partial monitoring framework.
Adish Singla, Ian Lienert, Gábor Bartók, Andreas Krause 0001
HCOMP3
2014 Near-Optimally Teaching the Crowd to Classify
abstract
How should we present training examples to learners to teach them classification rules? This is a natural problem when training workers for crowdsourcing labeling tasks, and is also motivated by challenges in data-driven online education. We propose a natural stochastic model of the learners, modeling them as randomly switching among hypotheses based on observed feedback. We then develop STRICT, an efficient algorithm for selecting examples to teach to workers. Our solution greedily maximizes a submodular surrogate objective function in order to select examples to show to the learners. We prove that our strategy is competitive with the optimal teaching policy. Moreover, for the special case of linear separators, we prove that an exponential reduction in error probability can be achieved. Our experiments on simulated workers as well as three real image annotation tasks on Amazon Mechanical Turk show the effectiveness of our teaching algorithm.
Adish Singla, Ilija Bogunovic, Gábor Bartók, Amin Karbasi, Andreas Krause 0001
ICML3
2014 Efficient Partial Monitoring with Prior Information
Hastagiri P. Vanchinathan, Gábor Bartók, Andreas Krause 0001
NIPS2
2013 An Efficient Algorithm for Learning with Semi-bandit Feedback
Gergely Neu, Gábor Bartók
ALT2
2013 A near-optimal algorithm for finite partial-monitoring games against adversarial opponents
abstract
Partial monitoring is an online learning model where in every time step, after a learner and an opponent choose their actions, the loss and the feedback for the learner is calculated based on a loss and a feedback function, both of which are known to the learner ahead of time. As in other online learning scenarios, the goal of the learner is to minimize his cumulative loss. In this paper we present and analyze a new algorithm for locally observable partial monitoring games. We prove that the expected regret of our algorithm is of \tilde O(\sqrtN’T), where T is the time horizon and N’ is the size of the largest point-local game. The most important improvement of this bound compared to previous results is that it does not depend directly on the number of actions, but rather on the structure of the game.
Gábor Bartók
COLT1
2013 Online Learning with Costly Features and Labels
abstract
This paper introduces the online probing" problem: In each round, the learner is able to purchase the values of a subset of feature values. After the learner uses this information to come up with a prediction for the given round, he then has the option of paying for seeing the loss that he is evaluated against. Either way, the learner pays for the imperfections of his predictions and whatever he chooses to observe, including the cost of observing the loss function for the given round and the cost of the observed features. We consider two variations of this problem, depending on whether the learner can observe the label for free or not. We provide algorithms and upper and lower bounds on the regret for both variants. We show that a positive cost for observing the label significantly increases the regret of the problem."
Navid Zolghadr, Gábor Bartók, Russell Greiner, András György 0001, Csaba Szepesvári
NIPS2
2013 Toward a classification of finite partial-monitoring games
András Antos, Gábor Bartók, Dávid Pál, Csaba Szepesvári
Theor. Comput. Sci.2
2012 Partial Monitoring with Side Information
Gábor Bartók, Csaba Szepesvári
ALT1
2012 An adaptive algorithm for finite stochastic partial monitoring
Gábor Bartók, Navid Zolghadr, Csaba Szepesvári
ICML1
2010 Toward a Classification of Finite Partial-Monitoring Games
Gábor Bartók, Dávid Pál, Csaba Szepesvári
ALT1
2010 Models of active learning in group-structured state spaces
Gábor Bartók, Csaba Szepesvári, Sandra Zilles
Inf. Comput.1
2008 Active Learning of Group-Structured Environments
Gábor Bartók, Csaba Szepesvári, Sandra Zilles
ALT1