Demo Data from SIGIR 2026 / reviewers in the wild / expert
Thomas Bernard
dblp:89/4330
· DBLP profile ↗
4ranked-venue papers
1as first author
1since 2021 · last 2024
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Applied, interdisciplinary, general and emerging computing · 3 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Bioinformatics and computational biology · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Learning and educational technologies · 50% Human-AI interaction · 38% Collaborative and social computing · 12% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Bioinformatics and computational biology › systems biology
metabolic network analysis |
0.2 | 1 | 2013 | MetaNetX.org: a website and repository for accessing, analysing and manipulating metabolic networks · Bioinform. 2013 |
Human-AI interaction › virtual agents
virtual human |
0.1 | 1 | 2006 | Interpersonal Scenarios: Virtual \approx Real? · VR 2006 |
Learning and educational technologies › medical education
virtual patients |
0.1 | 1 | 2006 | Interpersonal Scenarios: Virtual \approx Real? · VR 2006 |
Bioinformatics and computational biology › biological database
metabolic pathway database |
0.0 | 1 | 2013 | MetaNetX.org: a website and repository for accessing, analysing and manipulating metabolic networks · Bioinform. 2013 |
Collaborative and social computing
interpersonal communication |
0.0 | 1 | 2006 | Interpersonal Scenarios: Virtual \approx Real? · VR 2006 |
Learning and educational technologies
medical education |
0.0 | 1 | 2006 | Interpersonal Scenarios: Virtual \approx Real? · VR 2006 |
Methods — techniques the papers use, named apart from their topics
flux balance analysis · 0.2standardized patient · 0.1comparative study · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Landslide Detection in 3D Point Clouds With Deep Siamese Convolutional NetworkabstractGenerally caused by extreme events, landslides cause severe landscape modifications and may endanger local population. It is important to be able to map them in order to better understand landscape evolution. 3D LiDAR point clouds (PCs) are a relevant choice compared to 2D imagery to directly sense ground shape modification under vegetated areas. Most of the studies propose to rely on rasterization of PCs, or multistep semi-automatic process with tedious manual results refinement in the 3D PCs. In this study, we aim at experimenting a deep learning method to directly extract landslide sources and deposits from raw 3D PCs. To this end, we train an Encoder Fusion SiamKPConv network, designed for 3D PCs change detection, for the specific task of landslides identification in PCs acquired before and after Kaikōura earthquake (New-Zealand). The experimental results (93.87% of accuracy) show the relevance of this model. Iris de Gélis, Thomas Bernard, Dimitri Lague, Thomas Corpetti, Sébastien Lefèvre |
IGARSS | 2 |
| 2014 | Reconciliation of metabolites and biochemical reactions for metabolic networksabstractGenome-scale metabolic network reconstructions are now routinely used in the study of metabolic pathways, their evolution and design. The development of such reconstructions involves the integration of information on reactions and metabolites from the scientific literature as well as public databases and existing genome-scale metabolic models. The reconciliation of discrepancies between data from these sources generally requires significant manual curation, which constitutes a major obstacle in efforts to develop and apply genome-scale metabolic network reconstructions. In this work, we discuss some of the major difficulties encountered in the mapping and reconciliation of metabolic resources and review three recent initiatives that aim to accelerate this process, namely BKM-react, MetRxn and MNXref (presented in this article). Each of these resources provides a pre-compiled reconciliation of many of the most commonly used metabolic resources. By reducing the time required for manual curation of metabolite and reaction discrepancies, these resources aim to accelerate the development and application of high-quality genome-scale metabolic network reconstructions and models. Thomas Bernard, Alan J. Bridge, Anne Morgat, Sébastien Moretti, Ioannis Xenarios, Marco Pagni |
Briefings Bioinform. | 1 |
| 2013 | MetaNetX.org: a website and repository for accessing, analysing and manipulating metabolic networksabstractMetaNetX.org is a website for accessing, analysing and manipulating genome-scale metabolic networks (GSMs) as well as biochemical pathways. It consistently integrates data from various public resources and makes the data accessible in a standardized format using a common namespace. Currently, it provides access to hundreds of GSMs and pathways that can be interactively compared (two or more), analysed (e.g. detection of dead-end metabolites and reactions, flux balance analysis or simulation of reaction and gene knockouts), manipulated and exported. Users can also upload their own metabolic models, choose to automatically map them into the common namespace and subsequently make use of the website's functionality. Mathias Ganter, Thomas Bernard, Sébastien Moretti, Jörg Stelling, Marco Pagni |
Bioinform. | 2 |
| 2006 | Interpersonal Scenarios: Virtual \approx Real?abstractThis paper reports on a study to examine the similarities and differences in experiencing an interpersonal scenario with real and virtual humans. A system that allows medical students to interview a life-size virtual patient using natural speech and gestures was used as a platform for this comparison. Study participants interviewed either a virtual patient or a standardized patient, an actor trained to represent a medical condition. Subtle yet substantial differences were found in the participants’ rapport with the patient and the flow of the conversation. The virtual patient’s limited expressiveness was a significant source of these differences. However, overall task performance was similar, as were perceptions of the educational value of the interaction. Andrew Raij, Kyle Johnsen 0001, Robert F. Dickerson, Benjamin Lok, Marc S. Cohen, Thomas Bernard, Christopher E. Oxendine, Peggy Wagner, D. Scott Lind |
VR | 6 |