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Kei Kato

dblp:89/4713 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2Artificial intelligence and machine learning · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 77% Collaborative and social computing · 23%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › telepresence
social telepresence
0.222011
Zoom cameras and movable displays enhance social telepresence · CHI 2011
Movable cameras enhance social telepresence in media spaces · CHI 2009
Collaborative and social computing › computer-mediated communication
remote communication
0.012011
Zoom cameras and movable displays enhance social telepresence · CHI 2011
Collaborative and social computing › remote collaboration
media space
0.012009
Movable cameras enhance social telepresence in media spaces · CHI 2009

Methods — techniques the papers use, named apart from their topics

user study · 0.2
YearPublicationVenuePosition
2011 Zoom cameras and movable displays enhance social telepresence
abstract
This paper shows that the augmentation of a remote person's positional movement enhances social telepresence. There are three possible ways of representing a remote person's movement toward the user in visual communication: a) the remote person's movement toward the remote camera, b) the remote camera's zooming in to enlarge the remote person's picture, and c) a forward movement of the display that is displaying the remote person. We conducted an experiment to see the relationship among these three ways and the effects of a remote camera's zooming and a display's movement on social telepresence. In the experiment, we observed that the remote person's movement lowered the reality of conversations, and the remote camera's zooming lowered the visual quality. However, social telepresence was enhanced when both the person's movement and the camera's zooming occurred simultaneously. We also observed that a 6-centimeter movement of the display enhanced social telepresence, whether the remote person moved or not.
Hideyuki Nakanishi, Kei Kato, Hiroshi Ishiguro
CHI2
2009 Movable cameras enhance social telepresence in media spaces
abstract
Media space is a promising but still immature technology to connect distributed sites. We developed a simple additional function that moved a remote camera forward when a local user approached a display so that the approach was amplified by a remote person's expanding image accompanied by motion parallax. We conducted an experiment in which we observed that a movable camera enhanced social telepresence, which is the feeling of facing a remote person in the same room. Despite the camera's movement, subjects believed that the camera did not move and a zoom-in function expanded the image. Surprisingly, a zoom-in camera that expanded the image as the movable camera did, however, was ineffective probably because of a lack of motion parallax. Although we explained nothing about the camera, most subjects noticed that their walking caused the view's expansion. If a remote person initiated the camera's movement, social telepresence could not be enhanced.
Hideyuki Nakanishi, Yuki Murakami, Kei Kato
CHI3
2006 Structure-Based Categorization of Programs to Enable Awareness About Programming Skills
Kei Kato, Toyohide Watanabe
KES (3)1