Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Ayako Hanai

dblp:90/10557 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 87% Usability and user experience research · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › large display interaction
display interaction
0.212013
Effects of the display angle in museums on user's cognition, behavior, and subjective responses · CHI 2013
Interaction techniques and input
large display interaction
0.212013
Effects of the display angle in museums on user's cognition, behavior, and subjective responses · CHI 2013

Methods — techniques the papers use, named apart from their topics

controlled experiment · 0.2
YearPublicationVenuePosition
2013 Effects of the display angle in museums on user's cognition, behavior, and subjective responses
abstract
In order to achieve the intended level of communication with visitors in museums where large displays are installed, it is essential to understand how various display factors affect visitors. We explore the effects of the display angle on individual users. In our experiment, we set up three types of flat displays - vertical, horizontal, and tilted - and comprehensively tested users' cognitive, behavioral, and subjective aspects. The results showed that a significant difference could be discerned in regards to cognitive and subjective aspects. Test results for the cognitive aspect showed that the display angle on which the displayed content was easy to understand and remember differed depending on age. Test results for the subjective aspect showed that irrespective of age, users rated tilted displays as being quicker to attract attention and easier to peruse, to understand and remember the content, and to interact with, and such displays were the most preferred.
Junko Ichino, Kazuo Isoda, Ayako Hanai, Tetsuya Ueda
CHI3