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Janusz Marecki

dblp:90/404 · DBLP profile ↗
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7ranked-venue papers
2as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Planning, search and constraint satisfaction · 78% Reinforcement learning · 22%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%
Human-computer interaction and pervasive computing
1 paper
Learning and educational technologies · 100%

Topics — the 8 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
planning under uncertainty
0.112008
Towards Faster Planning with Continuous Resources in Stochastic Domains · AAAI 2008
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
probabilistic planning
0.112008
Towards Faster Planning with Continuous Resources in Stochastic Domains · AAAI 2008
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning › constraint-based planning
resource-constrained planning
0.112008
Towards Faster Planning with Continuous Resources in Stochastic Domains · AAAI 2008
Algorithmic game theory and mechanism design › stackelberg game
bayesian stackelberg game
0.112008
Efficient Algorithms to Solve Bayesian Stackelberg Games for Security Applications · AAAI 2008
Algorithmic game theory and mechanism design
security games
0.112008
Efficient Algorithms to Solve Bayesian Stackelberg Games for Security Applications · AAAI 2008
Algorithmic game theory and mechanism design
stackelberg game
0.112008
Efficient Algorithms to Solve Bayesian Stackelberg Games for Security Applications · AAAI 2008
Machine learning › Reinforcement learning
markov decision process
0.112007
A Fast Analytical Algorithm for Solving Markov Decision Processes with Real-Valued Resources · IJCAI 2007
Learning and educational technologies › educational software
training systems
0.112005
The DEFACTO System: Training Tool for Incident Commanders · AAAI 2005

Methods — techniques the papers use, named apart from their topics

mixed integer linear programming · 0.1analytical algorithm · 0.1
YearPublicationVenuePosition
2013 Solution Methods for Constrained Markov Decision Process with Continuous Probability Modulation
Marek Petrik, Dharmashankar Subramanian, Janusz Marecki
UAI3
2010 ALARMS: Alerting and Reasoning Management System for Next Generation Aircraft Hazards
Alan Carlin, Nathan Schurr, Janusz Marecki
UAI3
2010 Introducing communication in Dis-POMDPs with locality of interaction
abstract
The Networked Distributed POMDPs (ND-POMDPs) can model multiagent systems in uncertain domains and have begun to scale-up the number of agents. However, prior work in ND-POMDPs has failed to address communication. Without communication, the size of a
Makoto Tasaki, Yuichi Yabu, Yuki Iwanari, Makoto Yokoo, Janusz Marecki, Pradeep Varakantham, Milind Tambe
Web Intell. Agent Syst.5
2008 Towards Faster Planning with Continuous Resources in Stochastic Domains
Janusz Marecki, Milind Tambe
AAAI1
2008 Efficient Algorithms to Solve Bayesian Stackelberg Games for Security Applications
Praveen Paruchuri, Jonathan P. Pearce, Janusz Marecki, Milind Tambe, Fernando Ordóñez, Sarit Kraus
AAAI3
2007 A Fast Analytical Algorithm for Solving Markov Decision Processes with Real-Valued Resources
Janusz Marecki, Sven Koenig, Milind Tambe
IJCAI1
2005 The DEFACTO System: Training Tool for Incident Commanders
Nathan Schurr, Janusz Marecki, John P. Lewis, Milind Tambe, Paul Scerri
AAAI2