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Ziyuan Qin 0002

dblp:90/9649-2 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0000-0003-4882-4570ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot manipulation · 87% 3D vision · 13%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Embedded and real-time systems · 67% Parallel and multicore computing · 33%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation › grasping
target-driven grasping
1.012026
TARGO and TARGO-Net: Benchmarking Target-Driven Object Grasping Under Occlusions · Int. J. Comput. Vis. 2026
Parallel and multicore computing › task scheduling
DAG scheduling
0.812024
Edge Generation Scheduling for DAG Tasks Using Deep Reinforcement Learning · IEEE Trans. Computers 2024
Embedded and real-time systems
real-time scheduling
0.812024
Edge Generation Scheduling for DAG Tasks Using Deep Reinforcement Learning · IEEE Trans. Computers 2024
Embedded and real-time systems › real-time scheduling › schedulability analysis
schedulability test
0.812024
Edge Generation Scheduling for DAG Tasks Using Deep Reinforcement Learning · IEEE Trans. Computers 2024

Methods — techniques the papers use, named apart from their topics

transformer · 1.0target completion · 1.0cross-attention · 1.0mixed integer linear programming · 0.8graph representation neural network · 0.8deep reinforcement learning · 0.8
YearPublicationVenuePosition
2026 TARGO and TARGO-Net: Benchmarking Target-Driven Object Grasping Under Occlusions
abstract
Predicting 6-DoF grasp poses from a single RGB-D frame has recently achieved impressive accuracy, yet performance collapses when the target object is heavily occluded by clutter. In this paper, we establish the first benchmark dataset for TARget-driven Grasping under Occlusions, named TARGO, and our model that remains robust under occlusion, TARGO-Net. Our main contributions are: 1) We first recognize the visual occlusion challenge in 6-DoF grasping using single RGB-D images, and found that even the current SOTA models suffer under high occlusion. 2) We propose TARGO dataset, which can be used to train and test 6-DoF grasp models under different visual occlusion severities, and evaluate model robustness in real-world scenarios. 3) We further devise TARGO-Net, a transformer-based grasping model involving a target completion module and target-scene cross-attention, that performs most robustly across all visual occlusion levels. 4) We discover that other than visual occlusion, number of occluders and target minimum dimension also contribute to grasp success. The dataset and codes are publicly available at https://targo-benchmark.github.io .
Yan Xia 0003, Ziyuan Qin 0002, Guanqi Zhan, Kaichen Zhou, Hao Dong 0003, Daniel Cremers
Int. J. Comput. Vis.3
2024 Edge Generation Scheduling for DAG Tasks Using Deep Reinforcement Learning
abstract
Directed acyclic graph (DAG) tasks are currently adopted in the real-time domain to model complex applications from the automotive, avionics, and industrial domains that implement their functionalities through chains of intercommunicating tasks. This paper studies the problem of scheduling real-time DAG tasks by presenting a novel schedulability test based on the concept oftrivial schedulability. Using this schedulability test, we propose a new DAG scheduling framework (edge generation scheduling—EGS) that attempts to minimize the DAG width by iteratively generating edges while guaranteeing the deadline constraint. We study how to efficiently solve the problem of generating edges by developing a deep reinforcement learning algorithm combined with a graph representation neural network to learn an efficient edge generation policy for EGS. We evaluate the effectiveness of the proposed algorithm by comparing it with state-of-the-art DAG scheduling heuristics and an optimal mixed-integer linear programming baseline. Experimental results show that the proposed algorithm outperforms the state-of-the-art by requiring fewer processors to schedule the same DAG tasks.https://github.com/binqi-sun/egs
Binqi Sun, Mirco Theile, Ziyuan Qin 0002, Daniele Bernardini 0002, Debayan Roy, Andrea Bastoni, Marco Caccamo
IEEE Trans. Computers3