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Aurélien Le Gentil

dblp:90/9716 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › haptics
haptic rendering
0.112011
"Tap, squeeze and stir" the virtual world: Touching the different states of matter through 6DoF haptic interaction · VR 2011
Virtual and augmented reality › immersive interaction
haptics and multimodal interaction
0.112011
"Tap, squeeze and stir" the virtual world: Touching the different states of matter through 6DoF haptic interaction · VR 2011

Methods — techniques the papers use, named apart from their topics

smoothed particle hydrodynamics · 0.1
YearPublicationVenuePosition
2011 "Tap, squeeze and stir" the virtual world: Touching the different states of matter through 6DoF haptic interaction
abstract
Haptic interaction with virtual objects is a major concern in the virtual reality field. There are many physically-based efficient models that enable the simulation of a specific type of media, e.g. fluid volumes, deformable and rigid bodies. However, combining these often heterogeneous algorithms in the same virtual world in order to simulate and interact with different types of media can be a complex task. In this paper, we propose the first haptic rendering technique for the simulation and the interaction with multistate media, namely fluids, deformable bodies and rigid bodies, in real-time and with 6DoF haptic feedback. Based on the Smoothed-Particle Hydrodynamics (SPH) physical model for all three types of media, our method avoids the complexity of dealing with different algorithms and their coupling. We achieve high update rates while simulating a physically-based virtual world governed by fluid and elasticity theories, and show how to render interaction forces and torques through a 6DoF haptic device.
Gabriel Cirio, Maud Marchal, Aurélien Le Gentil, Anatole Lécuyer
VR3