Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Olivier Mercier

dblp:91/11344 · DBLP profile ↗
← Back
5ranked-venue papers
3as first author
1since 2021 · last 2024
0000-0002-1161-9111ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 64% Wearable and physiological sensing · 32% Usability and user experience research · 4%
Computer graphics and multimedia
3 papers
Computational photography and imaging · 23% Computational fabrication · 23% Computer animation and physical simulation · 23%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wearable and physiological sensing
eye tracking
0.812024
Identifying Behavioral Correlates to Visual Discomfort · ACM Trans. Graph. 2024
Immersive interaction
virtual reality
0.812024
Identifying Behavioral Correlates to Visual Discomfort · ACM Trans. Graph. 2024
Immersive interaction
visual discomfort
0.812024
Identifying Behavioral Correlates to Visual Discomfort · ACM Trans. Graph. 2024
Computational photography and imaging › holography
holographic optical element
0.412020
Design and fabrication of freeform holographic optical elements · ACM Trans. Graph. 2020
Computational fabrication
optical fabrication
0.412020
Design and fabrication of freeform holographic optical elements · ACM Trans. Graph. 2020
Rendering › perceptual rendering
gaze-contingent rendering
0.312017
Fast gaze-contingent optimal decompositions for multifocal displays · ACM Trans. Graph. 2017
Virtual and augmented reality › near-eye display
multifocal display
0.312017
Fast gaze-contingent optimal decompositions for multifocal displays · ACM Trans. Graph. 2017
Computer animation and physical simulation › fluid simulation
liquid simulation
0.212015
Surface turbulence for particle-based liquid simulations · ACM Trans. Graph. 2015
Usability and user experience research › visual perception
vergence-accommodation conflict
0.112017
Fast gaze-contingent optimal decompositions for multifocal displays · ACM Trans. Graph. 2017

Methods — techniques the papers use, named apart from their topics

user study · 0.8representational similarity analysis · 0.8optimal decomposition · 0.6eye tracking · 0.6GPU implementation · 0.6wavefront decomposition · 0.4grating vector field optimization · 0.4particle-based simulation · 0.2lagrangian wave simulation · 0.2
YearPublicationVenuePosition
2024 Identifying Behavioral Correlates to Visual Discomfort
abstract
Outside of self-report surveys, there are no proven, reliable methods to quantify visual discomfort or visually induced motion sickness symptoms when using head-mounted displays. While valuable tools, self-report surveys suffer from potential biases and low sensitivity due to variability in how respondents may assess and report their experience. Consequently, extreme visual-vestibular conflicts are generally used to induce discomfort symptoms large enough to measure reliably with surveys (e.g., stationary participants riding virtual roller coasters). An emerging area of research is the prediction of discomfort survey results from physiological and behavioral markers. However, the signals derived from experimental paradigms that are explicitly designed to be uncomfortable may not generalize to more naturalistic experiences where comfort is prioritized. In this work we introduce a custom VR headset designed to introduce significant near-eye optical distortion (i.e., pupil swim) to induce visual discomfort during more typical VR experiences. We evaluate visual comfort in our headset while users play the popular VR title Job Simulator and show that eye-tracked dynamic distortion correction improves visual comfort in a multi-session, within-subjects user study. We additionally use representational similarity analysis to highlight changes in head and gaze behavior that are potentially more sensitive to visual discomfort than surveys.
David A. Tovar, James Wilmott, Xiuyun Wu, Michael J. Proulx, Dave Lindberg, Yang Zhao 0030, Olivier Mercier, Phillip Guan
ACM Trans. Graph.8
2020 Local Bases for Model-reduced Smoke Simulations
abstract
Abstract We present a flexible model reduction method for simulating incompressible fluids. We derive a novel vector field basis composed of localized basis flows which have simple analytic forms and can be tiled on regular lattices, avoiding the use of complicated data structures or neighborhood queries. Local basis flow interactions can be precomputed and reused to simulate fluid dynamics on any simulation domain without additional overhead. We introduce heuristic simulation dynamics tailored to our basis and derived from a projection of the Navier‐Stokes equations to produce physically plausible motion, exposing intuitive parameters to control energy distribution across scales. Our basis can adapt to curved simulation boundaries, can be coupled with dynamic obstacles, and offers simple adjustable trade‐offs between speed and visual resolution.
Olivier Mercier, Derek Nowrouzezahrai
Comput. Graph. Forum1
2020 Design and fabrication of freeform holographic optical elements
abstract
Holographic optical elements (HOEs) have a wide range of applications, including their emerging use in virtual and augmented reality displays, but their design and fabrication have remained largely limited to configurations using simple wavefronts. In this paper, we present a pipeline for the design, optimization, and fabrication of complex, customized HOEs that enhances their imaging performance and enables new applications. In particular, we propose an optimization method for grating vector fields that accounts for the unique selectivity properties of HOEs. We further show how our pipeline can be applied to two distinct HOE fabrication methods. The first uses a pair of freeform refractive elements to manufacture HOEs with high optical quality and precision. The second uses a holographic printer with two wavefront-modulating arms, enabling rapid prototyping. We propose a unified wavefront decomposition framework suitable for both fabrication approaches. To demonstrate the versatility of these methods, we fabricate and characterize a series of specialized HOEs, including an aspheric lens, a head-up display lens, a lens array, and, for the first time, a full-color caustic projection element.
Changwon Jang, Olivier Mercier, Kiseung Bang, Yang Zhao 0030, Douglas Lanman
ACM Trans. Graph.2
2017 Fast gaze-contingent optimal decompositions for multifocal displays
abstract
As head-mounted displays (HMDs) commonly present a single, fixed-focus display plane, a conflict can be created between the vergence and accommodation responses of the viewer. Multifocal HMDs have long been investigated as a potential solution in which multiple image planes span the viewer's accommodation range. Such displays require a scene decomposition algorithm to distribute the depiction of objects across image planes, and previous work has shown that simple decompositions can be achieved in real-time. However, recent optimal decompositions further improve image quality, particularly with complex content. Such decompositions are more computationally involved and likely require better alignment of the image planes with the viewer's eyes, which are potential barriers to practical applications. Our goal is to enable interactive optimal decomposition algorithms capable of driving a vergence- and accommodation-tracked multifocal testbed. Ultimately, such a testbed is necessary to establish the requirements for the practical use of multifocal displays, in terms of computational demand and hardware accuracy. To this end, we present an efficient algorithm for optimal decompositions, incorporating insights from vision science. Our method is amenable to GPU implementations and achieves a three-orders-of-magnitude speedup over previous work. We further show that eye tracking can be used for adequate plane alignment with efficient image-based deformations, adjusting for both eye rotation and head movement relative to the display. We also build the first binocular multifocal testbed with integrated eye tracking and accommodation measurement, paving the way to establish practical eye tracking and rendering requirements for this promising class of display. Finally, we report preliminary results from a pilot user study utilizing our testbed, investigating the accommodation response of users to dynamic stimuli presented under optimal decomposition.
Olivier Mercier, Yusufu Sulai, Kevin J. MacKenzie, Marina Zannoli, James Hillis, Derek Nowrouzezahrai, Douglas Lanman
ACM Trans. Graph.1
2015 Surface turbulence for particle-based liquid simulations
abstract
We present a method to increase the apparent resolution of particle-based liquid simulations. Our method first outputs a dense, temporally coherent, regularized point set from a coarse particle-based liquid simulation. We then apply a surface-only Lagrangian wave simulation to this high-resolution point set. We develop novel methods for seeding and simulating waves over surface points, and use them to generate high-resolution details. We avoid error-prone surface mesh processing, and robustly propagate waves without the need for explicit connectivity information. Our seeding strategy combines a robust curvature evaluation with multiple bands of seeding oscillators, injects waves with arbitrarily fine-scale structures, and properly handles obstacle boundaries. We generate detailed fluid surfaces from coarse simulations as an independent post-process that can be applied to most particle-based fluid solvers.
Olivier Mercier, Cynthia Beauchemin, Nils Thürey, Theodore Kim, Derek Nowrouzezahrai
ACM Trans. Graph.1