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Yoichi Matsuyama

dblp:91/2504 · DBLP profile ↗
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18ranked-venue papers
7as first author
6since 2021 · last 2026
0000-0003-0282-6482ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 15 · 7 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 1 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 3 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Health and well-being technologies · 44% Human-robot interaction · 34% Human-AI interaction · 23%
Artificial intelligence
1 paper
Language models and text generation · 100%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies
elderly care
0.112009
System design of group communication activator: an entertainment task for elderly care · HRI 2009
Human-robot interaction › assistive robotics
socially assistive robotics
0.112009
System design of group communication activator: an entertainment task for elderly care · HRI 2009
Human-AI interaction
conversational systems
0.112015
Automatic Expressive Opinion Sentence Generation for Enjoyable Conversational Systems · IEEE ACM Trans. Audio Speech Lang. Process. 2015

Methods — techniques the papers use, named apart from their topics

review mining · 0.4contextual relevance ranking · 0.4
YearPublicationVenuePosition
2026 Gnowsis: Multimodal multitask learning for oral proficiency assessments
abstract
Although oral proficiency assessments are crucial to understand second language (L2) learners’ progress, they are resource-intensive. Herein we propose a multimodal multitask learning model to assess L2 proficiency levels from multiple aspects on the basis of multimodal dialogue data. To construct the model, we first created a dataset of speech samples collected through oral proficiency interviews between Japanese learners of English and a conversational virtual agent. Expert human raters subsequently categorized the samples into the six levels based on the rating scales defined in the Common European Framework of Reference for Languages with respect to proficiency in one holistic and five analytic assessment criteria (vocabulary richness, grammatical accuracy, fluency, goodness of pronunciation, and coherence). The model was trained using this dataset via the multitask learning approach to simultaneously predict the proficiency levels of these language competences from various linguistic features. These features were extracted via multiple encoder modules, which were composed of feature extractors pretrained through various natural language processing tasks such as grammatical error correction, coreference resolution, discourse marker prediction, and pronunciation scoring. In experiments comparing the proposed model to baseline models with a feature extractor pretrained with single modality (textual or acoustic) features, the proposed model outperformed the baseline models. In particular, the proposed model was robust even with limited training data or short dialogues with a smaller number of topics because it considered rich features.
Hiroaki Takatsu, Shungo Suzuki, Masaki Eguchi, Ryuki Matsuura, Mao Saeki, Yoichi Matsuyama
Comput. Speech Lang.6
2024 InteLLA: Intelligent Language Learning Assistant for Assessing Language Proficiency through Interviews and Roleplays
abstract
Mao Saeki, Hiroaki Takatsu, Fuma Kurata, Shungo Suzuki, Masaki Eguchi, Ryuki Matsuura, Kotaro Takizawa, Sadahiro Yoshikawa, Yoichi Matsuyama. Proceedings of the 25th Annual Meeting of the Special Interest Group on Discourse and Dialogue. 2024.
Mao Saeki, Hiroaki Takatsu, Fuma Kurata, Shungo Suzuki, Masaki Eguchi, Ryuki Matsuura, Kotaro Takizawa, Sadahiro Yoshikawa, Yoichi Matsuyama
SIGDIAL9
2023 Multimodal Turn-Taking Model Using Visual Cues for End-of-Utterance Prediction in Spoken Dialogue Systems
Fuma Kurata, Mao Saeki, Shinya Fujie, Yoichi Matsuyama
INTERSPEECH4
2022 Confusion Detection for Adaptive Conversational Strategies of An Oral Proficiency Assessment Interview Agent
Mao Saeki, Kotoka Miyagi, Shinya Fujie, Shungo Suzuki, Tetsuji Ogawa, Tetsunori Kobayashi, Yoichi Matsuyama
INTERSPEECH7
2021 Analysis of Multimodal Features for Speaking Proficiency Scoring in an Interview Dialogue
abstract
This paper analyzes the effectiveness of different modalities in automated speaking proficiency scoring in an online dialogue task of non-native speakers. Conversational competence of a language learner can be assessed through the use of multimodal behaviors such as speech content, prosody, and visual cues. Although lexical and acoustic features have been widely studied, there has been no study on the usage of visual features, such as facial expressions and eye gaze. To build an automated speaking proficiency scoring system using multi-modal features, we first constructed an online video interview dataset of 210 Japanese English-learners with annotations of their speaking proficiency. We then examined two approaches for incorporating visual features and compared the effectiveness of each modality. Results show the end-to-end approach with deep neural networks achieves a higher correlation with human scoring than one with handcrafted features. Modalities are effective in the order of lexical, acoustic, and visual features.
Mao Saeki, Yoichi Matsuyama, Satoshi Kobashikawa, Tetsuji Ogawa, Tetsunori Kobayashi
SLT2
2021 Personalized Extractive Summarization for a News Dialogue System
abstract
In modern society, people's interests and preferences are diversifying. Along with this, the demand for personalized summarization technology is increasing. In this study, we propose a method for generating summaries tailored to each user's interests using profile features obtained from questionnaires administered to users of our spoken-dialogue news delivery system. We propose a method that collects and uses the obtained user profile features to generate a summary tailored to each user's interests, specifically, the sentence features obtained by BERT and user profile features obtained from the questionnaire result. In addition, we propose a method for extracting sentences by solving an integer linear programming problem that considers redundancy and context coherence, using the degree of interest in sentences estimated by the model. The results of our experiments confirmed that summaries generated based on the degree of interest in sentences estimated using user profile information can transmit information more efficiently than summaries based solely on the importance of sentences.
Hiroaki Takatsu, Mayu Okuda, Yoichi Matsuyama, Hiroshi Honda, Shinya Fujie, Tetsunori Kobayashi
SLT3
2020 Sentiment Analysis for Emotional Speech Synthesis in a News Dialogue System
abstract
As smart speakers and conversational robots become ubiquitous, the demand for expressive speech synthesis has increased.In this paper, to control the emotional parameters of the speech synthesis according to certain dialogue contents, we construct a news dataset with emotion labels ("positive," "negative," or "neutral") annotated for each sentence.We then propose a method to identify emotion labels using a model combining BERT and BiLSTM-CRF, and evaluate its effectiveness using the constructed dataset.The results showed that the classification model performance can be efficiently improved by preferentially annotating news articles with low confidence in the human-in-the-loop machine learning framework.
Hiroaki Takatsu, Ryota Ando, Yoichi Matsuyama, Tetsunori Kobayashi
COLING3
2019 A Model of Social Explanations for a Conversational Movie Recommendation System
abstract
A critical aspect of any recommendation process is explaining the reasoning behind each recommendation. These explanations can not only improve users' experiences, but also change their perception of the recommendation quality. This work describes our human-centered design for our conversational movie recommendation agent, which explains its decisions as humans would. After exploring and analyzing a corpus of dyadic interactions, we developed a computational model of explanations. We then incorporated this model in the architecture of a conversational agent and evaluated the resulting system via a user experiment. Our results show that social explanations can improve the perceived quality of both the system and the interaction, regardless of the intrinsic quality of the recommendations.
Florian Pecune, Shruti Murali, Vivian Tsai, Yoichi Matsuyama, Justine Cassell
HAI4
2019 Recognition of Intentions of Users' Short Responses for Conversational News Delivery System
Hiroaki Takatsu, Katsuya Yokoyama, Yoichi Matsuyama, Hiroshi Honda, Shinya Fujie, Tetsunori Kobayashi
INTERSPEECH3
2018 A User Simulator Architecture for Socially-Aware Conversational Agents
abstract
Over the last two decades, Reinforcement Learning (RL) has emerged the method of choice for data-driven dialog management. However, one of the limitations of RL methods for the optimization of dialog managers in the context of virtual conversational agents, is that they require a large amount of data, which is often unavailable, particularly when the dialog deals with complex discourse phenomena. User simulators help address this problem by generating synthetic data to train RL agents in an online fashion. In this work, we extend user simulators to the case of socially-aware conversational agents, that combine task and social functions. We propose a novel architecture that takes into consideration the user's conversational goals and generates both task and social behaviour. Our proposed architecture is general enough to be useful for training socially-aware conversational agents in any domain. As a proof of concept, we construct a user simulator for training a conversational recommendation agent and provide evidence towards the effectiveness of the approach.
Alankar Jain, Florian Pecune, Yoichi Matsuyama, Justine Cassell
IVA3
2016 Socially-Aware Animated Intelligent Personal Assistant Agent
abstract
SARA (Socially-Aware Robot Assistant) is an embodied intelligent personal assistant that analyses the user's visual (head and face movement), vocal (acoustic features) and verbal (conversational strategies) behaviours to estimate its rapport level with the user, and uses its own appropriate visual, vocal and verbal behaviors to achieve task and social goals.The presented agent aids conference attendees by eliciting their preferences through building rapport, and then making informed personalized recommendations about sessions to attend and people to meet.
Yoichi Matsuyama, Arjun Bhardwaj, Oscar Romeo, Sushma Akoju, Justine Cassell
SIGDIAL Conference1
2016 Special Session - The Future Directions of Dialogue-Based Intelligent Personal Assistants
abstract
Today is the era of intelligent personal assistants.All the major tech giants have introduced personal assistants as the front end of their services, including Apple's Siri, Microsoft's Cortana, Facebook's M, and Amazon's Alexa.Several of these companies have also released bot toolkits so that other smaller companies can join the fray.However, while the quality of conversational interactions with intelligent personal assistants is crucial for their success in both business and personal applications, fundamental problems, such as discourse processing, computational pragmatics, user modeling, and collecting and annotating adequate real data, remain unsolved.Furthermore, the intelligent personal assistants of tomorrow raise a whole set of new technical problems.The special SIGDIAL session "The Future of Dialogue-Based Intelligent Personal Assistants" holds a panel discussion with notable academic and industry players, leading to insights on future directions.
Yoichi Matsuyama, Alexandros Papangelis
SIGDIAL Conference1
2015 Four-participant group conversation: A facilitation robot controlling engagement density as the fourth participant
abstract
In this paper, we present a framework for facilitation robots that regulate imbalanced engagement density in a four-participant conversation as the forth participant with proper procedures for obtaining initiatives. Four is the special number in multiparty conversations. In three-participant conversations, the minimum unit for multiparty conversations, social imbalance, in which a participant is left behind in the current conversation, sometimes occurs. In such scenarios, a conversational robot has the potential to objectively observe and control situations as the fourth participant. Consequently, we present model procedures for obtaining conversational initiatives in incremental steps to harmonize such four-participant conversations. During the procedures, a facilitator must be aware of both the presence of dominant participants leading the current conversation and the status of any participant that is left behind. We model and optimize these situations and procedures as a partially observable Markov decision process (POMDP), which is suitable for real-world sequential decision processes. The results of experiments conducted to evaluate the proposed procedures show evidence of their acceptability and feeling of groupness.
Yoichi Matsuyama, Iwao Akiba, Shinya Fujie, Tetsunori Kobayashi
Comput. Speech Lang.1
2015 Automatic Expressive Opinion Sentence Generation for Enjoyable Conversational Systems
abstract
In terms of functional conversations, Grice's Maxim of Quantity suggests that responses should contain no more information than was explicitly asked for. However, in our daily conversations, more informative response skills are usually employed in order to hold enjoyable conversations with interlocutors. These responses are usually produced as forms of one's additional opinions, which usually contain their original viewpoints as well as novel means of expression, rather than simple and common responses characteristic of the general public. In this paper, we propose automatic expressive opinion sentence generation mechanisms for enjoyable conversational systems. The generated opinions are extracted from a large number of reviews on the web, and ranked in terms of contextual relevance, length of sentences, and amount of information represented by the frequency of adjectives. The sentence generator also has an additional phrasing skill. Three controlled lab experiments were conducted, where subjects were requested to read generated sentences and watch videos filmed about conversations between the robot and a person. The results implied that mechanisms effectively promote users' enjoyment and interests.
Yoichi Matsuyama, Akihiro Saito, Shinya Fujie, Tetsunori Kobayashi
IEEE ACM Trans. Audio Speech Lang. Process.1
2013 A Four-Participant Group Facilitation Framework for Conversational Robots
Yoichi Matsuyama, Iwao Akiba, Akihiro Saito, Tetsunori Kobayashi
SIGDIAL Conference1
2010 Psychological evaluation of a group communication activation robot in a party game
Yoichi Matsuyama, Shinya Fujie, Hikaru Taniyama, Tetsunori Kobayashi
INTERSPEECH1
2009 System design of group communication activator: an entertainment task for elderly care
abstract
Our community is facing serious Aging Society especially in Japan.
Yoichi Matsuyama, Hikaru Taniyama, Shinya Fujie, Tetsunori Kobayashi
HRI1
2009 Conversation robot participating in and activating a group communication
Shinya Fujie, Yoichi Matsuyama, Hikaru Taniyama, Tetsunori Kobayashi
INTERSPEECH2