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Amanda Steggell

dblp:91/301 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Multimedia systems and quality of experience · 50% Audio and music processing · 50%
Human-computer interaction and pervasive computing
2 papers
Design research and methods · 50% Haptics and multimodal interaction · 50%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia systems and quality of experience
interactive multimedia
0.112008
Connecting artists and scientists in multimedia research · ACM Multimedia 2008
Audio and music processing
music performance
0.112008
The emotion organ · ACM Multimedia 2008
Design research and methods
creativity support
0.012008
Connecting artists and scientists in multimedia research · ACM Multimedia 2008
Haptics and multimodal interaction
multimodal interaction
0.012008
The emotion organ · ACM Multimedia 2008
YearPublicationVenuePosition
2008 Connecting artists and scientists in multimedia research
abstract
Historically, the ACM Multimedia Conference is split into a "technical" program and an "arts" program. These programs sometimes seem completely separate from one another, victims of a "semantic gap" between disciplines. The goal of this panel is to create a space in which scientists learn from artists, and arts from science. We need to discover new connections between modalities of research. In order to create the most exciting and powerful future forms of interactive multimedia systems, the ones that will create the most beneficial broader impact on humanity, we need to foster new collaborations between artists and scientists. This panel seeks to bridge the great divide of language and communities that has fragmented us, creating a new space for developing connections between the arts and sciences of multimedia research, as embodied through the artists and scientists of ACM Multimedia. The goal is to make this conference a premier site for catalyzing emergent connections.
Andruid Kerne, Ron Wakkary, Frank Nack, Amanda Steggell, Alejandro Jaimes, K. Selçuk Candan, Alberto Del Bimbo, Pamela Jennings, Aleksandra Dulic
ACM Multimedia4
2008 The emotion organ
abstract
The Emotion Organ is a synaesthetic simulacrum machine for exploring the sensational interplay of feeling, seeing, hearing, smelling and motion. It is also a time machine - a restored, re-engineered parlor organ from 1895 that builds upon a trajectory of several centuries-worth of ideas about synaesthetic phenomena, combining both antiquated and emerging technology to achieve a media-archaeological synthesis.
Amanda Steggell
ACM Multimedia1