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Andrew C. Smith

dblp:91/4003 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 100%
Artificial intelligence
1 paper
Motion planning and robot control · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control › robot control
force control
0.112006
Neural-Network-Based Contact Force Observers for Haptic Applications · IEEE Trans. Robotics 2006
Haptics and multimodal interaction › force sensing
contact force estimation
0.112006
Neural-Network-Based Contact Force Observers for Haptic Applications · IEEE Trans. Robotics 2006
Haptics and multimodal interaction
haptic interaction
0.112006
Neural-Network-Based Contact Force Observers for Haptic Applications · IEEE Trans. Robotics 2006
Robotics › Motion planning and robot control › teleoperation
bilateral teleoperation
0.012006
Neural-Network-Based Contact Force Observers for Haptic Applications · IEEE Trans. Robotics 2006

Methods — techniques the papers use, named apart from their topics

neural network · 0.1dynamic force observer · 0.1
YearPublicationVenuePosition
2007 Using magnets in physical blocks that behave as programming objects
abstract
In this paper we describe the implementation of GameBlocks, a novel digital manipulative system for coding simple programme sequences to control a toy robot. A contact-less, magnetic field-based mechanism for transferring information about the blocks is described. The mechanical and electronic system components are described. We position this implementation in relation to prior related work. Problems encountered are given, with suggestions for future work.
Andrew C. Smith
TEI1
2006 Neural-Network-Based Contact Force Observers for Haptic Applications
abstract
In the majority of robotic and haptic applications, including manipulation and human-robot interaction, contact force needs to be monitored and controlled. Transparent implementation of bilateral teleoperation or haptic controllers necessitates the exchange of operator and environment contact forces. This requires the use of expensive commercially available force/torque sensors, which are rather bulky, are vulnerable to impact forces, and increase system inertia and compliance. An alternative solution is the use of dynamic force observers, which estimate external forces using system dynamic model. However, due to the uncertainties in system dynamic structure and parameters, these model-based observers do not produce accurate force estimates, and often create a dynamic lag that may cause bandwidth limitation and instability. This paper proposes two neural-network-based force/torque observers that do not require a system dynamic model. The observers can estimate human hand force and environment contact force with up to 98.3% accuracy in the sense of mean-square error, and with negligible dynamic lag. The performance of the proposed observers are extensively analyzed in separate human-robot and robot-environment experimental settings, and in a two-channel bilateral teleoperation control loop with multiple runs with two Planar Twin-Pantograph haptic devices
Andrew C. Smith, Farid Mobasser, Keyvan Hashtrudi-Zaad
IEEE Trans. Robotics1