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Daniel P. McReynolds

dblp:91/4155 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 1996
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › structure from motion
rigidity checking
0.021996
Rigidity Checking of 3D Point Correspondences Under Perspective Projection · IEEE Trans. Pattern Anal. Mach. Intell. 1996
Rigidity Checking of 3D Point Correspondences under Perspective Projection · ICCV 1995
Computer vision › 3D vision
structure from motion
0.011996
Rigidity Checking of 3D Point Correspondences Under Perspective Projection · IEEE Trans. Pattern Anal. Mach. Intell. 1996
Computer vision › 3D vision › camera calibration › camera model
perspective projection
0.011995
Rigidity Checking of 3D Point Correspondences under Perspective Projection · ICCV 1995
Computer vision › 3D vision › feature matching
point correspondence
0.011995
Rigidity Checking of 3D Point Correspondences under Perspective Projection · ICCV 1995
Computer vision › 3D vision
3d object recognition
0.011996
Rigidity Checking of 3D Point Correspondences Under Perspective Projection · IEEE Trans. Pattern Anal. Mach. Intell. 1996

Methods — techniques the papers use, named apart from their topics

linear algorithm · 0.03d recovery equations · 0.0linear 3d recovery · 0.0disparity analysis · 0.0
YearPublicationVenuePosition
1996 Rigidity Checking of 3D Point Correspondences Under Perspective Projection
abstract
An algorithm is described which rapidly verifies the potential rigidity of three-dimensional point correspondences from a pair of two-dimensional views under perspective projection. The output of the algorithm is a simple yes or no answer to the question "Could these corresponding points from two views be the projection of a rigid configuration?" Potential applications include 3D object recognition from a single previous view and correspondence matching for stereo or motion over widely separated views. The rigidity checking problem is different from the structure-from-motion problem because it is often the case that two views cannot provide an accurate structure-from-motion estimate due to ambiguity and ill conditioning, whereas it is still possible to give an accurate yes/no answer to the rigidity question. Rigidity checking verifies point correspondences using 3D recovery equations as a matching condition. The proposed algorithm improves upon other methods that fall under this approach because it works with as few as six corresponding points under full perspective projection, handles correspondences from widely separated views, makes full use of the disparity of the correspondences, and is integrated with a linear algorithm for 3D recovery due to Kontsevich (1993). Results are given for experiments with synthetic and real image data. A complete implementation of this algorithm is being made publicly available.
Daniel P. McReynolds, David G. Lowe
IEEE Trans. Pattern Anal. Mach. Intell.1
1995 Rigidity Checking of 3D Point Correspondences under Perspective Projection
abstract
An algorithm is described which rapidly verifies the potential rigidity of three dimensional point correspondences from a pair of three dimensional views under perspective projection. The output of the algorithm is a simple yes or no answer to the question "Could these corresponding points from two views be the projection of a rigid configuration?" Potential applications include 3D object recognition from a single previous view and correspondence matching for stereo or motion over widely separated views. Rigidity checking verifies point correspondences by using 3D recovery equations as a matching condition. The proposed algorithm improves upon other methods that fall under this approach because it works with as few as six corresponding points under full perspective projection, handles correspondences from widely separated views, makes full use of the disparity of the correspondences, and is integrated with a linear algorithm for 3D recovery due to Kontsevich (1991). Results are given for experiments with synthetic and real image data. A complete implementation of this algorithm is being made publicly available.>
Daniel P. McReynolds, David G. Lowe
ICCV1