Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

George B. Davis

dblp:91/5378 · DBLP profile ↗
← Back
4ranked-venue papers
0as first author
0since 2021 · last 2010
0009-0006-6299-9886ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2Applied, interdisciplinary, general and emerging computing · 2Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 79% Graph algorithms and graph theory · 21%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Bioinformatics and computational biology · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › non-cooperative game › strategic game
rationalizability
0.112006
Algorithms for Rationalizability and CURB Sets · AAAI 2006
Bioinformatics and computational biology › molecular evolution
protein evolution
0.112005
Graph Theoretical Insights into Evolution of Multidomain Proteins · RECOMB 2005

Methods — techniques the papers use, named apart from their topics

graph theory · 0.1game-theoretic solution concepts · 0.1
YearPublicationVenuePosition
2010 Algorithms for Closed Under Rational Behavior (CURB) Sets
abstract
We provide a series of algorithms demonstrating that solutions according to the fundamental game-theoretic solution concept of closed under rational behavior (CURB) sets in two-player, normal-form games can be computed in polynomial time (we also discuss extensions to n-player games). First, we describe an algorithm that identifies all of a player’s best responses conditioned on the belief that the other player will play from within a given subset of its strategy space. This algorithm serves as a subroutine in a series of polynomial-time algorithms for finding all minimal CURB sets, one minimal CURB set, and the smallest minimal CURB set in a game. We then show that the complexity of finding a Nash equilibrium can be exponential only in the size of a game’s smallest CURB set. Related to this, we show that the smallest CURB set can be an arbitrarily small portion of the game, but it can also be arbitrarily larger than the supports of its only enclosed Nash equilibrium. We test our algorithms empirically and find that most commonly studied academic games tend to have either very large or very small minimal CURB sets.
Michael Benisch, George B. Davis, Tuomas Sandholm
J. Artif. Intell. Res.2
2008 Sequence Similarity Network Reveals Common Ancestry of Multidomain Proteins
abstract
We address the problem of homology identification in complex multidomain families with varied domain architectures. The challenge is to distinguish sequence pairs that share common ancestry from pairs that share an inserted domain but are otherwise unrelated. This distinction is essential for accuracy in gene annotation, function prediction, and comparative genomics. There are two major obstacles to multidomain homology identification: lack of a formal definition and lack of curated benchmarks for evaluating the performance of new methods. We offer preliminary solutions to both problems: 1) an extension of the traditional model of homology to include domain insertions; and 2) a manually curated benchmark of well-studied families in mouse and human. We further present Neighborhood Correlation, a novel method that exploits the local structure of the sequence similarity network to identify homologs with great accuracy based on the observation that gene duplication and domain shuffling leave distinct patterns in the sequence similarity network. In a rigorous, empirical comparison using our curated data, Neighborhood Correlation outperforms sequence similarity, alignment length, and domain architecture comparison. Neighborhood Correlation is well suited for automated, genome-scale analyses. It is easy to compute, does not require explicit knowledge of domain architecture, and classifies both single and multidomain homologs with high accuracy. Homolog predictions obtained with our method, as well as our manually curated benchmark and a web-based visualization tool for exploratory analysis of the network neighborhood structure, are available at http://www.neighborhoodcorrelation.org. Our work represents a departure from the prevailing view that the concept of homology cannot be applied to genes that have undergone domain shuffling. In contrast to current approaches that either focus on the homology of individual domains or consider only families with identical domain architectures, we show that homology can be rationally defined for multidomain families with diverse architectures by considering the genomic context of the genes that encode them. Our study demonstrates the utility of mining network structure for evolutionary information, suggesting this is a fertile approach for investigating evolutionary processes in the post-genomic era.
Nan Song, Jacob M. Joseph, George B. Davis, Dannie Durand
PLoS Comput. Biol.3
2006 Algorithms for Rationalizability and CURB Sets
Michael Benisch, George B. Davis, Tuomas Sandholm
AAAI2
2005 Graph Theoretical Insights into Evolution of Multidomain Proteins
Teresa M. Przytycka, George B. Davis, Nan Song, Dannie Durand
RECOMB2