Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Karel van den Bosch

dblp:91/7117 · DBLP profile ↗
← Back
14ranked-venue papers
1as first author
3since 2021 · last 2022
0000-0002-0427-8275ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 11 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 8 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Human-AI interaction · 52% Design research and methods · 32% Human-robot interaction · 8%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-AI interaction
human-AI collaboration
0.612022
Design patterns for human-AI co-learning: A wizard-of-Oz evaluation in an urban-search-and-rescue task · Int. J. Hum. Comput. Stud. 2022
Design research and methods › design knowledge
design patterns
0.512021
Human-centered XAI: Developing design patterns for explanations of clinical decision support systems · Int. J. Hum. Comput. Stud. 2021
Human-AI interaction
explainable AI
0.512021
Human-centered XAI: Developing design patterns for explanations of clinical decision support systems · Int. J. Hum. Comput. Stud. 2021
Human-robot interaction › field robotics
urban search and rescue
0.212022
Design patterns for human-AI co-learning: A wizard-of-Oz evaluation in an urban-search-and-rescue task · Int. J. Hum. Comput. Stud. 2022
Medical and health informatics
clinical decision support
0.112021
Human-centered XAI: Developing design patterns for explanations of clinical decision support systems · Int. J. Hum. Comput. Stud. 2021
User interface design and tools
interaction design
0.112021
Human-centered XAI: Developing design patterns for explanations of clinical decision support systems · Int. J. Hum. Comput. Stud. 2021

Methods — techniques the papers use, named apart from their topics

wizard-of-oz · 0.6
YearPublicationVenuePosition
2022 Ontology-Based Reflective Communication for Shared Human-AI Recognition of Emergent Collaboration Patterns
Emma M. van Zoelen, Karel van den Bosch, David A. Abbink, Mark A. Neerincx
PRIMA2
2022 Design patterns for human-AI co-learning: A wizard-of-Oz evaluation in an urban-search-and-rescue task
abstract
The rapid advancement of technology empowered by artificial intelligence is believed to intensify the collaboration between humans and AI as team partners. Successful collaboration requires partners to learn about each other and about the task. This human-AI co-learning can be achieved by presenting situations that enable partners to share knowledge and experiences. In this paper we describe the development and implementation of a task context and procedures for studying co-learning. More specifically, we designed specific sequences of interactions that aim to initiate and facilitate the co-learning process. The effects of these interventions on learning were evaluated in an experiment, using a simplified virtual urban-search-and-rescue task for a human-robot team. The human participants performed a victim rescue- and evacuation mission in collaboration with a wizard-of-Oz (i.e., a confederate of the experimenter who executed the robot-behavior consistent with an ontology-based AI-model). The designed interaction sequences, formulated as Learning Design Patterns (LDPs), were intended to bring about co-learning. Results show that LDPs support the humans understanding and awareness of their robot partner and of the teamwork. No effects were found on collaboration fluency, nor on team performance. Results are used to discuss the importance of co-learning, the challenges of designing human-AI team tasks for research into this phenomenon, and the conditions under which co-learning is likely to be successful. The study contributes to our understanding of how humans learn with and from AI-partners, and our propositions for designing intentional learning (LDPs) provide directions for applications in future human-AI teams.
Tjeerd Schoonderwoerd, Emma M. van Zoelen, Karel van den Bosch, Mark A. Neerincx
Int. J. Hum. Comput. Stud.3
2021 Human-centered XAI: Developing design patterns for explanations of clinical decision support systems
abstract
Much of the research on eXplainable Artificial Intelligence (XAI) has centered on providing transparency of machine learning models. More recently, the focus on human-centered approaches to XAI has increased. Yet, there is a lack of practical methods and examples on the integration of human factors into the development processes of AI-generated explanations that humans prove to uptake for better performance. This paper presents a case study of an application of a human-centered design approach for AI-generated explanations. The approach consists of three components: Domain analysis to define the concept & context of explanations, Requirements elicitation & assessment to derive the use cases & explanation requirements, and the consequential Multi-modal interaction design & evaluation to create a library of design patterns for explanations. In a case study, we adopt the DoReMi-approach to design explanations for a Clinical Decision Support System (CDSS) for child health. In the requirements elicitation & assessment, a user study with experienced paediatricians uncovered what explanations the CDSS should provide. In the interaction design & evaluation, a second user study tested the consequential interaction design patterns. This case study provided a first set of user requirements and design patterns for an explainable decision support system in medical diagnosis, showing how to involve expert end users in the development process and how to develop, more or less, generic solutions for general design problems in XAI.
Tjeerd Schoonderwoerd, Wiard Jorritsma, Mark A. Neerincx, Karel van den Bosch
Int. J. Hum. Comput. Stud.4
2016 Agent-Based Personalisation and User Modeling for Personalised Educational Games
abstract
Personalisation can increase the learning efficacy of educational games by tailoring their content to the needs of the individual learner. This paper presents the Personalised Educational Game Architecture (PEGA). It uses a multi-agent organisation and an ontology to offer learners personalised training in a game environment. The multi-agent organisation's flexibility enables adaptive automation; the instructor can decide to control only parts of the training, while leaving the rest to the intelligent agents.
Marieke Peeters, Karel van den Bosch, John-Jules Ch. Meyer, Mark A. Neerincx
UMAP2
2013 Automated Scenario Generation - Coupling Planning Techniques with Smart Objects
abstract
Serious games allow for adaptive and personalised forms of training; the nature and timing of learning activities can be tailored to the trainee’s needs and interests. Autonomous game-based training requires for the automatic selection of appropriate exercises for an individual trainee. This paper presents a framework for an automated scenario generation system. The underlying notion is that a learning experience is defined by the objects and agents that inhabit the training environment. Our system uses automated planning to assess the behaviour required to achieve the (personalised) training objective. It then generates a scenario by selecting semantically annotated (or 'smart') objects and by assigning goals to the virtual characters. The resulting situations trigger the trainee to execute the desired behaviour. To test the framework, a prototype has been developed to train the First Aid treatment of burns. Experienced instructors evaluated scenarios written by three types of authors: the prototype, first-aid experts, and laymen. The prototype produced scenarios that were at least as good as laymen scenarios. First-aid experts seemed the best scenario writers, although differences were not significant. It is concluded that combining automated planning, smart objects, and virtual agent behaviour, is a promising approach to automated scenario generation.
Gwen R. Ferdinandus, Marieke Peeters, Karel van den Bosch, John-Jules Ch. Meyer
CSEDU3
2012 Characters with Personality!
Karel van den Bosch, Arjen Brandenburgh, Tijmen Joppe Muller, Annerieke Heuvelink
IVA1
2012 Virtual Reality Negotiation Training Increases Negotiation Knowledge and Skill
Joost Broekens, Maaike Harbers, Willem-Paul Brinkman, Catholijn M. Jonker, Karel van den Bosch, John-Jules Ch. Meyer
IVA5
2012 A Cognitive Model for Social Role Compliant Behavior of Virtual Agents
Jeroen de Man, Annerieke Heuvelink, Karel van den Bosch
IVA3
2012 Modeling agents with a theory of mind: Theory-theory versus simulation theory
abstract
Virtual training systems with intelligent agents provide an effective means to train people for complex, dynamic tasks like crisis management or firefighting. For successful training, intelligent virtual agents should be able to show believable behav
Maaike Harbers, Karel van den Bosch, John-Jules Ch. Meyer
Web Intell. Agent Syst.2
2011 Scenario-Based Training: Director's Cut
Marieke Peeters, Karel van den Bosch, John-Jules Ch. Meyer, Mark A. Neerincx
AIED2
2011 Validity of a Virtual Negotiation Training
Joost Broekens, Maaike Harbers, Willem-Paul Brinkman, Catholijn M. Jonker, Karel van den Bosch, John-Jules Ch. Meyer
IVA5
2011 A Theoretical Framework for Explaining Agent Behavior
Maaike Harbers, Karel van den Bosch, John-Jules Ch. Meyer
SIMULTECH2
2010 Using Artificial Team Members for Team Training in Virtual Environments
Jurriaan van Diggelen, Tijmen Joppe Muller, Karel van den Bosch
IVA3
2009 A Study into Preferred Explanations of Virtual Agent Behavior
Maaike Harbers, Karel van den Bosch, John-Jules Ch. Meyer
IVA2