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Jürgen Blume

dblp:91/8415 · DBLP profile ↗
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5ranked-venue papers
2as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-authorHuman-computer interaction and ubiquitous computing · 3 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 3 · 1 first-authorDatabases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 77% User interface design and tools · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › human-robot collaboration
industrial human-robot collaboration
0.212013
iProgram: intuitive programming of an industrial hri cell · HRI 2013
User interface design and tools
end-user programming
0.012013
iProgram: intuitive programming of an industrial hri cell · HRI 2013
YearPublicationVenuePosition
2013 iProgram: intuitive programming of an industrial hri cell
Jürgen Blume, Alexander Bannat, Gerhard Rigoll
HRI1
2013 Programming concept for an industrial HRI packaging cell
abstract
This paper presents an overview about a programming concept for an industrial HRI cell designed for packaging of electronic consumer goods. The focus of this work lies on the interplay of the involved software components. Furthermore, developed methods for programming the software components of the HRI cell are described within a sample use case. Finally, the usability of the programming concept and a short evaluation of relevant components are presented.
Jürgen Blume, Alexander Bannat, Gerhard Rigoll, M. Rooker, A. Angerer, Claus Lenz
RO-MAN1
2011 Improving aspects of empathy and subjective performance for HRI through mirroring facial expressions
abstract
In this paper, the impact of facial expressions on HRI is explored. To determine their influence on empathy of a human towards a robot and perceived subjective performance, an experimental setup is created, in which participants engage in a dialog with the robot head EDDIE. The web-based gaming application “Akinator” serves as a backbone for the dialog structure. In this game, the robot tries to guess a thought-of person chosen by the human by asking various questions about the person. In our experimental evaluation, the robot reacts in various ways to the human's facial expressions, either ignoring them, mirroring them, or displaying its own facial expression based on a psychological model for social awareness. In which way this robot behavior influences human perception of the interaction is investigated by a questionnaire. Our results support the hypothesis that the robot behavior during interaction heavily influences the extent of empathy by a human towards a robot and perceived subjective task-performance, with the adaptive modes clearly leading compared to the non-adaptive mode.
Barbara Kühnlenz, Stefan Sosnowski, Christoph Mayer 0001, Jürgen Blume, Bernd Radig, Dirk Wollherr, Kolja Kühnlenz
RO-MAN4
2011 Artificial Cognition in Production Systems
abstract
Today's manufacturing and assembly systems have to be flexible to adapt quickly to an increasing number and variety of products, and changing market volumes. To manage these dynamics, several production concepts (e.g., flexible, reconfigurable, changeable or autonomous manufacturing and assembly systems) were proposed and partly realized in the past years. This paper presents the general principles of autonomy and the proposed concepts, methods and technologies to realize cognitive planning, cognitive control and cognitive operation of production systems. Starting with an introduction on the historical context of different paradigms of production (e.g., evolution of production and planning systems), different approaches for the design, planning, and operation of production systems are lined out and future trends towards fully autonomous components of an production system as well as autonomous parts and products are discussed. In flexible production systems with manual and automatic assembly tasks, human-robot cooperation is an opportunity for an ergonomic and economic manufacturing system especially for low lot sizes. The state-of-the-art and a cognitive approach in this area are outlined. Furthermore, introducing self-optimizing and self-learning control systems is a crucial factor for cognitive systems. This principles are demonstrated by a quality assurance and process control in laser welding that is used to perform improved quality monitoring. Finally, as the integration of human workers into the workflow of a production system is of the highest priority for an efficient production, worker guidance systems for manual assembly with environmentally and situationally dependent triggered paths on state-based graphs are described in this paper.
Alexander Bannat, Thibault Bautze, Michael Beetz, Jürgen Blume, Klaus Diepold, Christoph Ertelt, Florian Geiger, Thomas Gmeiner, Tobias Gyger, Alois C. Knoll, Christian Lau, Claus Lenz, Martin Ostgathe, Gunther Reinhart, Wolfgang Rösel, Thomas Rühr, Anna Schubö, Kristina Shea, Ingo Stork, Sonja Stork, William Tekouo, Frank Wallhoff, Mathey Wiesbeck, Michael F. Zäh
IEEE Trans Autom. Sci. Eng.4
2010 A skill-based approach towards hybrid assembly
Frank Wallhoff, Jürgen Blume, Alexander Bannat, Wolfgang Rösel, Claus Lenz, Alois C. Knoll
Adv. Eng. Informatics2