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Crystian Wendel M. Leão

dblp:91/9716 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 100%
Computer graphics and multimedia
2 papers
Image and video processing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › mixed reality
diminished reality
0.222011
Demo - Altered reality: Augmenting and diminishing reality in real time · VR 2011
Altered reality: Augmenting and diminishing reality in real time · VR 2011
Image and video processing › image restoration
image inpainting
0.122011
Demo - Altered reality: Augmenting and diminishing reality in real time · VR 2011
Altered reality: Augmenting and diminishing reality in real time · VR 2011

Methods — techniques the papers use, named apart from their topics

inpainting · 0.5dynamic texture · 0.5
YearPublicationVenuePosition
2011 Altered reality: Augmenting and diminishing reality in real time
abstract
Augmented Reality applications overlap virtual objects over a real scene, taking into account the context, in order to add information to the end user. Nowadays, more advanced applications also make use of Diminished Reality that removes real objects from a scene. This paper describes an approach that combines Augmented Reality and Diminished Reality techniques to modify real objects present in applications. The proposed approach removes an object and replaces it with its purposely-modified replica. The solution uses dynamic texture techniques and Inpaint to enhance the visual response of the modification performed. The results are promising considering both realism of the modified real object and performance of the application.
Crystian Wendel M. Leão, Joao Paulo Silva do Monte Lima, Veronica Teichrieb, Eduardo S. Albuquerque, Judith Kelner
VR1
2011 Demo - Altered reality: Augmenting and diminishing reality in real time
abstract
Augmented Reality applications overlap virtual objects over a real scene, taking into account context, in order to add information to the end user. Nowadays, more advanced applications also make use of Diminished Reality that removes real objects from a scene. This paper describes an approach that combines Augmented Reality and Diminished Reality techniques to modify real objects present in applications. The proposed approach removes an object and replaces it with its purposely-modified replica. The solution uses dynamic texture techniques and Inpaint to enhance the visual response of the modification performed. The results are promising considering both realism of the modified real object and performance of the application.
Crystian Wendel M. Leão, Joao Paulo Silva do Monte Lima, Veronica Teichrieb, Eduardo S. Albuquerque, Judith Kelner
VR1