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Sören Grimm

dblp:92/1266 · DBLP profile ↗
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7ranked-venue papers
2as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visualization and visual analytics · 61% Rendering · 39%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
volume rendering
0.122008
Volumetric Curved Planar Reformation for Virtual Endoscopy · IEEE Trans. Vis. Comput. Graph. 2008
Illustrative Context-Preserving Exploration of Volume Data · IEEE Trans. Vis. Comput. Graph. 2006
Visualization and visual analytics
medical visualization
0.112008
Volumetric Curved Planar Reformation for Virtual Endoscopy · IEEE Trans. Vis. Comput. Graph. 2008
Visualization and visual analytics › medical visualization
virtual endoscopy
0.112008
Volumetric Curved Planar Reformation for Virtual Endoscopy · IEEE Trans. Vis. Comput. Graph. 2008
Visualization and visual analytics › volume visualization
transfer function design
0.112006
Illustrative Context-Preserving Exploration of Volume Data · IEEE Trans. Vis. Comput. Graph. 2006

Methods — techniques the papers use, named apart from their topics

volume rendering · 0.1curved planar reformation · 0.1illustrative rendering · 0.1
YearPublicationVenuePosition
2008 Volumetric Curved Planar Reformation for Virtual Endoscopy
abstract
Curved Planar Reformation (CPR) has proved to be a practical and widely used tool for the visualization of curved tubular structures within the human body. It has been useful in medical procedures involving the examination of blood vessels and the spine. However, it is more difficult to use it for large, tubular, structures such as the trachea and the colon because abnormalities may be smaller relative to the size of the structure and may not have such distinct density and shape characteristics. Our new approach improves on this situation by using volume rendering for hollow regions and standard CPR for the surrounding tissue. This effectively combines gray scale contextual information with detailed color information from the area of interest. The approach is successfully used with each of the standard CPR types and the resulting images are promising as an alternative to virtual endoscopy. Because the CPR and the volume rendering are tightly coupled, the projection method used has a significant effect on properties of the volume renderer, such as distortion and isometry. We describe and compare the different CPR projection methods and how they affect the volume rendering process. A version of the algorithm is also presented which makes use of importance driven techniques; this ensures the users attention is always focused on the area of interest and also improves the speed of the algorithm.
Sören Grimm, Ernesto Coto, Abdul V. Roudsari, Haralambos Hatzakis
IEEE Trans. Vis. Comput. Graph.2
2007 O-Buffer based IFT watershed from markers for large medical datasets
Ernesto Coto, Sören Grimm
Comput. Graph.2
2006 D2VR: High-Quality Volume Rendering of Projection-based Volumetric Data
abstract
Volume rendering techniques are conventionally classified as either direct or indirect methods. Indirect methods require to transform the initial volumetric model into an intermediate geometrical model in order to efficiently visualize it. In contrast, direct volume rendering (DVR) methods can directly process the volumetric data. Modern CT scanners usually provide data as a set of samples on a rectilinear grid, which is computed from the measured projections by discrete tomographic reconstruction. Therefore the rectilinear grid can already be considered as an intermediate volume representation. In this paper we introduce direct direct volume rendering (D2VR). D2VR does not require a rectilinear grid, since it is based on an immediate processing of the measured projections. Arbitrary samples for ray casting are reconstructed from the projections by using the Filtered Back-Projection algorithm. Our method removes a lossy resampling step from the classical volume rendering pipeline. It provides much higher accuracy than traditional grid-based resampling techniques do. Furthermore we also present a novel high-quality gradient estimation scheme, which is also based on the Filtered Back-Projection algorithm.
Peter Rautek, Balázs Csébfalvi, Sören Grimm, Stefan Bruckner, M. Eduard Gröller
EuroVis3
2006 Illustrative Context-Preserving Exploration of Volume Data
abstract
In volume rendering, it is very difficult to simultaneously visualize interior and exterior structures while preserving clear shape cues. Highly transparent transfer functions produce cluttered images with many overlapping structures, while clipping techniques completely remove possibly important context information. In this paper, we present a new model for volume rendering, inspired by from illustration. It provides a means of interactively inspecting the interior of a volumetric data set in a feature-driven way which retains context information. The context-preserving volume rendering model uses a function of shading intensity, gradient magnitude, distance to the eye point, and previously accumulated opacity to selectively reduce the opacity in less important data regions. It is controlled by two user-specified parameters. This new method represents an alternative to conventional clipping techniques, sharing their easy and intuitive user control, but does not suffer from the drawback of missing context information.
Stefan Bruckner, Sören Grimm, Armin Kanitsar, M. Eduard Gröller
IEEE Trans. Vis. Comput. Graph.2
2005 Illustrative Context-Preserving Volume Rendering
abstract
In volume rendering it is very difficult to simultaneously visualize interior and exterior structures while preserving clear shape cues. Very transparent transfer functions produce cluttered images with many overlapping structures, while clipping techniques completely remove possibly important context information. In this paper we present a new model for volume rendering, inspired by techniques from illustration that provides a means of interactively inspecting the interior of a volumetric data set in a feature-driven way which retains context information. The context-preserving volume rendering model uses a function of shading intensity, gradient magnitude, distance to the eye point, and previously accumulated opacity to selectively reduce the opacity in less important data regions. It is controlled by two user-specified parameters. This new method represents an alternative to conventional clipping techniques, shares their easy and intuitive user control, but does not suffer from the drawback of missing context information.
Stefan Bruckner, Sören Grimm, Armin Kanitsar, M. Eduard Gröller
EuroVis2
2004 A refined data addressing and processing scheme to accelerate volume raycasting
Sören Grimm, Stefan Bruckner, Armin Kanitsar, M. Eduard Gröller
Comput. Graph.1
2004 VOTS: VOlume doTS as a Point-Based Representation of Volumetric Data
abstract
Abstract We present Volume dots (Vots), a new primitive for volumetric data modelling, processing, and rendering. Vots are a point‐based representation of volumetric data. An individual Vot is specified by the coefficients of a Taylor series expansion, i.e. the function value and higher order derivatives at a specific point. A Vot does not only represent a single sample point, it represents the underlying function within a region. With the Vots representation we have a more intuitive and high‐level description of the volume data. This allows direct analytical examination and manipulation of volumetric datasets. Vots enable the representation of the underlying scalar function with specified precision. User‐centric importance sampling is also possible, i.e., unimportant volume parts are still present but represented with just very few Vots. As proof of concept, we show Maximum Intensity Projection based on Vots. Categories and Subject Descriptors (according to ACM CCS): I.3.6 [Computer Graphics]: Graphics Data Structures and Data Types
Sören Grimm, Stefan Bruckner, Armin Kanitsar, M. Eduard Gröller
Comput. Graph. Forum1