Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Gualtiero Fantoni

dblp:92/1806 · DBLP profile ↗
← Back
14ranked-venue papers
1as first author
7since 2021 · last 2025
0000-0003-0772-600XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 4 since 2021Systems, architecture and hardware · 5Human-computer interaction and ubiquitous computing · 3 · 3 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Robot manipulation · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
grasping
0.422014
Velvet fingers: Grasp planning and execution for an underactuated gripper with active surfaces · ICRA 2014
Implementation and control of the Velvet Fingers: A dexterous gripper with active surfaces · ICRA 2013
Robotics › Robot manipulation › grasping
grasp planning
0.212014
Velvet fingers: Grasp planning and execution for an underactuated gripper with active surfaces · ICRA 2014
Robotics › Robot manipulation › grasping › underactuated grasping
underactuated gripper
0.212014
Velvet fingers: Grasp planning and execution for an underactuated gripper with active surfaces · ICRA 2014
Robotics › Robot manipulation › grasping › gripper design
dexterous gripper design
0.212013
Implementation and control of the Velvet Fingers: A dexterous gripper with active surfaces · ICRA 2013
Robotics › Robot manipulation › dexterous manipulation
in-hand manipulation
0.112014
Velvet fingers: Grasp planning and execution for an underactuated gripper with active surfaces · ICRA 2014

Methods — techniques the papers use, named apart from their topics

finite element analysis · 0.2underactuated mechanism design · 0.2
YearPublicationVenuePosition
2025 Predicting employee attrition and explaining its determinants
Shahin Manafi Varkiani, Francesco Pattarin, Tommaso Fabbri, Gualtiero Fantoni
Expert Syst. Appl.4
2024 An AI-Driven Approach for Enhancing Engagement and Conceptual Understanding in Physics Education
abstract
This Work in Progress paper introduces the design of an innovative educational system that leverages Artificial Intelligence (AI) to address challenges in physics education. The primary objective is to create a system that dynamically adapts to the individual needs and preferences of students while maintaining user-friendliness for teachers, allowing them to tailor their teaching methods. The emphasis is on fostering motivation and engagement, achieved through the implementation of a gamified virtual environment and a strong focus on personalization. Our aim is to develop a system capable of autonomously generating learning activities and constructing effective learning paths, all under the supervision and interaction of teachers. The generation of learning activities is guided by educational taxonomies that delineate and categorize the cognitive processes involved in these activities. The proposed educational system seeks to address challenges identified by Physics Education Research (PER), which offers valuable insights into how individuals learn physics and provides strategies to enhance the overall quality of physics education. Our specific focus revolves around two crucial aspects: concentrating on the conceptual understanding of physics concepts and processes, and fostering knowledge integration and coherence across various physics topics. These aspects are deemed essential for cultivating enduring knowledge and facilitating practical applications in the field of physics.
Diana Domenichini, Antonio Bucchiarone, Filippo Chiarello, Gianluca Schiavo, Gualtiero Fantoni
EDUCON5
2023 Sharing our experience of the ASSETs+ European Defence Challenge from the design to the implementation
abstract
In this paper, we propose to share our positive experience about the organization of the yearly European Defence Challenge, from the design to the execution. After a preliminary phase during which the students can follow various webinars, this challenge operates with the following two steps: during the first one, student teams submit a one-page note about a given topic related to the Defence domain. The proposals are evaluated by different experts in the field. Then, some student teams are selected to move on to the second phase of the challenge during which they develop their ideas in a 10-page proposal. Additional events punctuate the challenge, from a webinar at the beginning of the second phase to the award ceremony with invited speakers having different backgrounds, from industry to economics passing by politics. This challenge is hence a good way for students to define their professional plans by discovering a domain, its activities and its stakeholders. This is also a good opportunity to strengthen the synergies between the higher-education institutions and companies and more generally to facilitate the interactions between the actors of an ecosystem.
Éric Grivel, Matéo Burgos, Dorota Stadnicka, Gualtiero Fantoni
EDUCON4
2023 Unveiling the inventive process from patents by extracting problems, solutions and advantages with natural language processing
Vito Giordano, Giovanni Puccetti 0002, Filippo Chiarello, Tommaso Pavanello, Gualtiero Fantoni
Expert Syst. Appl.5
2022 On the link between Education and Industry 4.0: a framework for a data-driven education design
abstract
The fast pace of technological evolution, pushed by the Industry 4.0 and accelerated by the COVID-19, is in contrast with the slow change of the education institutions. Indeed, they struggle to promptly update their programs to be aligned with the labour market needs. In such a dynamic environment, a rethinking of the education design process is fundamental to support schools, universities and learning centres through a faster digitalization of their services. The emerging perspectives in curriculum design propose the use of data to develop and deliver better courses to students taking advantage of technological evolution. In this paper, we attempt to present a framework for using data as a support of education design, with a focus on textual data. The aim is to delineate a framework to exploit Natural Language Processing (NLP) and Named Entity Recognition (NER) techniques in data-driven strategies for designing courses. To support these techniques, we disclose a map of the most relevant concepts that can aid education design and can be mined with NLP.
Irene Spada, Filippo Chiarello, Alessandra Curreli, Gualtiero Fantoni
EDUCON4
2021 SkillNER: Mining and mapping soft skills from any text
Silvia Fareri, Nicola Melluso, Filippo Chiarello, Gualtiero Fantoni
Expert Syst. Appl.4
2021 A simple and fast method for Named Entity context extraction from patents
Giovanni Puccetti 0002, Filippo Chiarello, Gualtiero Fantoni
Expert Syst. Appl.3
2020 Emerging technologies and industrial leadership. A Wikipedia-based strategic analysis of Industry 4.0
Andrea Bonaccorsi, Filippo Chiarello, Gualtiero Fantoni, Hanna Kammering
Expert Syst. Appl.3
2020 A Blockchain Tokenizer for Industrial IOT trustless applications
Daniele Mazzei, Giacomo Baldi, Gualtiero Fantoni, Gabriele Montelisciani, Antonio Pitasi, Laura Ricci, Lorenzo Rizzello
Future Gener. Comput. Syst.3
2014 Velvet fingers: Grasp planning and execution for an underactuated gripper with active surfaces
abstract
In this work we tackle the problem of planning grasps for an underactuated gripper which enable it to retrieve target objects from a cluttered environment. Furthermore, we investigate how additional manipulation capabilities of the gripping device, provided by active surfaces on the inside of the fingers, can lead to performance improvement in the grasp execution process. To this end, we employ a simple strategy, in which the target object is `pulled-in' towards the palm during grasping which results in firm enveloping grasps. We show the effectiveness of the suggested methods by means of experiments conducted in a real-world scenario.
Robert Krug 0002, Todor Stoyanov, Manuel Bonilla, Vinicio Tincani, Narunas Vaskevicius, Gualtiero Fantoni, Andreas Birk 0002, Achim J. Lilienthal, Antonio Bicchi
ICRA6
2013 Implementation and control of the Velvet Fingers: A dexterous gripper with active surfaces
abstract
Since the introduction of the first prototypes of robotic end-effectors showing manipulation capabilities, much research focused on the design and control of robot hand and grippers. While many studies focus on enhancing the sensing capabilities and motion agility, a less explored topic is the engineering of the surfaces that enable the hand to contact the object. In this paper we present the prototype of the Velvet Fingers smart gripper, a novel concept of end-effector combining the simple mechanics and control of under-actuated devices together with high manipulation possibilities, usually offered only by dexterous robotic hands. This enhancement is obtained thanks to active surfaces, i.e. engineered contact surfaces able to emulate different levels of friction and to apply tangential thrusts to the contacted object. Through the paper particular attention is dedicated to the mechanical implementation, sense drive and control electronics of the device; some analysis on the control algorithms are reported. Finally, the capabilities of the prototype are showed through preliminary grasps and manipulation experiments.
Vinicio Tincani, Giorgio Grioli, Manuel G. Catalano, Manolo Garabini, Simone Grechi, Gualtiero Fantoni, Antonio Bicchi
ICRA6
2013 Controlling the active surfaces of the Velvet Fingers: Sticky to slippy fingers
abstract
Industrial grippers are often used for grasping, while in-hand re-orientation and positioning are dealt with by other means. Contact surface engineering has been recently proposed as a possible mean to introduce dexterity in simple grippers, as in the Velvet Fingers smart gripper, a novel concept of end-effector combining simple under-actuated mechanics and high manipulation possibilities, thanks to conveyors which are built in the finger pads. This paper undergoes the modeling and control of the active conveyors of the Velvet Fingers gripper which are rendered able to emulate different levels of friction and to apply tangential thrusts to the contacted objects. Through the paper particular attention is dedicated to the mechanical implementation, sense drive and control electronics of the device. The capabilities of the prototype are showed in some grasping and manipulation experiments.
Vinicio Tincani, Giorgio Grioli, Manuel G. Catalano, Manuel Bonilla, Manolo Garabini, Gualtiero Fantoni, Antonio Bicchi
IROS6
2013 Automatic extraction of function-behaviour-state information from patents
Gualtiero Fantoni, Riccardo Apreda, Felice Dell'Orletta, M. Monge
Adv. Eng. Informatics1
2012 Velvet fingers: A dexterous gripper with active surfaces
abstract
The design of grasping and manipulation systems is one of the most investigated topics in recent robotic and automation engineering. It is a process that has to take into account many development possibilities and to face different trade offs, as that between application possibilities and design complexity. In this work we present the design of a novel end-effector that merges the essential mechanics and control simplicity of underactuated devices, together with the high levels of manipulability usually featured in dexterous robotic hands. To obtain this enhancement, the proposed gripper considers the possibility offered by active surfaces, i.e. engineered contact surfaces able to simulate different levels of friction and to apply tangential thrust to the contacted object. The actual dexterity enhancement is evaluated by an analytical manipulability analysis and some examples of in hand manipulations and grasps are taken into account. A mechanical solution is presented, which implements the proposed idea through the adoption of one DoF active surfaces mounted on the fingers. The proposed solution presents a manipulability index one order of magnitude higher than common grippers.
Vinicio Tincani, Manuel G. Catalano, Edoardo Farnioli, Manolo Garabini, Giorgio Grioli, Gualtiero Fantoni, Antonio Bicchi
IROS6