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Sinem Güven

dblp:92/3309 · DBLP profile ↗
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14ranked-venue papers
11as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 5 first-authorComputer networks · 4 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
6 papers
Collaborative and social computing · 43% Immersive interaction · 42% Interaction techniques and input · 9%
Artificial intelligence
2 papers
Image recognition and object detection · 100%
Computer graphics and multimedia
5 papers
Virtual and augmented reality · 100%

Topics — the 13 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.532018
Poster: Pose-assisted Active Visual Recognition in Mobile Augmented Reality · MobiCom 2018
Mobile augmented reality interaction techniques for authoring situated media on-site · ISMAR 2006
Visualizing and navigating complex situated hypermedia in augmented and virtual reality · ISMAR 2006
Computer vision › Image recognition and object detection › image classification
fine-grained image classification
0.412020
Fine-Grained Visual Recognition in Mobile Augmented Reality for Technical Support · IEEE Trans. Vis. Comput. Graph. 2020
Immersive interaction
augmented reality interaction
0.412020
Fine-Grained Visual Recognition in Mobile Augmented Reality for Technical Support · IEEE Trans. Vis. Comput. Graph. 2020
Collaborative and social computing
remote collaboration
0.412020
Fine-Grained Visual Recognition in Mobile Augmented Reality for Technical Support · IEEE Trans. Vis. Comput. Graph. 2020
Computer vision › Image recognition and object detection › object recognition
object state recognition
0.312018
Poster: Pose-assisted Active Visual Recognition in Mobile Augmented Reality · MobiCom 2018
Immersive interaction › augmented reality
mobile augmented reality
0.112020
Fine-Grained Visual Recognition in Mobile Augmented Reality for Technical Support · IEEE Trans. Vis. Comput. Graph. 2020
Interaction techniques and input
mobile interaction
0.122018
Poster: Pose-assisted Active Visual Recognition in Mobile Augmented Reality · MobiCom 2018
Mobile augmented reality interaction techniques for authoring situated media on-site · ISMAR 2006
Virtual and augmented reality › augmented reality
mobile augmented reality
0.112009
Social Mobile Augmented Reality for Retail · PerCom 2009
Collaborative and social computing › social presence
co-presence
0.112009
Exploring Co-presence for Next Generation Technical Support · VR 2009
Wearable and physiological sensing
lifelogging
0.112005
PICASSO: Pervasive Information Chronicling, Access, Search, and Sharing for Organizations · PerCom 2005
Virtual and augmented reality
avatar
0.012009
Exploring Co-presence for Next Generation Technical Support · VR 2009
Virtual and augmented reality
immersive interaction
0.012009
Exploring Co-presence for Next Generation Technical Support · VR 2009
Virtual and augmented reality
virtual reality
0.012006
Visualizing and navigating complex situated hypermedia in augmented and virtual reality · ISMAR 2006

Methods — techniques the papers use, named apart from their topics

deep learning · 1.0camera pose filtering · 1.0sparse depth feature points · 0.9camera pose · 0.9RGB video · 0.9mobile augmented reality · 0.23d avatar · 0.2tracked tablet display · 0.1frame freezing · 0.13d interaction techniques · 0.1context capture · 0.1
YearPublicationVenuePosition
2020 Fine-Grained Visual Recognition in Mobile Augmented Reality for Technical Support
abstract
Augmented Reality is increasingly explored as the new medium for two-way remote collaboration applications to guide the participants more effectively and efficiently via visual instructions. As users strive for more natural interaction and automation in augmented reality applications, new visual recognition techniques are needed to enhance the user experience. Although simple object recognition is often used in augmented reality towards this goal, most collaboration tasks are too complex for such recognition algorithms to suffice. In this paper, we propose a fine-grained visual recognition approach for mobile augmented reality, which leverages RGB video frames and sparse depth feature points identified in real-time, as well as camera pose data to detect various visual states of an object. We demonstrate the value of our approach through a mobile application designed for hardware support, which automatically detects the state of an object to present the right set of information in the right context.
Bing Zhou 0001, Sinem Güven
IEEE Trans. Vis. Comput. Graph.2
2018 Poster: Pose-assisted Active Visual Recognition in Mobile Augmented Reality
abstract
While existing visual recognition approaches, which rely on 2D images to train their underlying models, work well for object classification, recognizing the changing state of a 3D object requires addressing several additional challenges. This paper proposes an active visual recognition approach to this problem, leveraging camera pose data available on mobile devices. With this approach, the state of a 3D object, which captures its appearance changes, can be recognized in real time. Our novel approach selects informative video frames filtered by 6-DOF camera poses to train a deep learning model to recognize object state. We validate our approach through a prototype for Augmented Reality-assisted hardware maintenance.
Bing Zhou 0001, Sinem Güven, Shu Tao, Fan Ye 0003
MobiCom2
2017 COACH: Cognitive analytics for change
abstract
This paper presents our initial efforts towards building a cognitive analytics framework for change management. We propose a novel predictive algorithm for change risk calculation based on historical change failures, server failures, change triggered incidents as well as expert user input. Our predictive algorithm provides significant improvement over traditional risk assessments in proactively capturing problematic changes when tested with real client account data.
Sinem Güven, Pawel Jasionowski, Karin Murthy, Krishna Tunga, George Stark
IM1
2016 Understanding the role of change in incident prevention
abstract
IT service providers are faced with a dilemma when trying to ensure proper function and effective operation of their clients' infrastructure. On one hand, frequent changes to the IT infrastructure are required to ensure smooth operation; on the other hand, studies show that changes are responsible for 80% of all incidents that result in client outages. This paper proposes a novel methodology for investigating the role of change in incident prevention. We provide a detailed analysis of the change-incident space, offer algorithms on linking incidents to changes that caused them, and show how such data can be effectively used to build predictive models for incident prevention. We conclude by presenting our methodology applied to a real-world dataset and use cases.
Sinem Güven, Karin Murthy
CNSM1
2016 Towards establishing causality between change and incident
abstract
It is common knowledge in the IT service domain that changes to the system configuration are responsible for a major portion of incidents that result in client outages. However, it is typically very difficult to establish a relationship between changes and incidents as proper documentation takes lower priority at change creation time, as well as during incident management, in order to deal with the tremendous time pressure to quickly implement changes and resolve incidents. As a result, it is often not possible to leverage historical data to perform retrospective analysis to identify any emerging trends linking changes to incidents, or to build predictive models for proactive incident prevention at change creation time. In this paper, we present an approach for establishing causality between changes and incidents through an ensemble of statistics, data classification, and natural language processing techniques. We demonstrate our approach with a real world example.
Sinem Güven, Karin Murthy, Larisa Shwartz, Amit M. Paradkar
NOMS1
2015 Latent trait analysis for risk management of complex information technology projects
abstract
Recent years have seen a major increase in the application of predictive analytics to the service delivery domain as more and more service providers rely on such analytics for proactive risk management. At the pre-contract stage, identifying potential project risks accurately is of vital importance since it allows service providers to avoid profit erosion through proactive risk management. This paper describes a data-driven approach to project failure prediction of complex information technology (IT) projects. We introduce a novel theoretical framework of Latent Trait Analysis (LTA), whose original form was first developed in psychometrics. We take as the input questionnaire data of risk assessment reviews in the quality assurance (QA) process of IT projects before contract signing, and attempt to predict the project health in the delivery phase after contract signing. The idea is to explicitly capture the human cognitive process through LTA, and estimate the latent project failure tendency hidden behind the questionnaire answers collected by QA experts. Using real QA data of an IT service provider, we demonstrate that our approach outperforms existing approaches in project failure prediction while providing practical information on the usefulness of individual question items.
Tsuyoshi Idé, Sinem Güven, Ee-Ea Jan, Sergey Makogon, Alejandro Venegas
IM2
2014 Understanding the role of sentiment analysis in contract risk classification
abstract
This paper describes a novel approach for identifying IT outsourcing contract renewal risk ahead of contract expiration by taking into account not only client satisfaction survey results (in the form of numeric scores), but also client interview transcripts (in the form of unstructured text). By using machine learning techniques, the interview transcripts are automatically processed to identify important topics of interest along with an associated sentiment for each topic. The output of the sentiment analysis is then used as an input (in addition to client satisfaction survey scores) to classify contract renewal risk. We show that, by using sentiment analysis to transform unstructured textual information into structured input, the classification accuracy of non-renewing contracts, in particular, is substantially enhanced. Moreover, the topics with negative sentiments can shed light on the root causes of problems leading to contract non-renewal.
Sinem Güven, Mathias Steiner, Niyu Ge, Amit M. Paradkar
NOMS1
2013 FRA: Financial Risk Analytics for IT Outsourcing contracts
Sinem Güven, Shu Tao, Sherif Goma
IM1
2012 Change Risk Expert: Leveraging advanced classification and risk management techniques for systematic change failure reduction
abstract
This application track paper describes the Change Risk Expert (CRE) tool, which is designed to help reduce change failure rates. CRE assists Change Requesters to adequately plan changes by semi- automatically classifying change tickets, by informing about past failure rates and reasons, by systematically managing change risks, and by providing standard change implementation plans.
Sinem Güven, Catalin-Mihai Barbu, Dirk Husemann, Dorothea Wiesmann
NOMS1
2009 Social Mobile Augmented Reality for Retail
abstract
Consumers are increasingly relying on Web-based social content, such as product reviews, prior to making to a purchase. Recent surveys in the retail industry confirm that social content is indeed the #1 aid in a buying decision. Currently, accessing or adding to this valuable Web-based social content repository is mostly limited to computers far removed from the site of the shopping experience itself. We present a mobile augmented reality application, which extends such social content from the computer monitor into the physical world through mobile phones, providing consumers with in situ information on products right when and where they need to make buying decisions.
Sinem Güven, Ohan Oda, Mark Podlaseck, Harry Stavropoulos, Sai Kolluri, Gopal Sarma Pingali
PerCom1
2009 Exploring Co-presence for Next Generation Technical Support
abstract
In many technical support systems, live support agents help end-users resolve issues with computer software/hardware and appliances/gadgets in the real world. The dominant mode of communication in such systems is still the telephone, while instant messaging, video communication, and remote take-over have emerged as additional modalities in recent years. In contrast to these, 3D avatar based visual co-presence offers a unique combination of gestural interaction, shared reality, agent multitasking, and anonymity. Our paper argues that such 3D co-presence is viable in computer chat/remote help sessions, as well as real world support over camera equipped devices, offering an attractive alternative and enhancement to today's support modalities.
Sinem Güven, Mark Podlaseck, Gopal Sarma Pingali
VR1
2006 Visualizing and navigating complex situated hypermedia in augmented and virtual reality
abstract
We present a set of techniques that enable mobile users to visualize and navigate complex hypermedia structures embedded in the real world, through augmented reality or virtual reality. Situating hypermedia in the 3D physical environment makes it possible to represent information about users' surroundings in context. However, it requires addressing a new set of problems beyond those of visualizing hypermedia on a 2D display: Nodes and links can potentially be distributed across large distances, and may be occluded by other objects, both real and virtual. Our techniques address these issues by enabling mobile users to select and manipulate portions of the hypermedia structure by tilting, lifting and shifting them, to view more clearly links and nodes that would otherwise be occluded or ambiguously connected.
Sinem Güven, Steven K. Feiner
ISMAR1
2006 Mobile augmented reality interaction techniques for authoring situated media on-site
abstract
We present a set of mobile augmented reality interaction techniques for authoring situated media: multimedia and hypermedia that are embedded within the physical environment. Our techniques are designed for use with a tracked hand-held tablet display with an attached camera, and rely on "freezing" the frame for later editing.
Sinem Güven, Steven K. Feiner, Ohan Oda
ISMAR1
2005 PICASSO: Pervasive Information Chronicling, Access, Search, and Sharing for Organizations
abstract
Several researchers have pointed out and begun to demonstrate that it is now possible to digitize an entire lifetime of experiences into a pocket-sized storage device, and thus to create a rich and portable electronic chronicle of an individual's life and activities. This possibility has brought with it a host of significant challenges: How can the creation of these electronic chronicles be natural and effortless? How should these chronicles be organized? What kinds of navigation and search tools unleash the potential of the chronicled data allowing the user to receive and retrieve the information most relevant to their context at any time? How can such chronicles impact business organizations? How can people in organizations share chronicles and effectively combine chronicled data from different individuals in collaborative settings? Our research is beginning to address these issues with a focus on the business organizational setting. In this paper we introduce PICASSO, our work on pervasive chronicle creation and exploitation in enterprise applications. PICASSO enables the capture of rich user context (including PC/PDA interactions, audio, video, images, and location) and provides tools that enable users to search, navigate, share, and merge personal events, both from desktop computers and from mobile devices
Sinem Güven, Mark Podlaseck, Gopal Sarma Pingali
PerCom1