Demo Data from SIGIR 2026 / reviewers in the wild / expert
Alessia Rullo
dblp:92/3497
· DBLP profile ↗
3ranked-venue papers
2as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Design research and methods · 100% |
Topics — the 1 heaviest of 1, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Design research and methods › experience design
aesthetics of interaction |
0.1 | 1 | 2008 | The soft qualities of interaction · ACM Trans. Comput. Hum. Interact. 2008 |
Methods — techniques the papers use, named apart from their topics
ethnographic study · 0.1design methodology · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Creative interactive play for disabled childrenabstractThe workshop addresses the emerging field of research on robotics, assistive technologies and interaction design promoting play for physically, visually, and hearing impaired children and for emotionally and mentally handicapped children. Interactive devices including toys, pets and educational tools as well as interactive collaborative environments may represent a unique opportunity for disable children to full engage in play and have fun. The Creative Interactive Play workshop presents a collection of innovative interactive technologies and case studies for inclusive play and discusses the challenges and opportunities they can bid to disabled children. Patrizia Marti, Alessandro Pollini, Alessia Rullo, Leonardo Giusti, Erik Grönvall |
IDC | 3 |
| 2008 | Opening the design space: the soft set of requirementsabstractThis paper provides a methodological perspective regarding the design of ambient computing systems informed by the notion of Aesthetics of Interaction. This approach stemmed from the growing complexity that is offered by interaction when computation is distributed in the environment and embodied in all sorts of objects. In this work the notion of Aesthetics of Interaction in ambient computing systems is challenged by the use of the Soft Requirements as tools that complement the existing design methodologies based on participatory design approaches. The perspective presented is based on the work conducted in the Neonatal Intensive Care Unit at Siena Hospital - Italy as a part of the EU PalCom project. The outcomes provide a heuristic account, which informs the design process by fostering the novel complexity of ambient/palpable technologies in delicate and fragile settings. Alessia Rullo |
Conference on Designing Interactive Systems | 1 |
| 2008 | The soft qualities of interactionabstractThis article provides a methodological perspective on the notion of the aesthetics of interaction in ambient computing systems. Aesthetics of interaction is challenged by the design proposal for the soft qualities of interaction, which is used as a tool to complement existing design methodologies. The perspective presented is based on work conducted in the Neonatal Intensive Care Unit at Siena Hospital in Italy, as a part of the EU PalCom project. The early outcomes provide a heuristic account which questions the design process by fostering the novel complexity of ambient technologies in delicate and fragile settings. Alessia Rullo |
ACM Trans. Comput. Hum. Interact. | 1 |