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Xiaojing Zhou

dblp:92/3989 · DBLP profile ↗
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7ranked-venue papers
0as first author
4since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 since 2021Human-computer interaction and ubiquitous computing · 3 · 3 since 2021Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Personal fabrication and tangible interfaces · 87% Haptics and multimodal interaction · 13%
Databases, data mining, and information retrieval
1 paper
Web and social media mining · 50% Recommender systems · 50%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces › digital fabrication
3d printing
0.812024
X-Hair: 3D Printing Hair-like Structures with Multi-form, Multi-property and Multi-function · UIST 2024
Recommender systems › multimodal recommendation
multimodal fusion
0.412019
Social Media Popularity Prediction Based on Visual-Textual Features with XGBoost · ACM Multimedia 2019
Web and social media mining › popularity prediction
social media popularity prediction
0.412019
Social Media Popularity Prediction Based on Visual-Textual Features with XGBoost · ACM Multimedia 2019
Haptics and multimodal interaction
haptic interaction
0.212024
X-Hair: 3D Printing Hair-like Structures with Multi-form, Multi-property and Multi-function · UIST 2024

Methods — techniques the papers use, named apart from their topics

suspend printing strategy · 0.8g-code generation · 0.8word2vec · 0.4one-hot encoding · 0.4hu moment · 0.4XGBoost · 0.4
YearPublicationVenuePosition
2025 DreamDirector: Designing a Generative AI System to Aid Therapists in Treating Clients' Nightmares
Zhengke Li, Xueyan Cai, Xiaojing Zhou, Kecheng Jin, Shiying Ding, Yilin Shao, Jiacheng Cao, Pinhao Wang, Ye Tao 0001, Guanyun Wang
IUI5
2025 Play With Morphing Food: Supporting Children-Food Interaction With an Interactive Cooking Toolkit
abstract
To support children’s food interaction and enhance their understanding of food through morphing food technology, we develop a design exploration through the Research through Design (RtD) methodology. Our exploration integrates four stages: (1) defining design objectives through empathy with stakeholders, (2) investigating morphing food materials to understand their deformation mechanisms, (3) designing and iteratively developing tools based on user feedback, and (4) conducting a workshop-based evaluation. Our design outcome is a toolkit, comprising a morphing food library, trigger tools, and instructional interfaces. The workshop showed that through interaction with morphing food, children learned not only scientific principles but also developed culinary skills, as well as the diversity of food forms and functions. We discussed the detailed findings, insights, and implications for future design.
Guanyun Wang, Yilin Shao, Boyu Feng, Mengge Wang, Xiaojing Zhou, Zhengke Li, Yue Yang 0005, Kuangqi Zhu, Yanan Wang 0005, Lingyun Sun, Ye Tao 0001
Int. J. Hum. Comput. Interact.5
2024 X-Hair: 3D Printing Hair-like Structures with Multi-form, Multi-property and Multi-function
abstract
In this paper, we present X-Hair, a method that enables 3D-printed hair with various forms, properties, and functions. We developed a two-step suspend printing strategy to fabricate hair-like structures in different forms (e.g. fluff, bristle, barb) by adjusting parameters including Extrusion Length Ratio and Total Length. Moreover, a design tool is also established for users to customize hair-like structures with various properties (e.g. pointy, stiff, soft) on imported 3D models, which virtually shows the results for previewing and generates G-code files for 3D printing. We demonstrate the design space of X-Hair and evaluate the properties of them with different parameters. Through a series of applications with hair-like structures, we validate X-hair’s practical usage of biomimicry, decoration, heat preservation, adhesion, and haptic interaction.
Guanyun Wang, Junzhe Ji, Yunkai Xu, Xiaojing Zhou, Boyu Feng, Lingyun Sun, Ye Tao 0001, Jiaji Li
UIST7
2023 Time series clustering for TBM performance investigation using spatio-temporal complex networks
Yue Pan 0001, Xiaojing Zhou, Shuigen Qiu, Limao Zhang
Expert Syst. Appl.2
2020 A human-in-the-loop deep learning paradigm for synergic visual evaluation in children
Yahan Yang, Zhou Dong, Haoqing Yang, Xiaojing Zhou, Wangting Li, Xiaohang Wu, Haotian Lin 0001
Neural Networks10
2019 An Object Attribute Guided Framework for Robot Learning Manipulations from Human Demonstration Videos
abstract
Learning manipulations from videos is an inspiriting way for robots to acquire new skills. In this paper, we propose a framework that can generate robotic manipulation plans by observing human demonstration videos without special marks or unnatural demonstrated behaviors. More specifically, the framework contains a video parsing module and a robot execution module. The first module recognizes the demonstrator's actions using two-stream convolution neural networks, and classifies the operated objects by adopting a Mask R-CNN. After that, two XGBoost classifiers are applied to further classify the objects into subject object and patient object respectively, according to the demonstrator's actions. In the second module, a grammar-based parser is used to summarize the videos and generate the common instructions for robot execution. Extensive experiments are conducted on a publicly available video datasets consisting of 273 videos and manifest that our approach is able to learn manipulation plans from demonstration videos with high accuracy (73.36%). Furthermore, we integrate our framework with a humanoid robot Baxter to perform the manipulation learning from demonstration videos, which effectively verifies the performance of our framework.
Dayong Liang, Xiaojing Zhou, Zihan Ye, Wenyin Liu
IROS5
2019 Social Media Popularity Prediction Based on Visual-Textual Features with XGBoost
abstract
Popularity prediction for social media is an efficient way for scientists to explore advanced predictive trend and make better strategic decisions for future. In this paper, we propose a framework that uses visual-textual features combined with XGBoost for popularity prediction. More specifically, the framework contains three procedures, including visual-textual features extraction, features fusion and XGBoost regression. In order to extract the visual-textual data, on the one hand, we first adopt one-hot encoder to encode the metadata of the posts, and then apply a word2vec model to produce word embeddings. On the other hand, we adopt a shape descriptor called Hu moment to extract the visual features from the images. What's more, we exploit user's information, e.g. users' followings and users' followers, for providing extra social features to the regression. After that, we fuse the multi-modal features and input them to the XGBoost directly for popularity prediction. Extensive experiments conducted on the SMPD2019 dataset manifest the effectiveness of our system. Furthermore, our approach achieves the 3nd place on the leader board of the Grand Challenge in ACM Multimedia 2019.
Dayong Liang, Zhanmo Zhu, Xiaojing Zhou, Zihan Ye, Xiuyun Mo
ACM Multimedia4