Demo Data from SIGIR 2026 / reviewers in the wild / expert
Jens Hegenberg
dblp:92/9451
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 44% Interaction techniques and input · 44% Usability and user experience research · 13% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction
augmented reality interaction |
0.4 | 1 | 2019 | Text Presentation for Augmented Reality Applications in Dual-Task Situations · VR 2019 |
Usability and user experience research › user performance
dual-task performance |
0.1 | 1 | 2019 | Text Presentation for Augmented Reality Applications in Dual-Task Situations · VR 2019 |
Methods — techniques the papers use, named apart from their topics
user study · 0.4stimulus-response task · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Text Presentation for Augmented Reality Applications in Dual-Task SituationsabstractWe investigate how reading text in augmented reality (AR) glasses and the simultaneous execution of three real-world tasks interfere with each other. The three tasks are a visual stimulus-response task (VSRT), a simple walking task and a walking obstacle course. Also, we investigate the effects of different AR text positions on primary task and reading performance as well as subjective preference. We propose a novel out of sight body-locked text placement for AR text presentation to be used in dual-task situations and compare it to head-locked text placement, each in two heights. AR reading affected performance in all tasks and reading speed was affected in all dual-task conditions. Participants subjectively preferred the body-locked text presentation, while objective measures do not reflect that preference. Differences between the tasks and several interaction effects between task and AR text placement demonstrate the necessity to carefully consider the context of use when designing AR reading UIs. The presented study with 12 participants provides insights into the effects of AR glasses usage in dual-task situations and several design recommendations are derived from the results. Elisa Klose, Nils Adrian Mack, Jens Hegenberg, Ludger Schmidt |
VR | 3 |