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Lyndsey Clarke

dblp:92/9696 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › 3d face modeling
3d caricature generation
0.112011
Automatic Generation of 3D Caricatures Based on Artistic Deformation Styles · IEEE Trans. Vis. Comput. Graph. 2011
Geometric modeling and processing › deformation
free-form deformation
0.012011
Automatic Generation of 3D Caricatures Based on Artistic Deformation Styles · IEEE Trans. Vis. Comput. Graph. 2011

Methods — techniques the papers use, named apart from their topics

pseudo stress-strain model · 0.1multilevel free-form deformation · 0.1
YearPublicationVenuePosition
2011 Automatic Generation of 3D Caricatures Based on Artistic Deformation Styles
abstract
Caricatures are a form of humorous visual art, usually created by skilled artists for the intention of amusement and entertainment. In this paper, we present a novel approach for automatic generation of digital caricatures from facial photographs, which capture artistic deformation styles from hand-drawn caricatures. We introduced a pseudo stress-strain model to encode the parameters of an artistic deformation style using "virtual" physical and material properties. We have also developed a software system for performing the caricaturistic deformation in 3D which eliminates the undesirable artifacts in 2D caricaturization. We employed a Multilevel Free-Form Deformation (MFFD) technique to optimize a 3D head model reconstructed from an input facial photograph, and for controlling the caricaturistic deformation. Our results demonstrated the effectiveness and usability of the proposed approach, which allows ordinary users to apply the captured and stored deformation styles to a variety of facial photographs.
Lyndsey Clarke, Min Chen 0001, Benjamin Mora
IEEE Trans. Vis. Comput. Graph.1