Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Bianca Soto

dblp:93/10299 · DBLP profile ↗
← Back
4ranked-venue papers
0as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4Artificial intelligence and machine learning · 2Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Design research and methods · 34% Ubiquitous computing and smart environments · 27% Human-robot interaction · 21%
Computer graphics and multimedia
1 paper
Audio and music processing · 100%

Topics — the 3 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Design research and methods › user-centered design
need finding
0.222012
Exploring the role of robots in home organization · HRI 2012
Making technology homey: finding sources of satisfaction and meaning in home automation · UbiComp 2012
Ubiquitous computing and smart environments › smart home
home automation
0.112012
Making technology homey: finding sources of satisfaction and meaning in home automation · UbiComp 2012
Human-robot interaction › service robot
home robotics
0.112012
Exploring the role of robots in home organization · HRI 2012

Methods — techniques the papers use, named apart from their topics

field deployment · 0.2controlled experiment · 0.2qualitative analysis · 0.1need-finding · 0.1interviews · 0.1field interview · 0.1
YearPublicationVenuePosition
2014 Initiating interactions in order to get help: Effects of social framing on people's responses to robots' requests for assistance
abstract
Robots often need to ask humans for help, for instance to complete a human component in a larger task or to recover from an unforeseen error. In this paper, we explore how robots can initiate interactions with people in order to ask for help. We discuss a study in which a robot initiated interaction with a participant by producing either an acoustic signal or a verbal greeting. Thereafter, the robot produced a gesture in order to request help in performing a task. We investigate the effect that social framing by means of a verbal greeting may have on people's attention to the robot, on their recognition of the robot's actions and intention, and on their willingness to help. The results show that social framing, in contrast to other methods for getting a person's continued attention, is effective and increases how friendly the robot appears. However, it has little influence on people's willingness to assist the robot, which rather depends on the activities people are engaged in, and on the readability of the robot's request.
Kerstin Fischer, Bianca Soto, Caroline Pantofaru, Leila Takayama
RO-MAN2
2012 Exploring the role of robots in home organization
abstract
Technologists have long wanted to put robots in the home, making robots truly personal and present in every aspect of our lives. It has not been clear, however, exactly what these robots should do in the home. The difficulty of tasking robots with home chores comes not only from the significant technical challenges, but also from the strong emotions and expectations people have about their home lives. In this paper, we explore one possible set of tasks a robot could perform, home organization and storage tasks. Using the technique of need finding, we interviewed a group of people regarding the reality of organization in their home; the successes, failures, family dynamics and practicalities surrounding organization. These interviews are abstracted into a set of frameworks and design implications for home robotics, which we contribute to the community as inspiration and hypotheses for future robot prototypes to test.
Caroline Pantofaru, Leila Takayama, Tully Foote, Bianca Soto
HRI4
2012 Making technology homey: finding sources of satisfaction and meaning in home automation
abstract
Home and automation are not natural partners--one homey and the other cold. Most current automation in the home is packaged in the form of appliances. To better understand the current reality and possible future of living with other types of domestic technology, we went out into the field to conduct need finding interviews among people who have already introduced automation into their homes and kept it there--home automators. We present the lessons learned from these home automators as frameworks and implications for the values that domestic technology should support. In particular, we focus on the satisfaction and meaning that the home automators derived from their projects, especially in connecting to their homes (rather than simply controlling their homes). These results point the way toward other technologies designed for our everyday lives at home.
Leila Takayama, Caroline Pantofaru, David Robson, Bianca Soto, Michael Barry
UbiComp4
2011 Yelling in the hall: using sidetone to address a problem with mobile remote presence systems
abstract
In our field deployments of mobile remote presence (MRP) systems in offices, we observed that remote operators of MRPs often unintentionally spoke too loudly. This disrupted their local co-workers, who happened to be within earshot of the MRP system. To address this issue, we prototyped and empirically evaluated the effect of sidetone to help operators self regulate their speaking loudness. Sidetone is the intentional, attenuated feedback of speakers' voices to their ears while they are using a telecommunication device. In a 3-level (no sidetone vs. low sidetone vs. high sidetone) within- participants pair of experiments, people interacted with a confederate through an MRP system. The first experiment involved MRP operators using headsets with boom microphones (N=20). The second experiment involved MRP operators using loudspeakers and desktop microphones (N=14). While we detected the effects of the sidetone manipulation in our audio-visual context, the effect was attenuated in comparison to earlier audio-only studies. We hypothesize that the strong visual component of our MRP system interferes with the sidetone effect. We also found that engaging in more social tasks (e.g., a getting-to-know-you activity) and more intellectually demanding tasks (e.g., a creativity exercise) influenced how loudly people spoke. This suggests that testing such sidetone effects in the typical read-aloud setting is insufficient for generalizing to more interactive, communication tasks. We conclude that MRP application support must reach beyond the time honored audio-only technologies to solve the problem of excessive speaker loudness.
Andreas Paepcke, Bianca Soto, Leila Takayama, Frank Koenig, Blaise Gassend
UIST2